Seeker: Difference between revisions

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== Maven of the Lurking Hand ==
== Maven of the Verdant Pollex ==
Those that are tasked with the subtle finding and removal of threats to their patrons are part of this Mavenhood. The magic that is given to a Maven of the Lurking Hand is channeled through their fingertips into their weapon to better carry out the will of their deity. Reading palms, throwing finger bones, and studying handwriting are examples of common omen reading by this Mavenhood.
Through an ancient ritual, seekers that choose this mavenhood are entwined with a plant that represents a blessing. As the seeker's power grows, so too does this plant which offers protection and guidance. Plants sense much and remember what would otherwise be lost to time, they share this knowledge easily with these seekers. Mavens of the Verdant Pollex listen to the subtle signs of the surrounding flora to see glimpses of what is to come.
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{| class="wikitable"
{| class="wikitable"
|+ Collective Dream Features
|+ Verdant Pollex Features
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Seeker#Maven Spells|Maven Spells]] || 1st || You gain free bonus Spells and a Cantrip
| [[Seeker#Maven Spells|Maven Spells]] || 1st || You gain free bonus Spells and a Cantrip
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| [[Seeker#Visions from Beyond|Visions from Beyond]] || 1st || You don't need to sleep and Long Rest in a waking but motionless state, you also gain Proficiency, and later Expertise with Arcana and Insight
| [[Seeker#Growing Roots|Growing Roots]] || 1st || You get photosynthesis and get Proficiency, and later Expertise, in History and Nature
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| [[Seeker#Prophetic Dreams|Prophetic Dreams]] || 3rd || You and allies your Long Rest with can roll a d20, any creature with this d20 can use its result for one Attack Roll, Ability Check, or Saving Throw it makes
| [[Seeker#The Land Sees|The Land Sees]] || 3rd || You get Tremorsense and can spend Rites to increase the Range of the Tremorsense
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| [[Seeker#Sweet Repose|Sweet Repose]] || 3rd || When you cast the [[Level 1#Sleep|Sleep]] Spell, its improved, and you can spend Rites to augment it
| [[Seeker#The Earth Remembers|The Earth Remembers]] || 3rd || You can spend a Rite and perform a ritual to learn information about the surrounding area
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| [[Seeker#Lucid Dreamer|Lucid Dreamer]] || 10th || You can spend Rites to Concentrate on two effects, you make separate Concentration Saving Throws for both effects
| [[Seeker#Old Growth|Old Growth]] || 10th || You have Advantage on Intelligence  (History) and (Nature) Checks
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| [[Seeker#Sleep Tight|Sleep Tight]] || 10th || You can cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell as an Action and creatures in the dome are under the effects of the [[Level 3#Nondetection|Nondetection]] Spell an don't have nightmares
| [[Seeker#Regrowth|Regrowth]] || 10th || You can use an Action and spend a Rite to create a healing poultice
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| [[Seeker#Synchronicity and Coincidence|Synchronicity and Coincidence]] || 14th || You choose a number of Spell Lists equal to half your Proficiency Bonus to Prepare Spells form instead of just the Seeker Spell List, and you can Prepare Cantrips, also when you cast a [[Divination]] Spell, you have a chance of increasing the Spell Save DC of the next Spell you cast
| [[Seeker#Bountiful Harvest|Bountiful Harvest]] || 14th || Your The Earth Remembers feature improves and you can choose a Spell at the end of a Long Rest which you learn and can cast once for free
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|}
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==== Maven Spells ====
==== Maven Spells ====
''1st Level Maven of the Collective Dream Feature''<br>
''1st Level Maven of the Verdant Pollex Feature''<br>
You gain Maven Spells at the Seeker Levels listed in the Maven Spells table, as well as a Cantrip. You Know these Spells, always have them Prepared, they count as Maven Spells for you, and they don't count against your number of Prepared Spells.
You gain Maven Spells at the Seeker Levels listed in the Maven Spells table, as well as a Cantrip. You Know these Spells, always have them Prepared, they count as Maven Spells for you, and they don't count against your number of Prepared Spells.
{| class="wikitable"
{| class="wikitable"
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! Seeker Level !! Spells
! Seeker Level !! Spells
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| Cantrip || [[Cantrips#Shooting Star|Shooting Star]]
| Cantrip || [[Cantrips#Venomous Spines|Venomous Spines]]
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| 1st || [[Level 1#Command|Command]], [[Level 1#Hex|Hex]], [[Level 1#Searing Smite|Searing Smite]]
| 1st || [[Level 1#Entangle|Entangle]], [[Level 1#Goodberry|Goodberry]], [[Level 1#Ray of Sickness|Ray of Sickness]]
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| 3rd || [[Level 2#Flame Blade|Flame Blade]], [[Level 2#Silence|Silence]], [[Level 2#Zone of Truth|Zone of Truth]]
| 3rd || [[Level 2#Barkskin|Barkskin]], [[Level 2#Locate Animals or Plants|Locate Animals or Plants]], [[Level 2#Protection from Poison|Protection from Poison]]
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| 5th || [[Level 3#Speak with Dead|Speak with Dead]], [[Level 3#Speak with Plants|Speak with Plants]], [[Level 3#Tongues|Tongues]]
| 5th || [[Level 3#Daylight|Daylight]], [[Level 3#Plant Growth|Plant Growth]], [[Level 3#Speak with Plants|Speak with Plants]]
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| 7th || [[Level 4#Compulsion|Compulsion]], [[Level 4#Destructive Resonance|Destructive Resonance]], [[Level 4#Locate Creature|Locate Creature]]
| 7th || [[Level 4#Death Ward|Death Ward]], [[Level 4#Grasping Vine|Grasping Vine]], [[Level 4#Stockade Sprouts|Stockade Sprouts]]
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| 9th || [[Level 5#Babble|Babble]], [[Level 5#Dominate Person|Dominate Person]], [[Level 5#Holy Weapon|Holy Weapon]]
| 9th || [[Level 5#Commune with Nature|Commune with Nature]], [[Level 5#Tree Stride|Tree Stride]], [[Level 5#Wrath of Nature|Wrath of Nature]]
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|}
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==== Growing Roots ====
''1st Level Maven of the Verdant Pollex Feature''<br>
Your body is somehow integrated with a plant of your choosing, allowing you to absorb light as a source of food. If you spend at least a total of 1 Hour in direct sunlight, you gain all the nutrients you require until the next sunrise.<br>
You also gain Proficiency in History and Nature. When you reach 6th Level in this class, you gain Expertise in History and Nature.
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==== The Land Sees ====
''3rd Level Maven of the Verdant Pollex Feature''<br>
You begin gaining the awareness of a plant, the finely tuned senses that listen to the ground. You gain Tremorsense out to a Range of 10ft, and you can spend 1 Rite as a Bonus Action to increase this to 30ft.
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==== The Earth Remembers ====
''3rd Level Maven of the Verdant Pollex Feature''<br>
While in an area with abundant vegetation, such as a forest, park, or kelp beds, you can spend 1 Minute and 1 Rite to perform a ritual. When you do, you place your hands on the ground, letting them slowly root down, listening closely to the subtle words of the plants, learning the answer to one fo the following questions or another at DM discretion:
*Is there danger if I continue down the path I am traveling?
*Where is the closest area of shelter?
*What type of creature most recently tread on this ground and what direction was it heading?
*What is the most powerful creature of a certain alignment in the immediate area?
The answer given pertains only to a radius around you within a number of miles equal to your Intelligence Modifier.
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==== Old Growth ====
''10th Level Maven of the Verdant Pollex Feature''<br>
You hear the whispers of the flora that surrounds you. You have Advantage on Intelligence  (History) and (Nature) Checks.
==== Regrowth ====
''10th Level Maven of the Verdant Pollex Feature''<br>
As an Action, you can spend 1 Rite to produce a healing poultice as if it were created by healing herbs and plants. As an Action, a creature holding the poultice can use an Action to apply it to another creature within Reach. When this is done, the creature applying the poultice chooses one of the following:
*You end one Poison or Disease affected the target.
*You heal the target a number of Hit Points Intelligence Modifier + the Proficiency Bonus of the Seeker that created this poultice.
You can also use this feature while holding some other form of herbal medicine, such as Mendroot, or a Ranger's [[Ranger#Healing Salves|Healing Salves]], when that medicine is applied, it also gains the benefits of this feature.
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==== Bountiful Harvest ====
''14th Level Maven of the Verdant Pollex Feature''<br>
Your connection with vegetation is unparalleled. When you use your The Earth Remembers feature, you choose two questions to gain answers to.<br>
Additionally, At the end of each Long Rest, choose one of the following Spells: [[Level 6#Bones of the Earth|Bones of the Earth]], [[Level 6#Druid Grove|Druid Grove]], [[Level 6#Find the Path|Find the Path]], [[Level 6#Heroes' Feast|Heroes' Feast]], [[Level 6#Transport Via Plants|Transport Via Plants]], or [[Level 6#Wall of Thorns|Wall of Thorns]]. Until the end of your next Long Rest, you Learn the chosen Spell, it counts as a Seeker Spell for you, it is always Prepared, it doesn't count against your Prepared Spells, and it doesn't require Material Components. If you spend 1 Hour with your feet planted to the ground while you are in direct sunlight, before the end of your next Long Rest, you can cast the chosen Spell as an Action without expending a Spell Slot or requiring Material Components. Once you cast the Spell in this way, you must finish a Long Rest before you can do so again.
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