Soul-Binder: Difference between revisions

46 bytes added ,  21:33, 13 January 2023
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| [[Soul-Binder#Edge of Sanity|Edge of Sanity]] || 3rd || You can improve your Companion but you have a chance of going temporarily insane when you do
| [[Soul-Binder#Edge of Sanity|Edge of Sanity]] || 3rd || You can improve your Companion but you have a chance of going temporarily insane when you do
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| [[Soul-Binder#Feature|Feature]] || 7th || Example
| [[Soul-Binder#Otherworldly Grip|Otherworldly Grip]] || 7th || You can try to Grapple your foes
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| [[Soul-Binder#Subclass Edicts|Subclass Edicts]] || 11th || You gain additional Edict options
| [[Soul-Binder#Subclass Edicts|Subclass Edicts]] || 11th || You gain additional Edict options
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You can command your Companion to use its newly gained unnatural abilities. The following commands are added to your Edict options:
You can command your Companion to use its newly gained unnatural abilities. The following commands are added to your Edict options:
*'''Grab 'Em!''' Your Companion's limbs grows longer and can hit enemies from afar. During this turn your Companion's Reach increases by a number of feet equal to 10 x one roll of your Edict Die.
*'''Grab 'Em!''' Your Companion's limbs grows longer and can hit enemies from afar. During this turn your Companion's Reach increases by a number of feet equal to 10 x one roll of your Edict Die.
*''Destroy Their Minds!''' You command your Companion to twist its form and instill fear in your foes. This turn, your Companion can use a Bonus Action to choose a number of creatures up to one roll of your Edict Die within 30ft of it, which each make a Wisdom Saving Throw against your Spell Save DC. On a failed Save, a creature is [[Conditions#Dazed|Dazed] and [[Conditions#Frightened|Frightened]] of you and your Companion until the start of your next turn.
*'''Destroy Their Minds!''' You command your Companion to twist its form and instill fear in your foes. This turn, your Companion can use a Bonus Action to choose a number of creatures up to one roll of your Edict Die within 30ft of it, which each make a Wisdom Saving Throw against your Spell Save DC. On a failed Save, a creature is [[Conditions#Dazed|Dazed] and [[Conditions#Frightened|Frightened]] of you and your Companion until the start of your next turn.
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