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''11th Level Bond of the Dragonkin Feature''<br> | ''11th Level Bond of the Dragonkin Feature''<br> | ||
You can command your guard drake with the fury of a dragon. The following commands are added to your Edict options: | You can command your guard drake with the fury of a dragon. The following commands are added to your Edict options: | ||
*'''Jump There!''' You point your finger at a creature or point within 30ft of your Companion that you and it can see. As a Bonus Action this turn, your Companion can jump to that point without provoking Opportunity Attacks. If it was a creature, it makes a Strength Saving Throw against your spell Save DC. On a failed Save, a creature takes Bludgeoning Damage equal to three rolls of your Edict Die. | |||
*'''Punish 'Em!''' Until the start of your next turn, when a creature hits your Companion with a Melee Attack, the Attacker takes an amount of Damage equal to your Edict Die of your Draconic Damage Type. | *'''Punish 'Em!''' Until the start of your next turn, when a creature hits your Companion with a Melee Attack, the Attacker takes an amount of Damage equal to your Edict Die of your Draconic Damage Type. | ||
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''3rd Level Bond of the Puppet Feature''<br> | ''3rd Level Bond of the Puppet Feature''<br> | ||
You can now take more direct control of your Companion and guide it. If you use your Action to command your Companion, you can also use a Bonus Action to give it one of the following benefits and you can expend a Spell Slot of 1st Level or higher to enhance the benefit: | You can now take more direct control of your Companion and guide it. If you use your Action to command your Companion, you can also use a Bonus Action to give it one of the following benefits and you can expend a Spell Slot of 1st Level or higher to enhance the benefit: | ||
*'''Expedient Instructions.''' Your Companion's Speed increases by 10ft + 10ft for each Slot Level of 1st Level or higher. | *'''Expedient Instructions.''' Your Companion's Speed increases by 10ft + 10ft for each Slot Level of 1st Level or higher. | ||
*'''Offensive Instructions.''' Your Companion's Attacks this turn deal an additional 2 Damage + 2 Damage for each Slot Level of 1st Level or higher. | *'''Offensive Instructions.''' Your Companion's Attacks this turn deal an additional 2 Damage + 2 Damage for each Slot Level of 1st Level or higher. | ||
*'''Protective Instructions.''' Your Companion's AC increases by 1 + 1 for each Slot Level of 1st Level or higher. | |||
The chosen benefit lasts for a number of rounds equal to 1 + 1 for each Slot Level of 1st Level or higher, or until you use this Bonus Action again. | The chosen benefit lasts for a number of rounds equal to 1 + 1 for each Slot Level of 1st Level or higher, or until you use this Bonus Action again. | ||
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''11th Level Bond of the Puppet Feature''<br> | ''11th Level Bond of the Puppet Feature''<br> | ||
You become a puppet master. The following commands are added to your Edict options: | You become a puppet master. The following commands are added to your Edict options: | ||
*'''Follow Orders!''' You can give your Companion the benefits of your Take Control feature as if you used your Action to command your Companion and your Bonus Action to use the feature. | |||
*'''Return and Recover!''' If your Companion is within 60ft of you, it can move a to an unoccupied space within 5ft of you without Provoking Opportunity Attacks, it then regains a number of Hit Points equal to two rolls of your Edict Die. | *'''Return and Recover!''' If your Companion is within 60ft of you, it can move a to an unoccupied space within 5ft of you without Provoking Opportunity Attacks, it then regains a number of Hit Points equal to two rolls of your Edict Die. | ||
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''11th Level Bond of the Unknown Feature''<br> | ''11th Level Bond of the Unknown Feature''<br> | ||
You can command your Companion to use its newly gained unnatural abilities. The following commands are added to your Edict options: | You can command your Companion to use its newly gained unnatural abilities. The following commands are added to your Edict options: | ||
*'''Destroy Their Minds!''' You command your Companion to twist its form and instill fear in your foes. This turn, your Companion can use a Bonus Action to choose a number of creatures up to one roll of your Edict Die within 30ft of it, which each make a Wisdom Saving Throw against your Spell Save DC. On a failed Save, a creature is [[Conditions#Dazed|Dazed]] and [[Conditions#Frightened|Frightened]] of you and your Companion until the start of your next turn. | |||
*'''Grab 'Em!''' Your Companion's limbs grows longer and can hit enemies from afar. During this turn your Companion's Reach increases by a number of feet equal to 10 x one roll of your Edict Die. | *'''Grab 'Em!''' Your Companion's limbs grows longer and can hit enemies from afar. During this turn your Companion's Reach increases by a number of feet equal to 10 x one roll of your Edict Die. | ||
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==== Arcane Dedication ==== | ==== Arcane Dedication ==== | ||
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| [[Soul-Binder#Warrior Soul|Warrior Soul]] || 1st || You get Proficiency with [[Armor and Weapons#Martial Weapons|Martial Weapons]] and [[Armor and Weapons#Medium Armor|Medium Armor]] as well as +1 Hit Point every Level | | [[Soul-Binder#Warrior Soul|Warrior Soul]] || 1st || You get Proficiency with [[Armor and Weapons#Martial Weapons|Martial Weapons]] and [[Armor and Weapons#Medium Armor|Medium Armor]] as well as +1 Hit Point every Level | ||
|- | |- | ||
| [[Soul-Binder# | | [[Soul-Binder#Nature's Companion|Nature's Companion]] || 1st || Your Companion is a Beast or Monstrosity, you and your Companion are faster, and you and your Companion can talk to animals | ||
|- | |- | ||
| [[Soul-Binder# | | [[Soul-Binder#Call of the Wild|Call of the Wild]] || 3rd || When you hit a creature close to your Companion or vice versa, you can apply one of a few powerful effects | ||
|- | |- | ||
| [[Soul-Binder# | | [[Soul-Binder#Wild Pack|Wild Pack]] || 7th || When you Attack a creature close to your Companion, you can give yourself Advantage and trigger Call of the Wild | ||
|- | |- | ||
| [[Soul-Binder# | | [[Soul-Binder#Wild Edicts|Wild Edicts]] || 11th || You gain additional Edict options | ||
|- | |- | ||
| [[Soul-Binder#Extra Attack|Extra Attack]] || 14th || You make an additional Attack every time you take the Attack Action | | [[Soul-Binder#Extra Attack|Extra Attack]] || 14th || You make an additional Attack every time you take the Attack Action | ||
|- | |- | ||
| [[Soul-Binder# | | [[Soul-Binder#Alpha Call|Alpha Call]] || 15th || You can use an Action to cast the [[Level 2#Summon Beast|Summon Beast]] Spell at 5th Level twice | ||
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==== | ==== Wild Edicts ==== | ||
''11th Level Bond of the Wild Feature''<br> | ''11th Level Bond of the Wild Feature''<br> | ||
You can command your Companion with the guidance of nature itself. The following commands are added to your Edict options: | You can command your Companion with the guidance of nature itself. The following commands are added to your Edict options: | ||
*'''Hold Out!''' Until the end of your next turn, whenever your Companion takes Damage, it reduces the Damage by an amount equal to one roll of your Edict Die. | |||
*'''Take 'Em Down!''' Your Companion can use its Action to make a number of Attacks equal to one roll of your Edict Die. Each of these Attacks must target a different creature, and it can move between these Attacks. | *'''Take 'Em Down!''' Your Companion can use its Action to make a number of Attacks equal to one roll of your Edict Die. Each of these Attacks must target a different creature, and it can move between these Attacks. | ||
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==== Alpha Call ==== | ==== Alpha Call ==== | ||
''15th Level Bond of the Wild Feature''<br> | ''15th Level Bond of the Wild Feature''<br> | ||
You can call upon the spirits of nature to fight and hunt alongside you and your companion. | You can call upon the spirits of nature to fight and hunt alongside you and your companion. You can use an Action to cast the [[Level 2#Summon Beast|Summon Beast]] Spell at 5th Level twice, without expending a Spell Slots or requiring Material Components. When you cast the Spell in this way, the Duration is reduced to 1 Minute, it doesn't require Concentration, and the spirit's Attacks are magical for the purposes of overcoming Resistance and Immunity. Once you use this Action, you can't use it again until you finish a Long Rest. | ||
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Once you |