Soul-Binder: Difference between revisions

13,172 bytes added ,  16:48, 12 January 2023
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! Level !! Proficiency Bonus !! Features !! Evolutions !! Edict Die !! Experience Points
! Level !! Proficiency Bonus !! Features !! Evolutions !! Edict Die !! Experience Points
|-
|-
| 1st || +2 || [[Soul-Binder#Soul Bond|Soul Bond]], [[Soul-Binder#Symbiotic Link|Symbiotic Link]], [[Soul-Binder#Hidden Form|Hidden Form]], [[Soul-Binder#Bonded Companion|Bonded Companion]] || 2 || - || 0
| 1st || +2 || [[Soul-Binder#Soul Bond|Soul Bond]], [[Soul-Binder#Bonded Companion|Bonded Companion]], [[Soul-Binder#Symbiotic Link|Symbiotic Link]], [[Soul-Binder#Hidden Form|Hidden Form]] || 2 || - || 0
|-
|-
| 2nd || +2 || [[Soul-Binder#Spellcasting|Spellcasting]], [[Soul-Binder#Edict|Edict]] || 2 || d4 || 300
| 2nd || +2 || [[Soul-Binder#Spellcasting|Spellcasting]], [[Soul-Binder#Edict|Edict]] || 2 || d4 || 300
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| 13th || +5 || - || 4 || d10 || 140,000
| 13th || +5 || - || 4 || d10 || 140,000
|-
|-
| 14th || +5 || [[Soul-Binder#Companion Imitation|Companion Imitation]] || 4 || d10 || 160,000
| 14th || +5 || [[Soul-Binder#Extra Attack|Extra Attack]], [[Soul-Binder#Arcane Dedication|Arcane Dedication]] || 4 || d10 || 160,000
|-
|-
| 15th || +5 || [[Soul-Binder#Soul Bond|Soul Bond Feature]] || 4 || d10 || 180,000
| 15th || +5 || [[Soul-Binder#Soul Bond|Soul Bond Feature]] || 4 || d10 || 180,000
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'''Equipment.''' A [[Armor and Weapons#Martial Simple|Simple Weapon]] or a [[Armor and Weapons#Martial Weapons|Martial Weapon]] (if Proficient), an [[Equipment Packs|Equipment Pack]], a set of [[Armor and Weapons#Light Armor|Leather Armor]] or [[Armor and Weapons#Medium Armor|Breastplate]], and one [[Adventuring Gear#Tools|Non-Vehicle Tool]] that you are Proficient with
'''Equipment.''' A [[Armor and Weapons#Martial Simple|Simple Weapon]] or a [[Armor and Weapons#Martial Weapons|Martial Weapon]] (if Proficient), an [[Equipment Packs|Equipment Pack]], a set of [[Armor and Weapons#Light Armor|Leather Armor]] or [[Armor and Weapons#Medium Armor|Breastplate]], and one [[Adventuring Gear#Tools|Non-Vehicle Tool]] that you are Proficient with
<br><br>
<br><br>
{| class="wikitable"
|+ Soul-Binder Features Summarized
|-
! Header text !! Level !! Header text
|-
| [[Soul-Binder#Soul Bond|Soul Bond]] || 1st || You choose your subclass, and gain features at 1st, 3rd, 7th, 11th, and 15th Level
|-
| [[Soul-Binder#Bonded Companion|Bonded Companion]] || 1st || You gain a Companion that you fight with and that grows with you
|-
| [[Soul-Binder#Symbiotic Link|Symbiotic Link]] || 1st || While close to your Companion, you and it gain buffs
|-
| [[Soul-Binder#Hidden Form|Hidden Form]] || 1st || You can shrink, dismiss, or disguise your companion
|-
| [[Soul-Binder#Spellcasting|Spellcasting]] || 2nd || You gain half Spellcasting that uses Charisma and Preparing Spells
|-
| [[Soul-Binder#Edict|Edict]] || 2nd || You gain several ways to give your Companion a specifically effective command
|-
| [[Soul-Binder#Keen Guidance|Keen Guidance]] || 3rd || You can command your Companion with a Bonus Action instead of an Action
|-
| [[Soul-Binder#Ability Score Improvements|Ability Score Improvements]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 16th, and 19th Level
|-
| [[Soul-Binder#Companion Ability Score Improvements|Companion Ability Score Improvements]] || 4th || You increase your Companion's Ability Scores or cause it to gain a Feat, you do this at 4th, 8th, 12th, 16th, and 19th Level
|-
| [[Soul-Binder#Advanced Offense|Advanced Offense]] || 5th || When you use your Action to command your Companion, it can Attack twice and you can make an Attack or cast a Cantrip as a Bonus Action
|-
| [[Soul-Binder#Companion's Protection|Companion's Protection]] || 6th || Your Companion has Proficiency in all Saving Throws and is better at Intelligence and Charisma Saving Throws while close to you
|-
| [[Soul-Binder#Magic Item Absorption|Magic Item Absorption]] || 6th || You can give your Companion magic items
|-
| [[Soul-Binder#Soul Linked Casting|Soul Linked Casting]] || 7th || When you cast a Spell that would affect you, you can have it affect your Companion too
|-
| [[Soul-Binder#Soul Shield|Soul Shield]] || 10th || You can use your Reaction to protect your Companion, and don't need to use a Reaction to give your Damage to your Companion
|-
| [Soul-Binder#Swift Order|Swift Order]] || 11th || When you command your companion with a Bonus Action, it makes two Attacks, if you use an Action, it makes three
|-
| [[Soul-Binder#Extra Attack|Extra Attack]] || 14th || You make an additional Attack every time you take the Attack Action
|-
| [[Soul-Binder#Arcane Dedication|Arcane Dedication]] || 14th || You can use a Bonus Action to recover some Spell Slots
|-
| [[Soul-Binder#Resonating Voice|Resonating Voice]] || 18th || You can use two Edicts at once and you gain twice as many uses
|-
| [[Soul-Binder#Soul Infused Giant|Soul Infused Giant]] || 20th || You can transform your Companion into a giant and more powerful version of itself
|}
<br>


==== Soul Bond ====
==== Soul Bond ====
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''1st Level Soul-Binder Feature''<br>
''1st Level Soul-Binder Feature''<br>
You gain a Companion that will serve and aid you in every way it possibly can. You must create your Companion, described in the Companion Creation section after the class description.<br>
You gain a Companion that will serve and aid you in every way it possibly can. You must create your Companion, described in the Companion Creation section after the class description.<br>
Your Companion shares your Initiative Score and you and the Companion both act on the same turn. It can move and use its Reaction on its own, but the only Action it takes on its turn is the Dodge Action, unless you use a Bonus Action on your turn to command it to take another Action. That Action can be one in its stat block or some other Action. If you are [[Conditions#Incapacitated|Incapacitated]], the Companion takes the Action that would best protect itself and you. While your Companion is within 1 Mile of you, you can communicate with it telepathically.<br>
Your Companion shares your Initiative Score and you and the Companion both act on the same turn. It can move and use its Reaction on its own, but the only Action it takes on its turn is the Dodge Action, unless you use an Action on your turn to command it to take another Action. That Action can be one in its stat block or some other Action. If you are [[Conditions#Incapacitated|Incapacitated]], the Companion takes the Action that would best protect itself and you. While your Companion is within 1 Mile of you, you can communicate with it telepathically.<br>
If your Companion is reduced to 0 Hit Points, it falls [[Conditions#Unconscious|Unconscious]] and makes Death Saving Throws if not Stable. If your Companion has died within the last Hour, while it is within your Reach, you can use an Action to expend a Spell Slot of 1st Level or higher. When you do, your Companion returns to life after 1 Minute with a number of Hit Points equal to 10 x the Slot Level expended. You can also use an an Action while your Companion is within your Reach to expend a Spell Slot of 1st Level or higher, when you do, you restore a number of Hit Points to your Companion equal to 10 x the Slot Level expended.<br>
If your Companion is reduced to 0 Hit Points, it falls [[Conditions#Unconscious|Unconscious]] and makes Death Saving Throws if not Stable. If your Companion has died within the last Hour, while it is within your Reach, you can use an Action to expend a Spell Slot of 1st Level or higher. When you do, your Companion returns to life after 1 Minute with a number of Hit Points equal to 10 x the Slot Level expended. You can also use an an Action while your Companion is within your Reach to expend a Spell Slot of 1st Level or higher, when you do, you restore a number of Hit Points to your Companion equal to 10 x the Slot Level expended.<br>
At the end of a Long Rest, you can summon your Companion wherever it is, teleporting it to an unoccupied space within 5ft of you, and reviving it with all its Hit Points it if was dead or below its Hit Points Maximum. If you die, your Companion gains 1 Level of Exhaustions after every Minute while you are dead.<br>
At the end of a Long Rest, you can summon your Companion wherever it is, teleporting it to an unoccupied space within 5ft of you, and reviving it with all its Hit Points it if was dead or below its Hit Points Maximum. If you die, your Companion gains 1 Level of Exhaustions after every Minute while you are dead.<br>
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At the end of a Long Rest you can choose a different feature to gain.
At the end of a Long Rest you can choose a different feature to gain.
<br><br>
<br><br>
==== Spellcasting ====
''2nd Level Soul-Binder Feature''<br>
'''Spellcasting Ability.''' Charisma<br>
'''Spell Save DC.''' 8 + your Charisma Modifier + your Proficiency Bonus<br>
'''Spell Attack Bonus.''' Your Charisma Modifier + your Proficiency Bonus<br>
'''Spellcasting Focus.''' A [[Armor and Weapons#Spellcasting Focuses|Arcane Focus]]<br>
'''Spell Learning Method.''' Whenever you finish a Long Rest, you prepare a number of Spells equal to your half your Soul-Binder Level + your Charisma Modifier from the Paladin Spell List. You can cast these Spells using your Spell Slots until the end of your next Long Rest.
{| class="wikitable"
|+ [[Soul-Binder Spells|Soul-Binder Spell List]]
|-
! Level !! Cantrips Known !! Spells Known !! 1st !! 2nd !! 3rd !! 4th !! 5th
|-
| 2nd || 2 || 2 || 2 || - || - || - || -
|-
| 3rd || 2  || 3 || 3 || - || - || - || -
|-
| 4th || 3 || 3 || 3 || - || - || - || -
|-
| 5th || 3 || 4 || 4 || 2 || - || - || -
|-
| 6th || 3 || 4 || 4 || 2 || - || - || -
|-
| 7th || 3 || 5 || 4 || 3 || - || - || -
|-
| 8th || 3 || 5 || 4 || 3 || - || - || -
|-
| 9th || 3 || 6 || 4 || 3 || 2 || - || -
|-
| 10th || 4 || 6 || 4 || 3 || 2 || - || -
|-
| 11th || 4 || 7 || 4 || 3 || 3 || - || -
|-
| 12th || 4 || 7 || 4 || 3 || 3 || - || -
|-
| 13th || 4 || 8 || 4 || 3 || 3 || 1 || -
|-
| 14th || 4 || 8 || 4 || 3 || 3 || 1 || -
|-
| 15th || 4 || 9 || 4 || 3 || 3 || 2 || -
|-
| 16th || 4 || 9 || 4 || 3 || 3 || 2 || -
|-
| 17th || 4 || 10 || 4 || 3 || 3 || 3 || 1
|-
| 18th || 4 || 10 || 4 || 3 || 3 || 3 || 1
|-
| 19th || 4 || 11 || 4 || 3 || 3 || 3 || 2
|-
| 20th || 4 || 11 || 4 || 3 || 3 || 3 || 2
|}
<br>
==== Edict ====
''2nd Level Soul-Binder Feature''<br>
You have gotten better control over your Companion and can give it more complicated commands. When you use an Action to command your Companion you can choose one Edict as part of that Action for your Companion to follow. Edicts will refer to your Edict Die, which beings as a d4, but increases in size as you gain Levels in this class, shown in the Edict Die column of the Soul-Binder table.
*'''Sic 'Em!''' You command your Companion to Attack with extra ferocity. The next time your Companion makes an Attack this turn, it adds your Edict Die to its Attack and Damage Rolls.
*'''Toughen Up!''' You command your Companion to ready itself to withstand even more blows. Your Companion gains a number of Temporary Hit Points equal to two rolls of your Edict Die which last for 1 Minute.
*'''Daunt 'Em!''' You command your Companion to instill fright and hesitate in your foes. Your Companion can use its Bonus Action this turn to choose a creature within 30ft of it that can see or hear it. The next time the chosen creature makes an Attack in the next Minute, it subtracts your Edict Die from the result of the Attack.
*'''Over There!''' You command your Companion to move quickly and safely. During this turn, your Companion can use its Bonus Action to move up to half its Speed without Provoking Opportunity Attacks.
You can use a number of Edicts equal to your Soul-Binder Level, regaining expended uses at the end of a Long Rest.
<br><br>
==== Keen Guidance ====
''3rd Level Soul-Binder Feature''<br>
You can now give your Companion commands easier than before. You can command your Companion as a Bonus Action instead of as an Action. When you do so, you can use an Edict with that command. Your Companion can only take one Action each turn.
<br><br>
==== Ability Score Improvements ====
''4th, 8th, 12th, 16th, and 19th Level Soul-Binder Feature''<br>
Your skill and strength expands, choose one of the following:
*Increase one Ability Score of your choice by 3.
*Increase one Ability Score of your choice by 2 and one Ability Score of your choice by 1
*Increases three Ability Scores of your choice by 1.
*Gain one [[Feats|Feat]] of your choice.
No Ability Score increases or Feat gained from this feature can increase one of your Ability Scores beyond 20 unless stated otherwise.
<br><br>
==== Companion Ability Score Improvements ====
''4th, 8th, 12th, 16th, and 19th Level Soul-Binder Feature''<br>
Your Companion's skill and strength expands, choose one of the following for your Companion:
*Increase one Ability Score of your choice by 3.
*Increase one Ability Score of your choice by 2 and one Ability Score of your choice by 1
*Increases three Ability Scores of your choice by 1.
*Gain one [[Feats|Feat]] of your choice.
No Ability Score increases or Feat gained from this feature can increase one of your Companion's Ability Scores beyond 20 unless stated otherwise.
<br><br>
==== Advanced Offense ====
''5th Level Soul-Binder Feature''<br>
You have improved your control over your Companion and can offer it better guidance in combat. When you use an Action to command your Companion and it takes the Attack Action this turn, your companion can make an additional Attack as part of that Action. Additionally, when you use your Action to command your Companion, you can make a single Weapon Attack or cast a Cantrip with a Casting Time of an Action as a Bonus Action that turn.
<br><br>
==== Magic Item Absorption ====
''6th Level Soul-Binder Feature''<br>
You can spend 1 Hour performing a special ritual to merge a magic item into your Companion, this can be performed during a Short or Long Rest. Merging with an item requires you, your Companion, and the item to all be in physical contact during the entire time. In order to merge with an item, your Companion needs to meet with any prerequisites listed in the item description.<br>
While merged, the Companion gains an intuitive understanding of how to activate any magical properties of the item, including any necessary command words. Your Companion can use the magical properties of the item and apply the effects to its Natural Weapons and Natural Armor, but doesn't get the benefit of the Armor or Weapon itself. It can only have one Weapon, one Shield, and one piece of Armor merged at a time, and one piece of Armor. The companions Natural Weapons can only gain the benefits from one of the merged items. While it has an absorbed item, its Natural Weapons become magical. The Companion gains the magical benefits of any items, such as a +1 Bonus to AC and Fire Resistance from a set of +1 Fiery Plate Armor, but not the benefits of the item itself, such as the 18 AC from wearing that suit of Plate Armor.<br>
Your Companion and three attunement slots and if it is merged with an item that requires attunement, the Companion must use one its attunement slots to gain the attunement benefits of the item. At the end of a Short or Long Rest, you and the Companion can choose which items it is benefiting from, which items its attuned to, and can expel any items from the Companion that are no longer desired.<br>
If the Companion dies, all the merges items are expelled from its corpse on the ground around it.
<br><br>
==== Companion's Protection ====
''6th Level Soul-Binder Feature''<br>
Your Companion's defense is better than ever, avoiding everything from traps to Spells. It gains Proficiency in all Saving Throws. Additionally, it has Advantage on Intelligence and Charisma Saving Throws while you are within 60ft of it and it can see you.
<br><br>
==== Soul Linked Casting ====
''7th Level Soul-Binder Feature''<br>
You and your companion are of the same soul, and you can channel magic through your link. When you cast a Spell targeting yourself while your Companion is within 60ft of you, you can choose to cause the Spell to also affect your Companion. If the Spell requires Concentration and you lose this Concentration, the effect ends for both you and the Companion, and you make Saving Throws to make Concentration if your Companion takes Damage as if you had just taken that much Damage.
<br><br>
==== Soul Shield ====
''10th Level Soul-Binder Feature''<br>
You can use some of your magic to shield your Companion from attacks. When your Companion takes Damage while you are within 60ft of it, you can use your Reaction to grant it Resistance to that Damage.<br>
Additionally you can now transfer Damage to your Companion with your Symbiotic Link feature, without requiring you to use your Reaction to do so.
<br><br>
==== Swift Order ====
''11th Level Soul-Binder Feature''<br>
You can now give quick and precise commands to your Companion. Your Companion can now make two Attacks when it takes the Attack Action if you command it as a Bonus Action. It also makes three Attacks when it takes the Attack Action if you use your Action to command it.
<br><br>
==== Extra Attack ====
''14th Level Soul-Binder Feature''<br>
You can make an additional Attack whenever you take the Attack Action.
<br><br>
==== Arcane Dedication ====
''14th Level Soul-Binder Feature''<br>
You can use a Bonus Action to recover magic. When you do, you regain a number of Spell Slots with a combined Level of equal to or less than your Proficiency Bonus. Once you do so, you can't do so again until you finish a Long Rest.
<br><br>
==== Resonating Voice ====
''18th Level Soul-Binder Feature''<br>
You use your magic to command your Companion with a voice that resonates with your shared soul link. Whenever you would choose an Edict, you can instead choose two Edicts to apply at once. You can now use a number of Edicts equal to twice your Soul-Binder Level, regaining expended uses at the end of a Long Rest.
<br><br>
==== Soul Infused Giant ====
''20th Level Soul-Binder Feature''<br>
You can infuse your Companion with all your energy to make it into a behemoth of raw power. As an Action while your Companion is within 120ft of you, you can choose to transform it, while it is transformed it gains the following benefits:
*It Size becomes Gargantuan.
*Its Attacks deal an additional 2d10 Damage.
*It deals twice as much Damage to objects and structures.
*Its Current and Maximum Hit Points are increased by 50.
*Its Speed is doubled.
This transformation ends after 1 Hour, the Companion falls [[Conditions#Unconscious|Unconscious]], or you end the transformation as an Action. Once you transform your Companion in this way, you can't do so again until you finish a Long Rest.
<br><br>
= Companion Creation =
= Soul Bonds =