4,244
edits
Line 525: | Line 525: | ||
You can manipulate the thread that ties you and your Companion to heal one of you. As an Action, between you and your Companion, the creature with the least Current Hit Points regains a number of Hit Points equal to the difference between the two Current Hit Points. After you use this Action, you must finish a Long Rest before doing so again. | You can manipulate the thread that ties you and your Companion to heal one of you. As an Action, between you and your Companion, the creature with the least Current Hit Points regains a number of Hit Points equal to the difference between the two Current Hit Points. After you use this Action, you must finish a Long Rest before doing so again. | ||
<br><br><br> | <br><br><br> | ||
== Bond of the Unknown == | |||
You have formed a link with an entity that is not from this world, and though it grants you a powerful ally is tearing at your mind to have a constant connection to this otherworldly creature. | |||
<br><br> | |||
{| class="wikitable" | |||
|+ Unknown Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| [[Soul-Binder#Arcane Soul|Arcane Soul]] || 1st || You gain free bonus Spells and a Cantrip | |||
|- | |||
| [[Soul-Binder#Feature|Feature]] || 1st || Example | |||
|- | |||
| [[Soul-Binder#Feature|Feature]] || 3rd || Example | |||
|- | |||
| [[Soul-Binder#Feature|Feature]] || 7th || Example | |||
|- | |||
| [[Soul-Binder#Subclass Edicts|Subclass Edicts]] || 11th || You gain additional Edict options | |||
|- | |||
| [[Soul-Binder#Arcane Dedication|Arcane Dedication]] || 14th || You can use a Bonus Action to regain some Spell Slots | |||
|- | |||
| [[Soul-Binder#Feature|Feature]] || 15th || Example | |||
|} | |||
==== Arcane Soul ==== | |||
''1st Level Bond of the Unknown Feature''<br> | |||
Your soul is bound to an inherently magical being. You gain Bond Spells at the Soul-Binder Levels listed in the Bond Spells table, as well as a Cantrip. You Know these Spells, always have them Prepared, they count as Soul-Binder Spells for you, and they don't count against your number of Prepared Spells. | |||
{| class="wikitable" | |||
|+ Bond Spells | |||
|- | |||
! Soul-Binder Level !! Spells | |||
|- | |||
| 1st || [[Cantrips#Illusion Bolt|Illusion Bolt]] | |||
|- | |||
| 2nd || [[Level 1#Cause Fear|Cause Fear]], [[Level 1#Dissonant Whispers|Dissonant Whispers]] | |||
|- | |||
| 5th || [[Level 2#Detect Thoughts|Detect Thoughts]], [[Level 2#Crown of Madness|Crown of Madness]] | |||
|- | |||
| 9th || [[Level 3#Fear|Fear]], [[Level 3#Enemies Abound|Enemies Abound]] | |||
|- | |||
| 13th || [[Level 4#Confusion|Confusion]], [[Level 4#Phantasmal Killer|Phantasmal Killer]] | |||
|- | |||
| 17th || [[Level 5#Dominate Person|Dominate Person]], [[Level 5#Telepathic Bond|Telepathic Bond]] | |||
|} | |||
<br> | |||
This creature is either an outsider from beyond the stars or a spawn from a demon of madness and chaos. | |||
Creature Beyond Comprehension | |||
At 1st level you gain you and your companion get the following benefits: | |||
Your companions creature type is Aberration or Fiend. | |||
Your companion is immune to being frightened. | |||
You and your companion are resistant to psychic damage. | |||
You can read, write and speak Deep Speech or Abyssal. | |||
Unnatural Edicts | |||
Starting at 11th level, you can command your companion to use its newly gained unnatural abilities. The following commands are added to your Edict options: | |||
Extended Grasp. Your companions limbs grows longer and can hit enemies from afar. During this turn your companions natural weapon have en extra reach equal to five times a roll of your Edict Die. | |||
Horrifying Form. You command your aberration to twist its form and instill fear in your foes. This turn your companion can use its bonus action to choose a number of creatures equal to a roll of your Edict Die that is within 30 feet, the chosen creatures must succeed on a Wisdom saving throw or be frightened of your companion until the start of your next turn. | |||
Edge of Sanity | |||
Starting at 3rd level you can sacrifice some of your sanity in order to power up your companion. Your companion can use the following features: | |||
When your companion takes damage, it can use its reaction to gain resistance to that instance of damage. | |||
When your companion fails a saving throw it can add your edict die to the roll, potentially turning it into a success. | |||
When your companion hits a creature with an attack, it can make that attack deal an extra amount of psychic damage equal to one roll of your edict die + your soul binder level. | |||
Using this power will cause you to loose your sanity and there is a risk that it will be too much for your mortal mind to bear, after your companion has used one of the features you must make a Sanity check, which is a Charisma saving throw with a DC of 5, on a success the DC increases by 3 for next time your companion uses a feature, on a failed save the DC doesn't increase but you must roll on the madness table below and suffer that condition for 1 minute, your companion can't use this feature while you are suffering from a madness effect. | |||
d6 Madness Effect | |||
1 Your vision becomes blurry and you massively hallucinate, you are blinded | |||
2 Your body goes into a shock, you go prone and can't use your legs | |||
3 You hear screams and maddening voices, you are deafened and can't speak | |||
4 You momentarily loose your grip on reality, you have disadvantage on attack rolls and ability checks | |||
5 Your connection with your companion becomes too much for your mind, you are frightened of your companion | |||
6 You see endless futures that leads to eternal suffering, at the end of the effect you gain 1 level of exhaustion | |||
At the end of a long rest the DC for your sanity check returns to 5. As a bonus action you can also spend a spell slot to reduce the DC of your Sanity check by an amount equal to double the spell slots level (to a minimum of 5). | |||
Otherworldly Grasp | |||
When you reach 7th level, you can command your companion to pull creatures closer using either tentacles or telekinesis and show them images that can drive them mad. | |||
As an action your companion can target up to 6 creatures of its choice within 30 feet of it. Target creatures must succeed on a Strength saving throw or be pulled to an unoccupied space within 5 feet of your companion. | |||
Your companion can immediately spend its bonus action to attempt to grapple one of the pulled creatures. If a creature is grappled in this way, it is frightened of you and your companion until the grapple ends. | |||
Once your companion has used this feature, it must finish a short or long rest before it can do so again. | |||
==== Arcane Dedication ==== | |||
''14th Level Bond of the Blank Feature''<br> | |||
You can use a Bonus Action to recover magic. When you do, you regain a number of Spell Slots with a combined Level of equal to or less than your Proficiency Bonus. Once you do so, you can't do so again until you finish a Long Rest. | |||
<br><br> | |||
Embrace Madness | |||
When you reach 15th you can choose to let willingly go of your sanity in order to give your companion magnificicant powers. | |||
As a bonus action you can roll on the Madness table from "Edge of Sanity" and suffer that effect for 1 minute. During that minute your companion can use the features from "Edge of Sanity" as much as it wants to. | |||
Once you have used this feature you must finish a long rest before you can do so again. |