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| [[Seeker#Visions from Beyond|Visions from Beyond]] || 1st || You don't need to sleep and Long Rest in a waking but motionless state, you also gain Proficiency, and later Expertise with Arcana and Insight | | [[Seeker#Visions from Beyond|Visions from Beyond]] || 1st || You don't need to sleep and Long Rest in a waking but motionless state, you also gain Proficiency, and later Expertise with Arcana and Insight | ||
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| [[Seeker# | | [[Seeker#Prophetic Dreams|Prophetic Dreams]] || 3rd || You and allies your Long Rest with can roll a d20, any creature with this d20 can use its result for one Attack Roll, Ability Check, or Saving Throw it makes | ||
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| [[Seeker# | | [[Seeker#Sweet Repose|Sweet Repose]] || 3rd || When you cast the [[Level 1#Sleep|Sleep]] Spell, its improved, and you can spend Rites to augment it | ||
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| [[Seeker# | | [[Seeker#Lucid Dreamer|Lucid Dreamer]] || 10th || You can spend Rites to Concentrate on two effects, you make separate Concentration Saving Throws for both effects | ||
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| [[Seeker# | | [[Seeker#Sleep Tight|Sleep Tight]] || 10th || You can cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell as an Action and creatures in the dome are under the effects of the [[Level 3#Nondetection|Nondetection]] Spell an don't have nightmares | ||
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| [[Seeker#Synchronicity and Coincidence|Synchronicity and Coincidence]] || 14th || You choose a number of Spell Lists equal to half your Proficiency Bonus to Prepare Spells form instead of just the Seeker Spell List, and you can Prepare Cantrips, also when you cast a [[Divination]] Spell, you have a chance of increasing the Spell Save DC of the next Spell you cast | |||
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==== Prophetic Dreams ==== | ==== Prophetic Dreams ==== | ||
''3rd Level Maven of the Collective Dream Feature''<br> | ''3rd Level Maven of the Collective Dream Feature''<br> | ||
Your dreams become prophetic and seep into those around you. When you finish a Long Rest, choose a number of creatures | Your dreams become prophetic and seep into those around you. When you finish a Long Rest, choose a number of creatures that took that Long Rest with you up to half your Seeker Level. All chosen creatures roll a d20. Before making an Attack Roll, Ability Check, or Saving throw, a creature can replace that roll with the result on the d20 it rolled. After a creature replaces a roll with it, or after a Long Rest, a creature loses this prophetic roll. | ||
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==== Sweet Repose ==== | ==== Sweet Repose ==== | ||
''3rd Level Maven of the Collective Dream Feature''<br> | ''3rd Level Maven of the Collective Dream Feature''<br> | ||
Bringing others to the dream world is part of your craft. | Bringing others to the dream world is part of your craft. When you cast the [[Level 1#Sleep|Sleep]] Spell, you roll d12s instead of d8s. Any creature that is not woken early from the magical slumber produced by a [[Level 1#Sleep|Sleep]] Spell you cast views you and a number of creatures you choose up to your Intelligence Modifier neutrally if it was previously hostile.<br> | ||
You can also cast 1 Rite when casting the [[Level 1#Sleep|Sleep]] Spell to cause the Spell to target one specific creature, or to change the Duration of the Spell to any amount of time from 1 Round to 10 Minutes. You can spend up to 2 Rites in this way in order to target a single creature and change the Spell's Duration. | |||
You | <br><br> | ||
Lucid Dreamer | ==== Lucid Dreamer ==== | ||
''10th Level Maven of the Collective Dream Feature''<br> | ''10th Level Maven of the Collective Dream Feature''<br> | ||
Your dreams seep into the waking world | Your dreams seep into the waking world, allowing you to split your mind into two, your dreaming mind and your waking mind. You can spend 2 Rites while Concentrating on a [[Divination]] Spell to Concentrate on that Spell with your dreaming mind, allowing you to Concentrate on another effect. Whenever you would make a Saving Throw to maintain Concentration, you make a Saving Throw for both the effects you are Concentrating on separately. | ||
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Sleep Tight | ==== Sleep Tight ==== | ||
''10th Level Maven of the Collective Dream Feature''<br> | ''10th Level Maven of the Collective Dream Feature''<br> | ||
You can spend cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell as an Action without expending a Spell Slot or Material Components. Creatures in the dome created by the Spell when cast in this way, are under the effects of the [[Level 3#Nondetection|Nondetection]] Spell and do not have nightmares.<br> | |||
Once you cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell in this way once, before needing to finish a Long Rest before doing so again. | |||
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Synchronicity and Coincidence | ==== Synchronicity and Coincidence ==== | ||
''14th Level Maven of the Collective Dream Feature''<br> | ''14th Level Maven of the Collective Dream Feature''<br> | ||
You truly see how your dreams line up with your waking life, you change your ways to better fit what the future holds. You no longer Prepare Spells from the [[Seeker Spells|Seeker Spell List]], instead, when you finish a Long Rest, you can choose a number of class Spell Lists equal to half your Proficiency Bonus. Before the end of your next Long Rest, when you Prepare Spells, you use those Spell Lists. You can also prepare Cantrips when you Prepare Spells in this way. Spells Prepared in this way count as Seeker Spells for you.<br> | |||
Additionally, the magic from some of your Spells carries forward to help other's magic. When you cast a [[Divination]] Spell of 1st Level or higher, you can roll a d6. If the result is equal to or less than your Proficiency Bonus, the Spell Save DC of the next Spell you cast increases by an amount equal to the result of the d6.<br> | |||
Additionally, the magic from some of your | You can roll this d6 a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | ||
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