Seeker: Difference between revisions

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| [[Seeker#Visions from Beyond|Visions from Beyond]] || 1st || You don't need to sleep and Long Rest in a waking but motionless state, you also gain Proficiency, and later Expertise with Arcana and Insight
| [[Seeker#Visions from Beyond|Visions from Beyond]] || 1st || You don't need to sleep and Long Rest in a waking but motionless state, you also gain Proficiency, and later Expertise with Arcana and Insight
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| [[Seeker#Feature|Feature]] || 3rd || Example
| [[Seeker#Prophetic Dreams|Prophetic Dreams]] || 3rd || You and allies your Long Rest with can roll a d20, any creature with this d20 can use its result for one Attack Roll, Ability Check, or Saving Throw it makes
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| [[Seeker#Feature|Feature]] || 3rd || Example
| [[Seeker#Sweet Repose|Sweet Repose]] || 3rd || When you cast the [[Level 1#Sleep|Sleep]] Spell, its improved, and you can spend Rites to augment it
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| [[Seeker#Feature|Feature]] || 10th || Example
| [[Seeker#Lucid Dreamer|Lucid Dreamer]] || 10th || You can spend Rites to Concentrate on two effects, you make separate Concentration Saving Throws for both effects
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| [[Seeker#Feature|Feature]] || 14th || Example
| [[Seeker#Sleep Tight|Sleep Tight]] || 10th || You can cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell as an Action and creatures in the dome are under the effects of the [[Level 3#Nondetection|Nondetection]] Spell an don't have nightmares
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| [[Seeker#Synchronicity and Coincidence|Synchronicity and Coincidence]] || 14th || You choose a number of Spell Lists equal to half your Proficiency Bonus to Prepare Spells form instead of just the Seeker Spell List, and you can Prepare Cantrips, also when you cast a [[Divination]] Spell, you have a chance of increasing the Spell Save DC of the next Spell you cast
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==== Prophetic Dreams ====
==== Prophetic Dreams ====
''3rd Level Maven of the Collective Dream Feature''<br>
''3rd Level Maven of the Collective Dream Feature''<br>
Your dreams become prophetic and seep into those around you. When you finish a Long Rest, choose a number of creatures within sight that dream, including yourself, equal to half your seeker level; those creatures may roll a d20 and record the number rolled. Before rolling any attack roll, saving throw, or ability check, that creature can choose to use the prophetic roll once instead of making that roll.
Your dreams become prophetic and seep into those around you. When you finish a Long Rest, choose a number of creatures that took that Long Rest with you up to half your Seeker Level. All chosen creatures roll a d20. Before making an Attack Roll, Ability Check, or Saving throw, a creature can replace that roll with the result on the d20 it rolled. After a creature replaces a roll with it, or after a Long Rest, a creature loses this prophetic roll.
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==== Sweet Repose ====
==== Sweet Repose ====
''3rd Level Maven of the Collective Dream Feature''<br>
''3rd Level Maven of the Collective Dream Feature''<br>
Bringing others to the dream world is part of your craft. Also at 3rd level, when casting the spell sleep and rolling dice, you may use d12s instead of d8s. If those affected by your sleep are not woken early from their magical slumber, they view you neutrally if they were hostile.
Bringing others to the dream world is part of your craft. When you cast the [[Level 1#Sleep|Sleep]] Spell, you roll d12s instead of d8s. Any creature that is not woken early from the magical slumber produced by a [[Level 1#Sleep|Sleep]] Spell you cast views you and a number of creatures you choose up to your Intelligence Modifier neutrally if it was previously hostile.<br>
 
You can also cast 1 Rite when casting the [[Level 1#Sleep|Sleep]] Spell to cause the Spell to target one specific creature, or to change the Duration of the Spell to any amount of time from 1 Round to 10 Minutes. You can spend up to 2 Rites in this way in order to target a single creature and change the Spell's Duration.
You may use a Rite when casting sleep to either target one specific creature with the spell or make the spell last for 10 minutes instead of 1 minute.
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Lucid Dreamer
==== Lucid Dreamer ====
''10th Level Maven of the Collective Dream Feature''<br>
''10th Level Maven of the Collective Dream Feature''<br>
Your dreams seep into the waking world. At 10th level, you may split your mind into two, your dreaming mind and your waking mind. By using two Rites while concentrating on a divination spell, you may have your dreaming mind continue to concentrate on that spell while your waking mind may concentrate on an additional spell. When the DM requires you to make a check to maintain concentration, must make a Constitution saving throw for each spell separately. You may end concentration with either your dreaming or waking mind and continue concentrating on the other spell at any time.
Your dreams seep into the waking world, allowing you to split your mind into two, your dreaming mind and your waking mind. You can spend 2 Rites while Concentrating on a [[Divination]] Spell to Concentrate on that Spell with your dreaming mind, allowing you to Concentrate on another effect. Whenever you would make a Saving Throw to maintain Concentration, you make a Saving Throw for both the effects you are Concentrating on separately.
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Sleep Tight
==== Sleep Tight ====
''10th Level Maven of the Collective Dream Feature''<br>
''10th Level Maven of the Collective Dream Feature''<br>
Also at 10th level, you may cast tiny hut without using a spell slot once per long rest. When cast this way, each creature within the spell's dome is under the effects of the nondetection spell and does not suffer from nightmares.
You can spend cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell as an Action without expending a Spell Slot or Material Components. Creatures in the dome created by the Spell when cast in this way, are under the effects of the [[Level 3#Nondetection|Nondetection]] Spell and do not have nightmares.<br>
Once you cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell in this way once, before needing to finish a Long Rest before doing so again.
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Synchronicity and Coincidence
==== Synchronicity and Coincidence ====
''14th Level Maven of the Collective Dream Feature''<br>
''14th Level Maven of the Collective Dream Feature''<br>
At 14th level, you truly see how your dreams line up with your waking life, you change your ways to better fit what the future holds. After a long rest and preparing your spells, you may prepare any spell from any spell list. The spell you choose must be of a level you can cast, as shown on the seeker table, or a cantrip. The chosen spell counts as a seeker spell for you but doesn’t count against the number of seeker spells you may prepare.
You truly see how your dreams line up with your waking life, you change your ways to better fit what the future holds. You no longer Prepare Spells from the [[Seeker Spells|Seeker Spell List]], instead, when you finish a Long Rest, you can choose a number of class Spell Lists equal to half your Proficiency Bonus. Before the end of your next Long Rest, when you Prepare Spells, you use those Spell Lists. You can also prepare Cantrips when you Prepare Spells in this way. Spells Prepared in this way count as Seeker Spells for you.<br>
 
Additionally, the magic from some of your Spells carries forward to help other's magic. When you cast a [[Divination]] Spell of 1st Level or higher, you can roll a d6. If the result is equal to or less than your Proficiency Bonus, the Spell Save DC of the next Spell you cast increases by an amount equal to the result of the d6.<br>
Additionally, the magic from some of your spells carries forward to help your other magics. After casting a divination spell of 1st level or higher, you may roll for Coincidence, a d6 die. If you roll less than your proficiency bonus, add that number to the DC of the next spell you cast. If the next spell cast does not use a spell DC, then the bonus is wasted. Once you have applied a bonus from your d6 roll to the DC of a spell, you may not roll for Coincidence again until after finishing a short rest.
You can roll this d6 a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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