Soul-Binder: Difference between revisions

6,068 bytes added ,  18:42, 12 January 2023
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= Soul Bonds =
= Soul Bonds =
== Bond of the Puppet ==
Sometimes a persons soul can also be split in two as the result of a magical experiment, in such case they can because a Soul Binder and will have crafted a construct that can house their shattered soul and be controlled like a puppet.
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{| class="wikitable"
|+ Puppet Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Soul-Binder#Arcane Soul|Arcane Soul]] || 1st || You gain free bonus Spells and a Cantrip
|-
| [[Soul-Binder#Inorganic Companion|Inorganic Companion]] || 1st || Your Companion is a Construct, you gain Proficiency with a [[Adventuring Gear#Artisan's Tools|Set of Artisan's Tools]], your Companion is Immune to Poison and Psychic Damage, and the [[Conditions#Charmed|Charmed]], [[Conditions#Frightened|Frightened]], and [[Conditions#Poisoned|Poisoned]] Conditions, it can't act while far away from you, and it doesn't need to eat, drink, or sleep
|-
| [[Soul-Binder#Take Control|Take Control]] || 3rd || You can enhance your Companion when you use your Action to command it, and you can spend a Spell Slot to improve it more
|-
| [[Soul-Binder#Marionette Manipulation|Marionette Manipulation]] || 7th || You can choose two ways to improve your Companion with Take Control
|-
| [[Soul-Binder#Puppet Edicts|Puppet Edicts]] || 11th || You gain additional Edict options
|-
| [[Soul-Binder#Arcane Dedication|Arcane Dedication]] [[Soul-Binder#Extra Attack|Extra Attack]] || 14th || You can use a Bonus Action to regain some Spell Slots
|-
| [[Soul-Binder#Feature|Feature]] || 15th || Example
|}
==== Arcane Soul ====
''1st Level Bond of the Puppet Feature''<br>
Your soul is bound to an inherently magical being. You gain Bond Spells at the Soul-Binder Levels listed in the Bond Spells table, as well as a Cantrip. You Know these Spells, always have them Prepared, they count as Soul-Binder Spells for you, and they don't count against your number of Prepared Spells.
{| class="wikitable"
|+ Bond Spells
|-
! Soul-Binder Level !! Spells
|-
| 1st || [[Cantrips#Mending|Mending]]
|-
| 2nd || [[Level 1#Alarm|Alarm]], [[Level 1#Unseen Servant|Unseen Servant]]
|-
| 5th || [[Level 2#Hold Person|Hold Person]], [[Level 2#Web|Web]]
|-
| 9th || [[Level 3#Enemies Abound|Enemies Abound]], [[Level 3#Tiny Servant|Tiny Servant]]
|-
| 13th || [[Level 4#Compulsion|Compulsion]], [[Level 4#Freedom of Movement|Freedom of Movement]]
|-
| 17th || [[Level 5#Animal Object|Animate Object]], [[Level 5#Dominate Person|Dominate Person]]
|}
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==== Inorganic Companion ====
''1st Level Bond of the Puppet Feature''<br>
You have bound your soul to a crafted construct which now serves as its container, You and your Companion gains the following features:
*Your Companion's Creature Type is Construct.
*You gain Proficiency with [[Adventuring Gear#Artisan's Tools|Carpenter's Tools]], [[Adventuring Gear#Artisan's Tools|Smith's Tools]], [[Adventuring Gear#Artisan's Tools|Mason's Tools]], or [[Adventuring Gear#Artisan's Tools|Tinker's Tools]]
*Your Companion is Immune to Poison and Psychic Damage as well as the [[Conditions#Charmed|Charmed]], [[Conditions#Frightened|Frightened]], and [[Conditions#Poisoned|Poisoned]] Conditions.
*Your Companion can't take any Action if it is more than 60ft away from you.
*Your Companion doesn't need food, drink, or sleep.
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==== Take Control ====
''3rd Level Bond of the Puppet Feature''<br>
You can now take more direct control of your Companion and guide it. If you use your Action to command your Companion, you can also use a Bonus Action to give it one of the following benefits and you can expend a Spell Slot of 1st Level or higher to enhance the benefit:
*'''Protective Instructions.''' Your Companion's AC increases by 1 + 1 for each Slot Level of 1st Level or higher.
*'''Expedient Instructions.''' Your Companion's Speed increases by 10ft + 10ft for each Slot Level of 1st Level or higher.
*'''Offensive Instructions.''' Your Companion's Attacks this turn deal an additional 2 Damage + 2 Damage for each Slot Level of 1st Level or higher.
The chosen benefit lasts for a number of rounds equal to 1 + 1 for each Slot Level of 1st Level or higher, or until you use this Bonus Action again.
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==== Marionette Manipulation ====
''7th Level Bond of the Puppet Feature''<br>
You can empower your Companion and make more complex tasks. When you use your Take Control feature, you can choose two of the benefits, however if you expend a Spell Slot with the feature, you choose which benefit is improved, and you can expend two Spell Slots to do so. The Duration of the benefits are now is equal to 1 + 1 for each Slot Level of 1st Level or higher of the highest Level Spell Slot expended, or until you use this Bonus Action again.
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==== Puppet Edicts ====
''11th Level Bond of the Puppet Feature''<br>
You become a puppet master. The following commands are added to your Edict options:
*'''Return and Recover!''' If your Companion is within 60ft of you, it can move a to an unoccupied space within 5ft of you without Provoking Opportunity Attacks, it then regains a number of Hit Points equal to two rolls of your Edict Die.
*'''Follow Orders!''' You can give your Companion the benefits of your Take Control feature as if you used your Action to command your Companion and your Bonus Action to use the feature.
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==== Arcane Dedication ====
''14th Level Bond of the Blank Feature''<br>
You can use a Bonus Action to recover magic. When you do, you regain a number of Spell Slots with a combined Level of equal to or less than your Proficiency Bonus. Once you do so, you can't do so again until you finish a Long Rest.
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==== Absolute Control ====
''15th Level Bond of the Puppet Feature''<br>
You can take even finer control of your control of your puppet. While your Companion is under the effect of your Take Control feature, it now makes three Attacks when it takes the Attack Action if you used a Bonus Action to command it, and it makes four Attack if you use your Action, it also has Advantage on all Saving Throws it makes.
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== Bond of the Spirit Vessel ==
== Bond of the Spirit Vessel ==
You have bound yourself to a fleeting spirit unable to go to the afterlife. To help keep your companion grounded in this world you have made a vessel for them, whenever that be a carefully crafted construct or a corpse that is no longer being used.
You have bound yourself to a fleeting spirit unable to go to the afterlife. To help keep your companion grounded in this world you have made a vessel for them, whenever that be a carefully crafted construct or a corpse that is no longer being used.
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{| class="wikitable"
{| class="wikitable"
|+ Subclass Features
|+ Spirit Vessel Features
|-
|-
! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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! Soul-Binder Level !! Spells
! Soul-Binder Level !! Spells
|-
|-
| 1st || [[Cantrips#Cantrip|Cantrip]]
| 1st || [[Cantrips#Toll the Dead|Toll the Dead]]
|-
|-
| 2nd || [[Level 1#False Life|False Life]], [[Level 1#Unseen Servant|Unseen Servant]]
| 2nd || [[Level 1#False Life|False Life]], [[Level 1#Unseen Servant|Unseen Servant]]
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''11th Level Bond of the Spirit Vessel Feature''<br>
''11th Level Bond of the Spirit Vessel Feature''<br>
You can command your Companion to use its powers to manipulate life force. The following commands are added to your Edict options:
You can command your Companion to use its powers to manipulate life force. The following commands are added to your Edict options:
*'''Steal Life. The next time your Companion hits a creature with a Melee Attack, it deals additional Necrotic Damage to the target equal to one roll of your Edict Die. The Companion then regains a number of Hit Points equal to the Necrotic Damage dealt by the Attack.
*'''Drain 'Em!''' The next time your Companion hits a creature with a Melee Attack, it deals additional Necrotic Damage to the target equal to one roll of your Edict Die. The Companion then regains a number of Hit Points equal to the Necrotic Damage dealt by the Attack.
*'''Dreadful Scream.''' Your Companion can use an Action to choose a number of creatures up to your Charisma Modifier within 60ft of it, the chosen creatures make Constitution Saving Throws against your Spell Save DC. On a failed Save, a creatures takes Necrotic Damage equal to two rolls of your Edict Die and can't regain Hit Points for the next Minute.
*'''Scream!''' Your Companion can use an Action to choose a number of creatures up to your Charisma Modifier within 60ft of it, the chosen creatures make Constitution Saving Throws against your Spell Save DC. On a failed Save, a creatures takes Necrotic Damage equal to two rolls of your Edict Die and can't regain Hit Points for the next Minute.
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