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| [[Mentor#Criticism|Criticism]] || 3rd || You can criticize allies when they fail Rolls, giving them Advantage on Rolls | | [[Mentor#Criticism|Criticism]] || 3rd || You can criticize allies when they fail Rolls, giving them Advantage on Rolls | ||
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| [[Mentor# | | [[Mentor#We Rest When We're Dead|We Rest When We're Dead]] || 6th || You can lead allies through grueling training that could [[Conditions#Exhaustion|Exhaust]] them, during a Long Rest, to give them a powerful buff | ||
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| [[Mentor# | | [[Mentor#Stoic Mind|Stoic Mind]] || 10th || You're better at resisting [[Conditions#Exhaustion|Exhaustion]], and you can spend Bided Time Dice to buff your Constitution Rolls | ||
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| [[Mentor# | | [[Mentor#Like We Practiced|Like We Practiced]] || 14th || You can call out a formation that gives all nearby allies buffs from being close to other allies | ||
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==== Like We Practiced ==== | ==== Like We Practiced ==== | ||
''14th Level Strict Curriculum Feature''<br> | ''14th Level Strict Curriculum Feature''<br> | ||
You gain the ability to remind others of the hardships they've overcome so far, and grant them the strength to win when things seem most dire. As an Action you can call out a battle formation. For the next Minute, all creatures of your choice within 60ft of you gains the following benefits: | |||
*The creature gains a +1 bonus to its AC for each friendly creature within 5ft of it to a maximum of +5. | |||
As an | *The creature gains a +1 bonus to its Damage Rolls for each friendly creature within 5ft of it to a maximum of +5. | ||
*The creature gains a +1 Bonus to Dexterity Saving Throws for each friendly creature within 5ft of it to a maximum of +5. | |||
+1 to AC for | Once you use this feature, you can't do so again until you finish a Long Rest. | ||
<br><br><br> | |||
+1 to | |||
+1 to Dexterity | |||
Once |