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(Created page with "= Necromancy Spells = == Cantrips == === Chill Touch === {| class="wikitable" |+ |- | Level: Cantrip || Casting Time: 1 Action || Necromancy || Seeker, Sorcerer, Warlock, Wizard |- | Range: 120ft || Duration: 1 Round || Components: VS || Arcane |} You create a ghostly, skeletal hand in the space of a creature within Range. Make a Ranged Spell Attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 Necrotic Damage, and it can't...") |
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| Level: Cantrip || Casting Time: 1 Action || Necromancy || Artificer, Cleric, Shaman | | Level: Cantrip || Casting Time: 1 Action || Necromancy || Artificer, Cleric, Shaman | ||
|- | |- | ||
| Range: | | Range: 5ft || Duration: Instant || Components: VS || Divine | ||
|} | |} | ||
You | You point to a living creature within Range that has 0 Hit Points. The creature becomes stable. This Spell has no effect on Undead or Constructs.<br> | ||
The Spell's Range increases by | The Spell's Range increases by 15ft when you reach 5th Level (20ft), 11th Level (35ft), and 17th Level (50ft). | ||
<br><br> | <br><br> | ||