Seeker: Difference between revisions

5,324 bytes added ,  22:57, 12 January 2023
Line 628: Line 628:
You can roll this d6 a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
You can roll this d6 a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
<br><br><br>
<br><br><br>
== Maven of the Lurking Hand ==
Those that are tasked with the subtle finding and removal of threats to their patrons are part of this Mavenhood. The magic that is given to a Maven of the Lurking Hand is channeled through their fingertips into their weapon to better carry out the will of their deity. Reading palms, throwing finger bones, and studying handwriting are examples of common omen reading by this Mavenhood.
<br><br>
{| class="wikitable"
|+ Lurking Hand Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Seeker#Maven Spells|Maven Spells]] || 1st || You gain free bonus Spells and a Cantrip
|-
| [[Seeker#Visions from Beyond|Visions from Beyond]] || 1st || You don't need to sleep and Long Rest in a waking but motionless state, you also gain Proficiency, and later Expertise with Arcana and Insight
|-
| [[Seeker#Prophetic Dreams|Prophetic Dreams]] || 3rd || You and allies your Long Rest with can roll a d20, any creature with this d20 can use its result for one Attack Roll, Ability Check, or Saving Throw it makes
|-
| [[Seeker#Sweet Repose|Sweet Repose]] || 3rd || When you cast the [[Level 1#Sleep|Sleep]] Spell, its improved, and you can spend Rites to augment it
|-
| [[Seeker#Lucid Dreamer|Lucid Dreamer]] || 10th || You can spend Rites to Concentrate on two effects, you make separate Concentration Saving Throws for both effects
|-
| [[Seeker#Sleep Tight|Sleep Tight]] || 10th || You can cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell as an Action and creatures in the dome are under the effects of the [[Level 3#Nondetection|Nondetection]] Spell an don't have nightmares
|-
| [[Seeker#Synchronicity and Coincidence|Synchronicity and Coincidence]] || 14th || You choose a number of Spell Lists equal to half your Proficiency Bonus to Prepare Spells form instead of just the Seeker Spell List, and you can Prepare Cantrips, also when you cast a [[Divination]] Spell, you have a chance of increasing the Spell Save DC of the next Spell you cast
|}
<br>
==== Maven Spells ====
''1st Level Maven of the Lurking Hand Feature''<br>
You gain Maven Spells at the Seeker Levels listed in the Maven Spells table, as well as a Cantrip. You Know these Spells, always have them Prepared, they count as Maven Spells for you, and they don't count against your number of Prepared Spells.
{| class="wikitable"
|+ Maven Spells
|-
! Seeker Level !! Spells
|-
| Cantrip || [[Cantrips#Hush|Hush]]
|-
| 1st || [[Level 1#Cloak of Secrets|Cloak of Secrets]], [[Level 1#Fog Cloud|Fog Cloud]], [[Level 1#Wrathful Smite|Wrathful Smite]]
|-
| 3rd || [[Level 2#Branding Smite Smite|Branding Smite]], [[Level 2#Pass Without Trace|Pass Without Trace]], [[Level 2#Silence|Silence]]
|-
| 5th || [[Level 3#Barrow Haze|Barrow Haze]], [[Level 3#Blinding Smite|Blinding Smite]], [[Level 3#Nondetection|Nondetection]]
|-
| 7th || [[Level 4#Freedom of Movement|Freedom of Movement]], [[Level 4#Greater Invisibility|Greater Invisibility]], [[Level 4#Staggering Smite|Staggering Smite]]
|-
| 9th || [[Level 5#Banashing Smite|Banashing Smite]], [[Level 5#Holy Weapon|Holy Weapon]], [[Level 5#Passwall|Passwall]]
|}
<br>
Doesn't Look Like Anything To Me...
When you choose this Mavenhood at 1st level, whenever you or a willing ally you can see rolls a 1 on a Dexterity (Stealth) check, you may use your reaction to reroll the ability check, taking the new roll instead.
Additionally, you gain proficiency in either Sleight of Hand or Stealth. At 6th level, you can choose a skill that you are proficient with to add double your proficiency bonus to checks you make with it.
Hard Lurker
At 3rd level, your premonitions help you move quicker in danger. Add your proficiency bonus to your initiative roll.
Additionally, you can gain a blessing of invisibility from your deity briefly. After using the Hide action, you may become invisible. Your invisibility ends at the start of your next turn, cast a spell, or make an attack. You may use this ability a number of times per long rest equal to your Intelligence modifier.
You may empower this ability by using a Rite to have the invisibility last until the end instead of the start of your next turn. While empowered in this way, you move at your normal walking speed.
Quickened Hand
Slinking through the shadows is your life and your practice has paid off. Starting at 10th level, you move at your full speed when moving stealthily.
Additionally, magic comes even quicker to your fingertips. When you cast a concentration spell that uses a bonus action, you can instead use your reaction to cast that spell. When you use this feature, unless the components for casting the spell were associated with a consumed cost, the components are now just somatic. You can use this feature a number of times per long rest equal to your proficiency bonus.
Striking From The Shadows
You are your deity's divine weapon, the harm you carry out is even greater by their blessing. Starting at 14th level, when ending a concentration spell by causing damage with that spell, such as ensnaring strike or staggering smite, you may roll one extra damage die from that spell and weapon damage.
Also at 14th level, you may cast the spell invisibility at its lowest level using a Rite. You always have invisibility prepared, and it doesn't count against the number of spells you can prepare each day.


== Maven of the Verdant Pollex ==
== Maven of the Verdant Pollex ==