Seeker: Difference between revisions

3,804 bytes added ,  17:31, 11 January 2023
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All Seeing Eye seekers see the world for how it truly is, beyond what most can visualize. Common among this Mavenhood are strange, discomforting eyes which they use to visualize auras, look into crystal balls, and see patterns in burned incense to tell fortunes and read omens.
All Seeing Eye seekers see the world for how it truly is, beyond what most can visualize. Common among this Mavenhood are strange, discomforting eyes which they use to visualize auras, look into crystal balls, and see patterns in burned incense to tell fortunes and read omens.
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{| class="wikitable"
|+ All Seeing Eye Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Maven#Maven Spells|Maven Spells]] || 1st || You gain free bonus Spells and a Cantrip
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| [[Maven#Third Eye|Third Eye]] || 1st || You're better at finding hidden traps and doors, you gain Proficiency, and later Expertise in Investigation and Perception
|-
| [[Maven#Sight for Sore Eyes|Sight for Sore Eyes]] || 3rd || You can end the [[Conditions#Blinded|Blinded]] Conditions on a creature
|-
| [[Maven#Wandering Eye|Wandering Eye]] || 3rd || You can place an eye on the other side of a wall to see through
|-
| [[Maven#Second Sight|Second Sight]] || 10th || You can gain one of three extra senses that can change at the end of a Long Rest
|-
| [[Maven#Sight Beyond Sight|Sight Beyond Sight]] || 14th || You gain Truesight and seeing through sensors made by magic also have this Truesight
|-
| [[Maven#Cold Reading|Cold Reading]] || 14th || You can see the state of a creature as well as some information about it
|}
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==== Maven Spells ====
==== Maven Spells ====
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''1st Level Maven of the All Seeing Eye Feature''<br>
''1st Level Maven of the All Seeing Eye Feature''<br>
You have Advantage on Ability Checks made to find hidden traps and doors.<br>
You have Advantage on Ability Checks made to find hidden traps and doors.<br>
Additionally, you gain Proficiency in Perception and Investigation.<br>
Additionally, you gain Proficiency in Investigation and Perception.<br>
When you reach 6th Level in this class, you gain Expertise in Perception and Investigation.
When you reach 6th Level in this class, you gain Expertise in Perception and Investigation.
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==== Sight For Sore Eyes ====
==== Sight for Sore Eyes ====
''3rd Level Maven of the All Seeing Eye Feature''<br>
''3rd Level Maven of the All Seeing Eye Feature''<br>
As an Action, you can touch a willing creature that is [[Conditions#Blinded|Blinded]], and end that Condition.
As an Action, you can touch a willing creature that is [[Conditions#Blinded|Blinded]], and end that Condition.
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==== Cold Reading ====
==== Cold Reading ====
''14th Level Maven of the All Seeing Eye Feature''<br>
''14th Level Maven of the All Seeing Eye Feature''<br>
As a Bonus Action, you can visualize a creature's aura, determining its general state of health: Healthy (at Maximum Hit Points), Harmed (below Maximum Hit Points), Bloodied (below 1/2 Maximum Hit Points), Critical (below 1/10 Maximum Hit Points) At Death's Door (at 1 Hit Point). When you visualize a creature's aura in this way, you also learn one piece of information that the DM chooses, some examples of which are:
As a Bonus Action, you can visualize a creature's aura, determining its general state of health: Healthy (at Maximum Hit Points), Harmed (below Maximum Hit Points), Bloodied (below 50% Maximum Hit Points), Critical (below 10% Maximum Hit Points) At Death's Door (at 1 Hit Point). When you visualize a creature's aura in this way, you also learn one piece of information that the DM chooses, some examples of which are:
*If the target is cursed and the nature of that curse.
*If the target is cursed and the nature of that curse.
*Which of the target's Ability Scores and Saving Throw Bonus is higher and which is lowest.
*Which of the target's Ability Scores and Saving Throw Bonus is higher and which is lowest.
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Most often mistaken for witches, due to their penchant for curses and animal companions. Seekers within this Mavenhood use their summoned companions to predict the future such as by staring into their eyes or listening to the chirps and chittering.
Most often mistaken for witches, due to their penchant for curses and animal companions. Seekers within this Mavenhood use their summoned companions to predict the future such as by staring into their eyes or listening to the chirps and chittering.
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{| class="wikitable"
|+ Bitter Heart Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Maven#Maven Spells|Maven Spells]] || 1st || You gain free bonus Spells and a Cantrip
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| [[Maven#Heartbeats|Heartbeats]] || 1st || You get Proficiency, and later Expertise, in Animal Handling and two other Skills of your choice
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| [[Maven#Spite|Spite]] || 3rd || When you see a creature deal Damage, you can curse it, making you better against it, and an additional curse of your choice
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| [[Maven#Wild Hatred|Wild Hatred]] || 3rd || You can cast the [[Level 2#Summon Beast|Summon Beast]] Spell close to a creatures cursed with your Spite feature for free
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| [[Maven#Coven|Coven]] || 10th || When you cast a Spell, an ally can use a Reaction to cast it instead, and you can spend Rites and Hit Dice to cast the [[Level 5#Awaken|Awaken]] Spell
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| [[Maven#Hag's Hold|Hag's Hold]] || 14th || You can cast a summoning Spell at 6th Level once per Long Rest for free, and you're better at Attacking a creature cursed by Spite
|}
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==== Maven Spells ====
==== Maven Spells ====
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''3rd Level Maven of the Bitter Heart Feature''<br>
''3rd Level Maven of the Bitter Heart Feature''<br>
Nature hears your call when you have been wrongs. While a creature is cursed by your Spite feature, you can cast the [[Level 2#Summon Beast|Summon Beast]] Spell as an Action without expending a Spell Slot or Material Components. When you cast the Spell in this way, the Spell does not require Concentration, and the Beast is summoned in an unoccupied space within 30ft of the cursed target.<br>
Nature hears your call when you have been wrongs. While a creature is cursed by your Spite feature, you can cast the [[Level 2#Summon Beast|Summon Beast]] Spell as an Action without expending a Spell Slot or Material Components. When you cast the Spell in this way, the Spell does not require Concentration, and the Beast is summoned in an unoccupied space within 30ft of the cursed target.<br>
Additionally, when you cast the Spell in this way, you can choose to cast it at a higher Level. If you do, you must expend a Spell Slot of the Level the Spell was cast at.
Additionally, when you cast the Spell in this way, you can choose to cast it at a higher Level. If you do, you must expend a Spell Slot of the Level the Spell was cast at.<br>
You can use this Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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Bringers of hope and renewal, the Mavens of the Brightened Spirit help lighten the darkest of times. Although all seekers tend towards darkness to hide their movements, Seekers that follow this Mavenhood focus on supporting the group. In this Mavenhood, many seekers gain their power and divine the future through seeing visions in a burning fire or by attaining a meditative state through energetic activities such as repetitive dances or deep breathing.
Bringers of hope and renewal, the Mavens of the Brightened Spirit help lighten the darkest of times. Although all seekers tend towards darkness to hide their movements, Seekers that follow this Mavenhood focus on supporting the group. In this Mavenhood, many seekers gain their power and divine the future through seeing visions in a burning fire or by attaining a meditative state through energetic activities such as repetitive dances or deep breathing.
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{| class="wikitable"
|+ Brightened Spirit Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Maven#Maven Spells|Maven Spells]] || 1st || You gain free bonus Spells and a Cantrip
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| [[Maven#Fervor|Fervor]] || 1st || You gain Proficiency with [[Armor and Weapons#Medium Armor|Medium Armor]], you also gain Proficiency, and later Expertise, with Medicine and Religion
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| [[Maven#Spirit of the Holy Light|Spirit of the Holy Light]] || 3rd || Whenever you cast the [[Level 2#Healing Spirit|Healing Spirit]] Spell, it's significantly improved
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| [[Maven#Blind Faith|Blind Faith]] || 3rd || Example
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| [[Maven#Blessed Warmth|Blessed Warmth]] || 10th || Example
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| [[Maven#Gift of the Martyr|Gift of the Martyr]] || 14th || Example
|}
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==== Maven Spells ====
==== Maven Spells ====
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==== Spirit of Holy Light ====
==== Spirit of Holy Light ====
''3rd Level Maven of the Brightened Spirit Feature''<br>
''3rd Level Maven of the Brightened Spirit Feature''<br>
You are blessed with a beneficent spirit. When you cast the [[Level 2#Healing Spirit|Healing Spirit]] Spell in any way, it gains the following benefits:
You are blessed with a beneficent spirit. When you cast the [[Level 2#Healing Spirit|Healing Spirit]] Spell, it gains the following benefits:
*The spirit takes on your likeness.
*The spirit takes on your likeness.
*This Spell doesn't require Concentration.
*This Spell doesn't require Concentration.
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By asking the right questions, you can get to higher truths. By taking this Mavenhood, your questions carry more weight. Studying animal entrails and reading fire or ashes all lend themselves to omen reading for this Mavenhood.
By asking the right questions, you can get to higher truths. By taking this Mavenhood, your questions carry more weight. Studying animal entrails and reading fire or ashes all lend themselves to omen reading for this Mavenhood.
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{| class="wikitable"
|+ Burning Tongue Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Maven#Maven Spells|Maven Spells]] || 1st || You gain free bonus Spells and a Cantrip
|-
| [[Maven#Feature|Feature]] || 1st || Example
|-
| [[Maven#Feature|Feature]] || 3rd || Example
|-
| [[Maven#Feature|Feature]] || 3rd || Example
|-
| [[Maven#Feature|Feature]] || 10th || Example
|-
| [[Maven#Feature|Feature]] || 14th || Example
|}
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==== Maven Spells ====
==== Maven Spells ====
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Dreams are gateways to other worlds and futures, seekers that follow this path know that and use their abilities to see other realities and lead others to their destinies. Seekers of this Mavenhood dream the future and interpret the dreams of others with great ease.
Dreams are gateways to other worlds and futures, seekers that follow this path know that and use their abilities to see other realities and lead others to their destinies. Seekers of this Mavenhood dream the future and interpret the dreams of others with great ease.
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{| class="wikitable"
|+ Collective Dream Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Maven#Maven Spells|Maven Spells]] || 1st || You gain free bonus Spells and a Cantrip
|-
| [[Maven#Feature|Feature]] || 1st || Example
|-
| [[Maven#Feature|Feature]] || 3rd || Example
|-
| [[Maven#Feature|Feature]] || 3rd || Example
|-
| [[Maven#Feature|Feature]] || 10th || Example
|-
| [[Maven#Feature|Feature]] || 14th || Example
|}
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==== Maven Spells ====
==== Maven Spells ====