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You can command your Companion to pull playful maneuvers. The following commands are added to your Edict options: | You can command your Companion to pull playful maneuvers. The following commands are added to your Edict options: | ||
*'''Blink Out!''' You command your Companion to be prepared to evade danger. Roll your Edict Die 3 times. Until the start of your next turn, whenever your Ccompanion takes Damage that is less than the combined result of your Edict Die, your Companion quickly phases out of existence and doesn't take the Damage. | *'''Blink Out!''' You command your Companion to be prepared to evade danger. Roll your Edict Die 3 times. Until the start of your next turn, whenever your Ccompanion takes Damage that is less than the combined result of your Edict Die, your Companion quickly phases out of existence and doesn't take the Damage. | ||
*''' | *'''Blink There!''' You command your Companion to teleport to a different position. This turn, your Companion can choose to teleport to an unoccupied space it can see within a number of feet equal to 10 x one roll of your Edict Die. | ||
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