Seeker: Difference between revisions

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| [[Seeker#Maven Spells|Maven Spells]] || 1st || You gain free bonus Spells and a Cantrip
| [[Seeker#Maven Spells|Maven Spells]] || 1st || You gain free bonus Spells and a Cantrip
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| [[Seeker#Features|Features]] || 1st || Ex
| [[Seeker#Silence|Silence]] || 1st || You can reroll bad Stealth Checks, and you gain Proficiency, and later Expertise, with Sleight of Hand and Stealth
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| [[Seeker#Prophetic Dreams|Prophetic Dreams]] || 3rd || Ex
| [[Seeker#Hard Lurker|Hard Lurker]] || 3rd || When you take the Hide Action, you can become [[Conditions#Invisible|Invisible]]
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| [[Seeker#Sweet Repose|Sweet Repose]] || 3rd || Ex
| [[Seeker#Quickened Hand|Quickened Hand]] || 10th || When you cast a Concentration Spell as a Bonus Action, you can instead cast it with a Reaction and only using Somatic Components
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| [[Seeker#Lucid Dreamer|Lucid Dreamer]] || 10th || Ex
| [[Seeker#Features|Features]] || 10th || Ex
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| [[Seeker#Sleep Tight|Sleep Tight]] || 10th || Ex
| [[Seeker#Features|Features]] || 14th || Ex
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| [[Seeker#Synchronicity and Coincidence|Synchronicity and Coincidence]] || 14th || Ex
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Doesn't Look Like Anything To Me...
==== Silence ====
When you choose this Mavenhood at 1st level, whenever you or a willing ally you can see rolls a 1 on a Dexterity (Stealth) check, you may use your reaction to reroll the ability check, taking the new roll instead.
''1st Level Maven of the Lurking Hand Feature''<br>
 
Whenever you or a willing creature you can see rolls a 1 on a Dexterity (Stealth) Check, you can use your Reaction to reroll the Ability Check.<br>
Additionally, you gain proficiency in either Sleight of Hand or Stealth. At 6th level, you can choose a skill that you are proficient with to add double your proficiency bonus to checks you make with it.
Additionally, you gain Proficiency in Sleight of Hand and Stealth. When you reach 6th Level in this class, you gain Expertise in Sleight of Hand and Stealth.
 
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Hard Lurker
At 3rd level, your premonitions help you move quicker in danger. Add your proficiency bonus to your initiative roll.
 
Additionally, you can gain a blessing of invisibility from your deity briefly. After using the Hide action, you may become invisible. Your invisibility ends at the start of your next turn, cast a spell, or make an attack. You may use this ability a number of times per long rest equal to your Intelligence modifier.
 
You may empower this ability by using a Rite to have the invisibility last until the end instead of the start of your next turn. While empowered in this way, you move at your normal walking speed.
 
Quickened Hand
Slinking through the shadows is your life and your practice has paid off. Starting at 10th level, you move at your full speed when moving stealthily.


Additionally, magic comes even quicker to your fingertips. When you cast a concentration spell that uses a bonus action, you can instead use your reaction to cast that spell. When you use this feature, unless the components for casting the spell were associated with a consumed cost, the components are now just somatic. You can use this feature a number of times per long rest equal to your proficiency bonus.
==== Hard Lurker ====
''3rd Level Maven of the Lurking Hand Feature''<br>
Your premonitions help you move quicker in danger. You add your Proficiency Bonus to your Initiative Rolls.<br>
Additionally, you can gain a blessing of invisibility briefly. Whenever you take the Hide Action, you can choose to become [[Conditions#Invisible|Invisible]] until the start of your next turn, you cast cast a Spell, or you make an Attack. While you are [[Conditions#Invisible|Invisible]], you are also [[Conditions#Slowed|Slowed]]. Alternatively, you can spend 1 Right when you become [[Conditions#Invisible|Invisible]] in this way to not become [[Conditions#Slowed|Slowed]]. You can become [[Conditions#Invisible|Invisible]] in this way a number of times equal to your Intelligence Modifier, regaining expended uses at the end of a Long Rest.
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Striking From The Shadows
==== Quickened Hand ====
You are your deity's divine weapon, the harm you carry out is even greater by their blessing. Starting at 14th level, when ending a concentration spell by causing damage with that spell, such as ensnaring strike or staggering smite, you may roll one extra damage die from that spell and weapon damage.
''10th Level Maven of the Lurking Hand Feature''<br>
Magic comes even quicker to your fingertips. When you cast a Concentration Spell without expended Material Components as a Bonus Action, you can instead cast the Spell as a Reaction. When you do so, the Spell no longer requires Verbal or Material Components, and if it did not have Somatic Components, it gains a Somatic Component.<br>
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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Also at 14th level, you may cast the spell invisibility at its lowest level using a Rite. You always have invisibility prepared, and it doesn't count against the number of spells you can prepare each day.
==== Strike from Shadows ====
''14th Level Maven of the Lurking Hand Feature''<br>
You are a divine weapon, the harm you carry out is even greater by their blessing. Whenever you deal Damage with a Concentration Spell, you can deal additional Damage to one target equal to your Seeker Level.<br>
Additionally, you learn the [[Level 2#Invisibility|Invisibility]] Spell, which you always have Prepared, counts as a Seeker Spell for you, and doesn't count against your Prepared Spells. You can also spend 1 Rite to cast the Spell at 2nd Level as a Bonus Action without expending a Spell Slot.
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== Maven of the Verdant Pollex ==
== Maven of the Verdant Pollex ==