Mentor: Difference between revisions

2,310 bytes added ,  21:46, 11 January 2023
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'''Skill Proficiencies.''' Choose any three<br>
'''Skill Proficiencies.''' Choose any three<br>
'''Equipment.''' A [[Armor and Weapons#Martial Weapons|Martial Weapons]],  a [[Armor and Weapons#Shields|Round Shield]] or a [[Armor and Weapons#Martial Weapons|Martial Weapons]], an [[Equipment Packs|Equipment Pack]], a set of [[Armor and Weapons#Light Armor|Leather Armor]] or [[Armor and Weapons#Medium Armor|Breastplate]] or [[Armor and Weapons#Heavy Armor|Chain Mail]], and one [[Adventuring Gear#Tools|Non-Vehicle Tool]] that you are Proficient with.
'''Equipment.''' A [[Armor and Weapons#Martial Weapons|Martial Weapons]],  a [[Armor and Weapons#Shields|Round Shield]] or a [[Armor and Weapons#Martial Weapons|Martial Weapons]], an [[Equipment Packs|Equipment Pack]], a set of [[Armor and Weapons#Light Armor|Leather Armor]] or [[Armor and Weapons#Medium Armor|Breastplate]] or [[Armor and Weapons#Heavy Armor|Chain Mail]], and one [[Adventuring Gear#Tools|Non-Vehicle Tool]] that you are Proficient with.
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==== Versatile Teaching ====
''1st Level Mentor Feature''<br>
Great teachers come from many walks of life. Choose either your Intelligence, Wisdom, or Charisma, this is your Lesson Modifier, which is equal to the chosen Score's Modifier. You can change which Ability Score you have chosen if it would be appropriate from a story perspective, discuss this with your DM.
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Your Bided Time pool can contain a maximum number of Bided Time Dice equal to your Mentor Level.<br>
Your Bided Time pool can contain a maximum number of Bided Time Dice equal to your Mentor Level.<br>
Whenever you deal Damage, you can expend any number of Bided Time Dice from your Bided Time pool and add the expended dice to the Damage dealt.<br>
Whenever you deal Damage, you can expend any number of Bided Time Dice from your Bided Time pool and add the expended dice to the Damage dealt.<br>
Whenever you finish a Short or Long Rest, if you spend at least 25% of the time teaching,
Whenever you finish a Short or Long Rest, if you spend at least 25% of the time teaching, counseling, sparring, or other similar mentoring activity with a willing creature, you gain a number of Bided Time Dice equal to half your Mentor Level. When you roll Initiative at the start of combat, you lose half of the Bided Time Dice in your Bided Time pool
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==== Strike Now! ====
''1st Level Mentor Feature''<br>
You can use an Action to cause a willing creature within 60ft of you to make a single Weapon Attack.<br>
Once a creature makes this Attack, it can't do so again until it rolls for Initiative.<br>
When you reach 5th Level in this class, the Attack deals an additional 1d10 Damage, and when you reach 11th Level in this class, the bonus Damage increases to 2d10.
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==== Hidden Reserves ====
''2nd Level Mentor Feature''<br>
As a Bonus Action, you can choose a creature that can see or hear you. That creature can choose one of the following:
*'''Spell Slots.''' That creature regains its lowest Level expended Spell Slot.
*'''Proficiency Bonus per Long Rest.''' That creature chooses a feature that has a number of uses equal to the creature's Proficiency Bonus, or half the creature's Proficiency Bonus, and regains a number of uses equal to half your Proficiency Bonus.
*'''Once per Long Rest.''' That creature chooses a feature that has an arbitrary number of uses, it regains one use of that feature.
*'''Ability Score Per Long Rest.''' That creature chooses a feature that has a number of uses based on an Ability Score Modifier, it regains a number of uses equal to your Lesson Modifier.
*'''Pool.''' That creature chooses a feature that has a pool, such as a Monk's Ki, or a Sorcerer's Sorcery Points, it replenishes the pool by half of its capacity.
Once you use this feature, you can't do so until you finish a Long Rest. When you reach 13th Level in this class, you can use this feature twice, regaining expended uses at the end of a Long Rest.
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The pool can contain a max number of dice equal to your Mentor level. When you deal damage you may expend any number of dice from the pool and add those to the damage rolled against one creature or object.
==== Time Heals ====
''2nd Level Mentor Feature''<br>
You instill the strength to push past injuries, and can soothe aches with a reassuring word or expert touch. As a Bonus Action, you can expend any number of dice from your Bided Time Pool and touch a willing creature, the target regains a number of Hit Points equal to the result of the expended dice.<br>
You can use this feature a number of times equal to your Lesson Modifier, regaining expended uses at the end of a Long Rest.
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You may also fill your Bided Time pool completely during a long or short rest by performing mentoring acts such as teaching, counseling or sparring with a willing creature. Half the dice in your Bided Time pool (rounded down) disappear when you roll for Initiative.
==== Mentor