Soul-Binder: Difference between revisions

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| [[Soul-Binder#Tricky Comprehension|Tricky Comprehension]] || 1st || Your Companion is a Fey or Monstrosity, is Immune to being [[Conditions#Charmed|Charmed]], you gain Proficiency in Persuasion and Performance, and you learn [[Languages#Silvin|Silvin]]
| [[Soul-Binder#Tricky Comprehension|Tricky Comprehension]] || 1st || Your Companion is a Fey or Monstrosity, is Immune to being [[Conditions#Charmed|Charmed]], you gain Proficiency in Persuasion and Performance, and you learn [[Languages#Silvin|Silvin]]
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| [[Soul-Binder#Feature|Feature]] || 3rd || Example
| [[Soul-Binder#Blink Strike|Blink Strike]] || 3rd || Your Companion can use a Reaction when you hit on an Attack or when you transfer Damage to it, to teleport to you and make an Attack
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| [[Soul-Binder#Feature|Feature]] || 7th || Example
| [[Soul-Binder#Linked Flicker|Linked Flicker]] || 7th || You and your Companion can teleport to each other
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| [[Soul-Binder#Subclass Edicts|Subclass Edicts]] || 11th || You gain additional Edict options
| [[Soul-Binder#Elusive Edicts|Elusive Edicts]] || 11th || You gain additional Edict options
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| [[Soul-Binder#Extra Attack|Extra Attack]] || 14th || You make an additional Attack every time you take the Attack Action
| [[Soul-Binder#Extra Attack|Extra Attack]] || 14th || You make an additional Attack every time you take the Attack Action
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Blink Strike
==== Blink Strike ====
When you reach 3rd level, you have taught your companion to blink to your enemies and deliver a deadly strike.
''3rd Level Bond of the Elusive Spirit Feature''<br>
You have taught your Companion to blink to your enemies and deliver a deadly strike. Whenever you hit a creature with an Attack, if your Companion is within 60ft of you, it can use its Reaction to teleport to an unoccupied spot within 5ft of that creature. If you use your Reaction to transfer Damage to your companion with your Symbiotic Link feature, your Companion can use its Reaction to teleport to a space within 5ft of you as part of that Reaction if it is within 60ft of you.<br>
Whenever your Companion teleports in either of these ways, it can make a single Melee Weapon Attack as part of the Reaction. If the Attack hits, the target of the Attack has its Speed reduced to 0 until the start of its your next turn.<br>
Your Companion can only make this Attack a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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Whenever you hit a creature with an attack, your companion can use its reaction to teleport to an unoccupied spot within 5 feet of that creature. If you use your reaction to transfer damage to your companion with the "Symbiotic Link" feature, your companion can also use its reaction and teleport to an unoccupied space within 5 feet of the creature that dealt damage to you. Your companion can only teleport this way if it is within 60 feet of the creature.
==== Linked Flicker ====
''7th Level Bond of the Elusive Spirit Feature''<br>
Your connection to you and your Companion share becomes stronger. While your companion is within 60ft of you, you or your Companion can spend 20ft of Speed to teleport to teleport to an unoccupied space within 5ft of the other.
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After your companion teleport it can choose to make an attack as part of that reaction, this attack has advantage on the attack roll. If the attack hits, the creature will have its movement speed reduced to 0 until the start of your next turn.
==== Elusive Edicts ====
 
''11th Level Bond of the Elusive Spirit Feature''<br>
Your companion can only make this attack a number of times equal to your proficiency modifier and regains all uses on a short or long rest.
You can command your Companion to pull playful maneuvers. The following commands are added to your Edict options:
 
*'''Blink Out!''' You command your Companion to be prepared to evade danger. Roll your Edict Die 3 times. Until the start of your next turn, whenever your Ccompanion takes Damage that is less than the combined result of your Edict Die, your Companion quickly phases out of existence and doesn't take the Damage.
Linked Flicker
*'''Far Blink!''' You command your Companion to teleport to a different position. This turn, your Companion can choose to teleport to a point it can see within a number of feet equal to 10 x one roll of your Edict Die.
Starting at 7th level you and your companions connection have become so strong that you can teleport to each other.
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While you and your companion is within 60 feet of each other, you both have the option to expend 20 feet of your movement to teleport to an unoccupied space that is within 5 feet of the other.
 
Only one of you can activate this feature each turn.
 
Elusive Edicts
At 11th level, you can command your companion to pull playful maneuvers. The following commands are added to your Edict options:
 
Quick Blink. You tell your companion to be prepared to evade danger. Roll your edict die 3 times and add the result of the dice. Until the start of your next turn, whenever your companion takes damage that is less than the result of your edict dice, it will shortly phase out of existance and avoid that damage.
 
Far Blink. You command your companion to blink, jumping to a different position. Your companion can choose to teleport to a spot it can see that is within ten times the result of a roll of your edict die in feet.


==== Extra Attack ====
==== Extra Attack ====
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You can make an additional Attack whenever you take the Attack Action.
You can make an additional Attack whenever you take the Attack Action.
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==== Blinking Charge ====
==== Blinking Charge ====