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''6th Level Strict Curriculum Feature''<br>
''6th Level Strict Curriculum Feature''<br>
During a Long Rest, you can lead a number of willing creatures up to your Lesson Modifier, through grueling exercises that sharpens their talents and teamwork. Any creature that undergoes this training makes a Constitution Saving Throw with a DC of 8 + your Lesson Modifier + your Proficiency Bonus. On a failed Save, a creature gains 1 Level of [[Conditions#Exhaustion|Exhaustion]]. After this training, each creature that participated gains one of the following features of its choice:
During a Long Rest, you can lead a number of willing creatures up to your Lesson Modifier, through grueling exercises that sharpens their talents and teamwork. Any creature that undergoes this training makes a Constitution Saving Throw with a DC of 8 + your Lesson Modifier + your Proficiency Bonus. On a failed Save, a creature gains 1 Level of [[Conditions#Exhaustion|Exhaustion]]. After this training, each creature that participated gains one of the following features of its choice:
*It can expend a number of number of Hit Dice up to your Lesson Modifier. It gains a number of Temporary Hit Points equal to the combined result of the Hit Dice.
*It chooses either Attack Rolls, Ability Checks, or Saving Throws, and chooses one Ability Score. It adds your Lesson Modifier to all Rolls it makes of that type using that Ability Score until the end of its next Long Rest.
*It can take the Help Action as a Bonus Action until the end of its next Long Rest.
Creatures involved in the training still gain all benefits of a Long Rest.
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==== Stoic Mind ====
They may expend a number of their hit dice up to your Lesson modifier and gain temporary hitpoints equal to the amount rolled (they do not add their constitution modifier to the rolls). These temporary hitpoints persist until their next short or long rest unless otherwise depleted.
''10th Level Strict Curriculum Feature''<br>
The creature may add your Lesson modifier to one attack roll made before their next short or long rest. They can do so after seeing the initial roll but before knowing whether the roll succeeded or failed.
Whenever you make a Strength or Constitution based ability check, but before knowing whether the roll succeeded or failed, you may expend up to two dice from your Bided Time pool and increase your result by the amount rolled.
 
They may use the Help action as a reaction once before their next short or long rest.
 
Creatures involved in the training still gain all other benefits of a rest.
 
Stoic Mind
At 10th level, whenever you make a Strength or Constitution based ability check, but before knowing whether the roll succeeded or failed, you may expend up to two dice from your Bided Time pool and increase your result by the amount rolled.


Like We Practiced
Like We Practiced