4,244
edits
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| [[Soul-Binder#Edge of Sanity|Edge of Sanity]] || 3rd || You can improve your Companion but you have a chance of going temporarily insane when you do | | [[Soul-Binder#Edge of Sanity|Edge of Sanity]] || 3rd || You can improve your Companion but you have a chance of going temporarily insane when you do | ||
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| [[Soul-Binder# | | [[Soul-Binder#Otherworldly Grip|Otherworldly Grip]] || 7th || You can try to Grapple your foes | ||
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| [[Soul-Binder#Subclass Edicts|Subclass Edicts]] || 11th || You gain additional Edict options | | [[Soul-Binder#Subclass Edicts|Subclass Edicts]] || 11th || You gain additional Edict options | ||
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You can command your Companion to use its newly gained unnatural abilities. The following commands are added to your Edict options: | You can command your Companion to use its newly gained unnatural abilities. The following commands are added to your Edict options: | ||
*'''Grab 'Em!''' Your Companion's limbs grows longer and can hit enemies from afar. During this turn your Companion's Reach increases by a number of feet equal to 10 x one roll of your Edict Die. | *'''Grab 'Em!''' Your Companion's limbs grows longer and can hit enemies from afar. During this turn your Companion's Reach increases by a number of feet equal to 10 x one roll of your Edict Die. | ||
*''Destroy Their Minds!''' You command your Companion to twist its form and instill fear in your foes. This turn, your Companion can use a Bonus Action to choose a number of creatures up to one roll of your Edict Die within 30ft of it, which each make a Wisdom Saving Throw against your Spell Save DC. On a failed Save, a creature is [[Conditions#Dazed|Dazed] and [[Conditions#Frightened|Frightened]] of you and your Companion until the start of your next turn. | *'''Destroy Their Minds!''' You command your Companion to twist its form and instill fear in your foes. This turn, your Companion can use a Bonus Action to choose a number of creatures up to one roll of your Edict Die within 30ft of it, which each make a Wisdom Saving Throw against your Spell Save DC. On a failed Save, a creature is [[Conditions#Dazed|Dazed] and [[Conditions#Frightened|Frightened]] of you and your Companion until the start of your next turn. | ||
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