Seeker: Difference between revisions

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==== Combat Training ====
==== Combat Training ====
''1st Level Maven of the Burning Tongue Feature''<br>
''1st Level Maven of the Burning Tongue Feature''<br>
You gain Proficiency with Athletics, [[Armor and Weapons#Martial Weapons|Martial Weapons]] and medium armor.
You gain Proficiency with Athletics, [[Armor and Weapons#Martial Weapons|Martial Weapons]] and [[Armor and Weapons#Medium Armor|Medium Armor]].<br>
When you reach 6th Level in this class, you gain Expertise with Athletics.
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At 6th level, choose one of the skills you are proficient with, you add double your proficiency bonus to checks you make with it.
==== Blessed Bond ====
''3rd Level Maven of the Burning Tongue Feature''<br>
You become adept at finding the truths within the lies and seeing what makes your enemies tic. As a Bonus Action, you can magically mark a creature with an Intelligence Score of 4 or higher, that you can see within 60ft of you, gaining insight into its mind. The target makes a Wisdom Saving throw against your Spell Save DC, a creature can choose to fail this Save, you know whether or not the target succeeded or failed the Save, and the target is unaware of this magic. On a failed Save, for the next 10 Minutes, you gain the following benefits:
*You know what the target would share with an acquaintance.
*You know the targets exact location if it is on the same plane of existence as you.
*If the target travels to a different plane of existence, you know which plane of existence the target is on.
*You have Advantage on Wisdom (Insight) Checks against the target.
Once during this Duration, if the target is reduced to 0 Hit Points, you can use your Reaction  protect that creature. When you do so, the target is reduced to 1 Hit Point instead, but it [[Conditions#Paralyzed|Paralyzed]] until the end of your next turn. After using this Reaction, you have Advantage on Charisma Checks made while interacting with that creature until it finishes a Long Rest.<br>
You can use this Bonus Action a number of times equal to your Intelligence Modifier, regaining expended uses at the end of a Long Rest.
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Blessed Bond
==== Know Thy Enemy ====
At 3rd level, you become adept at finding the truths within the lies and seeing what makes your enemies tic. By using a bonus action, you can magically mark a sentient creature you can see within 60 feet, gaining insight into their mind. The target makes a Wisdom saving throw with a DC equal to your spell save DC. A creature can willingly choose to fail this save. On a successful save, you discern that this magic failed but the target is unaware of the attempt. On a failed save, for the next 10 minutes you gain the following bonuses against this target:
''10th Level Maven of the Burning Tongue Feature''<br>
You can prepare a target for how best to deal with a type of foe. You can spend a Rite as an Action to touch one creature and choose a single Creature Type (Aberrations, Beasts, Constructs, Dragons, Elementals, Fey, Giants, Highlings, Monstrosities, Oozes, Plants, or Undead). Any Attack against the target made by the chosen Creature Type has Disadvantage. The target also can't be [[Conditions#Charmed|Charmed]], [[Conditions#Frightened|Frightened]], or Possessed by creatures of the chosen Type and has Advantage on any Saving Throw made to end one of these Conditions or effect.<br>
This benefit ends after 1 Minute or if you use this Action again.
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You know what the creature is known as commonly, such as how the creature would introduce themselves to a friendly acquaintance.
==== Holy Hand, Divine Voice ====
You know their exact location. If the creature travels to a different plane, you know which plane they went to.
''14th Level Maven of the Burning Tongue Feature''<br>
You have advantage on Insight checks against the target.
You become an instrument of the divine, which you carry through your hands. At the end of a Long Rest, choose one of the following Damage Types: Cold, Fire, Lightning, Necrotic, Poison, or Radiant. When you deal this Damage Type, you add your Intelligence Modifier to one Roll of that Damage. Whenever you make Weapon Attack against a creature marked by your Blessed Bond feature, you can change the Damage dealt by that Weapon to the chosen Damage Type.<br>
Once before the end of this effect, if the creature is brought to 0 hit points, you can use your reaction to have your deity stabilize the creature. Instead of dying, the creature is at 1 hit point and paralyzed until the end of your next turn. After stabilizing a creature in this way, you have advantage on Charisma ability checks against the creature until they have taken a rest.
Additionally, you Learn the [[Cantrips#Friends|Friends]] Cantrip, which counts as a Seeker Spell for you and does not count against your number of Cantrips Known. When the Spell ends, the targets do not realize they have been affected by magic.
You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
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Know Thy Enemy
== Maven of the Collective Dream ==
At 10th level, you can prepare a target for how best to deal with a type of foe. By spending a Rite and using an action, touch a target and pick one type of creature: Aberrations, Celestials, Dragons, Elementals, Fey, Fiends, Humanoid, or Undead. For 1 minute, any attacks on the target of this feature by creatures of the chosen type have disadvantage. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect. If you use this feature while it is active, the first casting of this effect stops.
Dreams are gateways to other worlds and futures, seekers that follow this path know that and use their abilities to see other realities and lead others to their destinies. Seekers of this Mavenhood dream the future and interpret the dreams of others with great ease.
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Holy Hand, Divine Voice
==== Maven Spells ====
When you reach 14th level, you become an instrument of your divine patron, their will carried out through your hands. After finishing a long rest, choose a damage type: radiant, necrotic, cold, fire, lighting, or poison. The damage type you choose should reflect an aspect of your patron. When you deal damage to a creature, add your Intelligence modifier to the damage of the chosen type. If you are attacking your Blessed Bond target, you may change all of your weapon damage to the chosen type of damage.
''1st Level Maven of the Collective Dream Feature''<br>
 
You gain Maven Spells at the Seeker Levels listed in the Maven Spells table, as well as a Cantrip. You Know these Spells, always have them Prepared, they count as Maven Spells for you, and they don't count against your number of Prepared Spells.
Additionally, you learn the cantrip friends which does not count against your cantrip total. When friends ends, the target does not realize they have been ensorcelled by this cantrip.
{| class="wikitable"
|+ Maven Spells
|-
! Seeker Level !! Spells
|-
| Cantrip || [[Cantrips#Shooting Star|Shooting Star]]
|-
| 1st || [[Level 1#Command|Command]], [[Level 1#Hex|Hex]], [[Level 1#Searing Smite|Searing Smite]]
|-
| 3rd || [[Level 2#Flame Blade|Flame Blade]], [[Level 2#Silence|Silence]], [[Level 2#Zone of Truth|Zone of Truth]]
|-
| 5th || [[Level 3#Speak with Dead|Speak with Dead]], [[Level 3#Speak with Plants|Speak with Plants]], [[Level 3#Tongues|Tongues]]
|-
| 7th || [[Level 4#Compulsion|Compulsion]], [[Level 4#Destructive Resonance|Destructive Resonance]], [[Level 4#Locate Creature|Locate Creature]]
|-
| 9th || [[Level 5#Babble|Babble]], [[Level 5#Dominate Person|Dominate Person]], [[Level 5#Holy Weapon|Holy Weapon]]
|}
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