Seeker: Difference between revisions

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==== Visions from Beyond ====
''1st Level Maven of the Collective Dream Feature''<br>
You no longer need sleep and cannot be put to sleep. Additionally, whenever you take a Long Rest, you must spend at least 75% of the time in a motionless, dreaming state. In this state, you appear asleep, but you are not [[Conditions#Unconscious|Unconscious]], and can see and hear as normal. Also, whenever you finish a Long Rest, you gain Proficiency in a Skill of your choice until the end of your next Long Rest.<br>
When you reach 6th Level in this class, whenever you finish a Long Rest, you gain Expertise in a Skill fo your choice until the end of your next Long Rest.
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==== Prophetic Dreams ====
''3rd Level Maven of the Collective Dream Feature''<br>
At 3rd level, your dreams become prophetic and seep into those around you. When you finish a long rest, choose a number of creatures within sight that dream, including yourself, equal to half your seeker level; those creatures may roll a d20 and record the number rolled. Before rolling any attack roll, saving throw, or ability check, that creature can choose to use the prophetic roll once instead of making that roll.
Sweet Repose
''3rd Level Maven of the Collective Dream Feature''<br>
Bringing others to the dream world is part of your craft. Also at 3rd level, when casting the spell sleep and rolling dice, you may use d12s instead of d8s. If those affected by your sleep are not woken early from their magical slumber, they view you neutrally if they were hostile.
You may use a Rite when casting sleep to either target one specific creature with the spell or make the spell last for 10 minutes instead of 1 minute.
Lucid Dreamer
''10th Level Maven of the Collective Dream Feature''<br>
Your dreams seep into the waking world. At 10th level, you may split your mind into two, your dreaming mind and your waking mind. By using two Rites while concentrating on a divination spell, you may have your dreaming mind continue to concentrate on that spell while your waking mind may concentrate on an additional spell. When the DM requires you to make a check to maintain concentration, must make a Constitution saving throw for each spell separately. You may end concentration with either your dreaming or waking mind and continue concentrating on the other spell at any time.
Sleep Tight
''10th Level Maven of the Collective Dream Feature''<br>
Also at 10th level, you may cast tiny hut without using a spell slot once per long rest. When cast this way, each creature within the spell's dome is under the effects of the nondetection spell and does not suffer from nightmares.
Synchronicity and Coincidence
''14th Level Maven of the Collective Dream Feature''<br>
At 14th level, you truly see how your dreams line up with your waking life, you change your ways to better fit what the future holds. After a long rest and preparing your spells, you may prepare any spell from any spell list. The spell you choose must be of a level you can cast, as shown on the seeker table, or a cantrip. The chosen spell counts as a seeker spell for you but doesn’t count against the number of seeker spells you may prepare.
Additionally, the magic from some of your spells carries forward to help your other magics. After casting a divination spell of 1st level or higher, you may roll for Coincidence, a d6 die. If you roll less than your proficiency bonus, add that number to the DC of the next spell you cast. If the next spell cast does not use a spell DC, then the bonus is wasted. Once you have applied a bonus from your d6 roll to the DC of a spell, you may not roll for Coincidence again until after finishing a short rest.