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Once your Companion transforms in this way, it can't do so again until you finish a Long Rest. | Once your Companion transforms in this way, it can't do so again until you finish a Long Rest. | ||
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== Bond of the Elusive Spirit == | |||
You have bound your soul to a creature that has an unusual nature about it, it has the ability to shift itself and blink around the world with ease, but it needs your guidance to control this power. | |||
{| class="wikitable" | |||
|+ Elusive Spirit Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| [[Soul-Binder#Warrior Soul|Warrior Soul]] || 1st || You get Proficiency with [[Armor and Weapons#Martial Weapons|Martial Weapons]] and [[Armor and Weapons#Medium Armor|Medium Armor]] as well as +1 Hit Point every Level | |||
|- | |||
| [[Soul-Binder#Tricky Comprehension|Tricky Comprehension]] || 1st || Your Companion is a Fey or Monstrosity, is Immune to being [[Conditions#Charmed|Charmed]], you gain Proficiency in Persuasion and Performance, and you learn [[Languages#Silvin|Silvin]] | |||
|- | |||
| [[Soul-Binder#Feature|Feature]] || 3rd || Example | |||
|- | |||
| [[Soul-Binder#Feature|Feature]] || 7th || Example | |||
|- | |||
| [[Soul-Binder#Subclass Edicts|Subclass Edicts]] || 11th || You gain additional Edict options | |||
|- | |||
| [[Soul-Binder#Extra Attack|Extra Attack]] || 14th || You make an additional Attack every time you take the Attack Action | |||
|- | |||
| [[Soul-Binder#Feature|Feature]] || 15th || Example | |||
|} | |||
<br> | |||
==== Warrior Soul ==== | |||
''1st Level Bond of the Elusive Spirit Feature''<br> | |||
Your soul is bound to an inherently martial being, giving you some of its experience in combat. You gain Proficiency with [[Armor and Weapons#Martial Weapons|Martial Weapons]] and [[Armor and Weapons#Medium Armor|Medium Armor]]. Additionally, your Hit Points Maximum increases by 1, and increases by 1 again whenever you gain a Level in this Class. | |||
<br><br> | |||
==== Tricky Comprehension ==== | |||
''1st Level Bond of the Elusive Spirit Feature''<br> | |||
You bond yourself to a creature you don't fully understand. You and your Companion get the following features: | |||
*Your Companion's Creature Type is Fey or Monstrosity (your choice). | |||
*Your Companion is Immune to being [[Conditions#Charmed|Charmed]]. | |||
*You gain Proficiency in Persuasion and Performance. | |||
*You can speak, read, and write [[Languages#Silvin|Silvin]]. | |||
<br> | |||
Blink Strike | |||
When you reach 3rd level, you have taught your companion to blink to your enemies and deliver a deadly strike. | |||
Whenever you hit a creature with an attack, your companion can use its reaction to teleport to an unoccupied spot within 5 feet of that creature. If you use your reaction to transfer damage to your companion with the "Symbiotic Link" feature, your companion can also use its reaction and teleport to an unoccupied space within 5 feet of the creature that dealt damage to you. Your companion can only teleport this way if it is within 60 feet of the creature. | |||
After your companion teleport it can choose to make an attack as part of that reaction, this attack has advantage on the attack roll. If the attack hits, the creature will have its movement speed reduced to 0 until the start of your next turn. | |||
Your companion can only make this attack a number of times equal to your proficiency modifier and regains all uses on a short or long rest. | |||
Linked Flicker | |||
Starting at 7th level you and your companions connection have become so strong that you can teleport to each other. | |||
While you and your companion is within 60 feet of each other, you both have the option to expend 20 feet of your movement to teleport to an unoccupied space that is within 5 feet of the other. | |||
Only one of you can activate this feature each turn. | |||
Elusive Edicts | |||
At 11th level, you can command your companion to pull playful maneuvers. The following commands are added to your Edict options: | |||
Quick Blink. You tell your companion to be prepared to evade danger. Roll your edict die 3 times and add the result of the dice. Until the start of your next turn, whenever your companion takes damage that is less than the result of your edict dice, it will shortly phase out of existance and avoid that damage. | |||
Far Blink. You command your companion to blink, jumping to a different position. Your companion can choose to teleport to a spot it can see that is within ten times the result of a roll of your edict die in feet. | |||
==== Extra Attack ==== | |||
''14th Level Bond of the Elusive Spirit Feature''<br> | |||
You can make an additional Attack whenever you take the Attack Action. | |||
<br><br> | |||
==== Blinking Charge ==== | |||
Beginning at 15th level you can channel the conjuration magic of your companion to shift you and your allies around the battlefield. | |||
As an action you can choose any number of willing creature that is within 10 feet of either you or your companion (this can include you and your companion), you can then choose to teleport thoese creatures to a spot that is within 60 feet of their position and that you can see. | |||
Any creature teleported this way can use their reaction to make a melee weapon attack against a creature who is within range. | |||
Once you have used this feature you must finish a long rest before you can do so again. | |||
== Bond of the Puppet == | == Bond of the Puppet == |