Soul-Binder: Difference between revisions

133 bytes removed ,  19:01, 13 January 2023
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=== Major Evolutions ===
=== Major Evolutions ===
==== Aggressor ====
''Major Evolution''<br>
Choose one of the Natural Weapons form [[Soul-Binder#3. Weapons|Weapons]] section for your Companion to gain. This Evolution can be taken multiple times.
==== Amorphous ====
==== Amorphous ====
''Major Evolution''<br>
''Major Evolution''<br>
Your Companion can move through a space as narrow as 1 inch wide without squeezing.
Your Companion can move through a space as narrow as 1 inch wide without squeezing.
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==== Blindsight ====
''Major Evolution''<br>
Your Companion gains Blindsight out to a Range of 10ft.
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==== Charge ====
''Major Evolution''<br>
As a Bonus action, your Companion can move up to its Speed towards a creature it considers hostile that it can see or hear. It must end this movement closer to the creature than it started.
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''Major Evolution''<br>
''Major Evolution''<br>
Your Companion gains a Flying Speed equal to its Walking Speed. If its Size is Medium or larger it falls at the end of its turn. When you reach 7th Level in this class, your Companion no longer falls at the end of its turn if its Size is Medium or larger.
Your Companion gains a Flying Speed equal to its Walking Speed. If its Size is Medium or larger it falls at the end of its turn. When you reach 7th Level in this class, your Companion no longer falls at the end of its turn if its Size is Medium or larger.
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==== Large Build ====
''Major Evolution''<br>
Your Companion's Size increase by one Category.
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==== Manta Glide ====
''Major Evolution''<br>
Your Companion gains ray-like fins that it can use as wings to slow its fall or allow it to glide. When it falls at least 10ft, it can use its Reaction to subtract 100ft from the fall and then move up to its Speed while falling this round.
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''Major Evolution''<br>
''Major Evolution''<br>
Your Companion can move through the space of any creature that is at least one Size larger than it without treating it as Difficult Terrain.
Your Companion can move through the space of any creature that is at least one Size larger than it without treating it as Difficult Terrain.
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==== Quick ====
''Major Evolution''<br>
Your Companion's Speed is increased by 10ft. This Evolution can be taken multiple times.
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==== Resistant ====
''Major Evolution''<br>
Choose one of the following Damage Types: Acid, Cold, Fire, Lightning, Necrotic, Poison, Radiant, or Thunder. Your Companion gains Resistance to the chosen Damage Type. This Evolution can be taken multiple times.
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''Major Evolution''<br>
''Major Evolution''<br>
While in Dime Light or Darkness, your Companion can take the Hide Action as a Bonus Action.
While in Dime Light or Darkness, your Companion can take the Hide Action as a Bonus Action.
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==== Skilled ====
''Major Evolution''<br>
Your Companion gains Proficiency with one Skill of your choice. This Evolution can be taken multiple times.
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''Major Evolution''<br>
''Major Evolution''<br>
Your Companion has advantage on Ability Checksand Saving Throws to escape or avoid being [[Conditions#Grappled|Grappled]] and [[Conditions#Restrained|Restrained]].
Your Companion has advantage on Ability Checksand Saving Throws to escape or avoid being [[Conditions#Grappled|Grappled]] and [[Conditions#Restrained|Restrained]].
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==== Spell Link ====
''Major Evolution''<br>
You can cast your Spells from your Companion's space.
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Blindsight
=== Minor Evolutions ===
Your companion has 10 feet of blindsight.
 
 
 
Manta Glide
Your companion have ray-like fins that it can use as wings to slow its fall or allow it to glide. When it falls and isn't incapacitated, it can subtract up to 100 feet from the fall when calculating falling damage, and it can move up to 2 feet horizontally for every 1 foot it descends.
 
 
Quick
Your companion walking speed is increased by 10 feet.
 
This evolution can be taken multiple times.
 
 
 
Aggressor
Choose one of the weapons from Step 4 of companion creation, your companion can use that natural weapon while it has this evolution.
 
This evolution can be taken multiple times.
 
Charge
As a bonus action, your companion can move up to it's movement speed toward a hostile creature it can see or hear. It must end this move closer to the enemy than it started.
 
Large Build
Your companions size increase by one (from medium to large for example).
 
Resistant
Choose one of the following damage types: acid, cold, lightning, fire, necrotic, poison, thunder, radiant. Your companion becomes resistant to the chosen damage type.
 
This evolution can be taken multiple times.
 
Skilled
Your companion becomes proficient in a skill of your choice.
 
This evolution can be taken multiple times.
 
Spell link
When you cast a spell with a range of touch, your companion can deliver the spell as if it had cast the spell. Your companion must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
 
Surprise Attack
If your companion surprises a creature and hits it with an attack during the first round of combat, the target takes extra damage equal to 1d6 + your Soul Binder level from the attack.
 
 
 
 
 
 
 
 
 
Illumination
Illumination
(Minor Evolution)
(Minor Evolution)
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Your companion can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Your companion can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
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=== Flaws ===
 
 
 
 
 
 
 
 
 
 
 
Flaws
You have the option to give your companion a flaw to give your companion a flaw to give it additional evolutions.
You have the option to give your companion a flaw to give your companion a flaw to give it additional evolutions.