Mentor: Difference between revisions

303 bytes added ,  20:03, 13 January 2023
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| [[Mentor#Magical All Along|Magical All Along]] || 6th || You can give another creature some magical abilities  
| [[Mentor#Magical All Along|Magical All Along]] || 6th || You can give another creature some magical abilities  
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| [[Mentor#Sage Mind|Sage Mind]] || 10th || you can spend Bided Time Dice to buff your Wisdom Rolls
| [[Mentor#Sage Mind|Sage Mind]] || 10th || You and your allies are better at Intelligence (Arcana) Checks, and you can spend Bided Time Dice to buff your Wisdom Rolls
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| [[Mentor#Conjurer of Cheap Tricks|Conjurer of Cheap Tricks]] || 14th || You learn two more Cantrips, and once per Long Rest, you can cast any [[Wizard Spells|Wizard Spell]] of 5th Level or lower at 5th Level
| [[Mentor#Conjurer of Cheap Tricks|Conjurer of Cheap Tricks]] || 14th || You learn two more Cantrips, and once per Long Rest, you can cast any [[Wizard Spells|Wizard Spell]] of 5th Level or lower at 5th Level
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==== Sage Mind ====
==== Sage Mind ====
''10th Level Mystical Curriculum Feature''<br>
''10th Level Mystical Curriculum Feature''<br>
Whenever you fail an Attack Roll, Ability Check, or Saving Throw that uses Intelligence, you can expend up to two Dice from your Bided Time Pool to increase the Check by an amount equal to the result of the Dice.
You gain Advantage on Intelligence (Arcana) Checks you make, and when a creature within 15ft of you that can hear you makes an Intelligence (Arcana) Check, you can use your Reaction to give it Advantage on the Check.<br>
Additionally, whenever you fail an Attack Roll, Ability Check, or Saving Throw that uses Intelligence, you can expend up to two Dice from your Bided Time Pool to increase the Check by an amount equal to the result of the Dice.
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