Soul-Binder: Difference between revisions

506 bytes added ,  19:22, 13 January 2023
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=== Flaws ===
=== Flaws ===
You have the option to give your companion a flaw to give your companion a flaw to give it additional evolutions.
==== Aversion to Damage ====
''Flaw''<br>
Choose a Damage Type, if your Companion takes that Type of Damage, it has Disadvantage on Attack Rolls and Ability Checks it makes until the end of its next turn. This Flaw can be taken multiple times, choosing a different Damage Type each time.
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Near Sighted
==== Clumsy ====
Your companion can't see anything that is more than 30 feet away.
''Flaw''<br>
Your Companion must use its Action to stand up from being [[Conditions#Prone|Prone]] as well as spending half of its Speed. It can take this Action even if you didn't command it this turn.
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Sunlight Sensitivity
==== Frail ====
While in sunlight, your companion has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
''Flaw''<br>
Your Companion's Size decreases by 1 Category, and its Constitution Score decreases by 2. This Flaw can be taken multiple times, but it can only be taken if your Companion's Size is Small or larger and if its Constitution Score is 3 or higher.
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Small Brain.
==== Monophobia ====
Your companions Intelligence score is reduced by 4, and its Wisdom score is reduced by 2.
''Flaw''<br>
If your Companion isn't within 10ft of a creature it deems friendly, it has Disadvantage on all Attack Rolls and Ability Checks it makes.
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Clumsy
==== Near Sighted ====
When your companion want to stand up after being prone it must also spend its action in addition to half its movement, it can take this action even if you didn't command it.
''Flaw''<br>
Your Companion can't see anything that is more than 30ft away from it.
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Aversion of Fire.
==== Small Brain ====
If your companion takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
''Flaw''<br>
Your Companion's Intelligence Score decreases by 4, and its Wisdom Score decreases by 2. This Flaw can be taken multiple times, but it can only be taken if your Companion's Intelligence Score is 5 or higher, and if its Wisdom Score is 3 or higher.
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Monophobia
==== Sunlight Sensitivity ====
If your companion isn't within 10 feet of an allied creature, your companion will have disadvantage on all attack rolls and ability checks.
''Flaw''<br>
 
While in sunlight, your Companion has Disadvantage on Attack Rolls and Ability Checks that rely on sight.
Frail
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Your companions size in decreased by one (from medium to small for example) and its Constitution score is decreased by 2.


= Soul Bonds =
= Soul Bonds =