Ekrios Paladin: Difference between revisions

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| [[Ekrios Paladin#Oath Spells|Oath Spells]] || 3rd || You gain free bonus Spells
| [[Ekrios Paladin#Oath Spells|Oath Spells]] || 3rd || You gain free bonus Spells
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| [[Ekrios Paladin#Channel Divinity|Channel Divinity]] || 3rd || You can use your Channel Divinity to [[Ekrios Conditions#Restrained|Restrain]] enemies or force Fey and Highlings to run away
| [[Ekrios Paladin#Channel Divinity|Channel Divinity]] || 3rd || You can use your Channel Divinity to [[Ekrios Conditions#Restrained|Restrain]] enemies or force Fey and Fiends to run away
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| [[Ekrios Paladin#Aura of Warding|Aura of Warding]] || 7th || You and nearby allies have Resistance to Damage dealt by Spells
| [[Ekrios Paladin#Aura of Warding|Aura of Warding]] || 7th || You and nearby allies have Resistance to Damage dealt by Spells
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You gain the following two Channel Divinity Options:
You gain the following two Channel Divinity Options:
*'''Nature's Wrath.''' You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an Action, you can cause spectral vines to spring up and reach for a creature within 10ft of you that you can see. The creature must succeed on a Strength or Dexterity Saving Throw (its choice) or be [[Ekrios Conditions#Restrained|Restrained]]. While [[Ekrios Conditions#Restrained|Restrained]] by the vines, the creature repeats the Saving Throw at the end of each of its turns. On a success, it frees itself and the vines vanish.
*'''Nature's Wrath.''' You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an Action, you can cause spectral vines to spring up and reach for a creature within 10ft of you that you can see. The creature must succeed on a Strength or Dexterity Saving Throw (its choice) or be [[Ekrios Conditions#Restrained|Restrained]]. While [[Ekrios Conditions#Restrained|Restrained]] by the vines, the creature repeats the Saving Throw at the end of each of its turns. On a success, it frees itself and the vines vanish.
*'''Turn the Faithless.''' You can use your Channel Divinity to utter ancient words that are painful for Fey and Highlings to hear. As an Action, you present your Holy Symbol, and each Fey or Highling within 30ft of you that can hear you must make a Wisdom Saving Throw. On a failed Save, a creature is [[Ekrios Conditions#Dazed|Dazed]] for 1 minute, until it takes any Damage, or if you are [[Ekrios Conditions#Incapacitated|Incapacitated]]. While [[Ekrios Conditions#Dazed|Dazed]] in this way, the creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30ft of you that would be closer than its current space.
*'''Turn the Faithless.''' You can use your Channel Divinity to utter ancient words that are painful for Fey and Fiends to hear. As an Action, you present your Holy Symbol, and each Fey or Fiend within 30ft of you that can hear you must make a Wisdom Saving Throw. On a failed Save, a creature is [[Ekrios Conditions#Dazed|Dazed]] for 1 minute, until it takes any Damage, or if you are [[Ekrios Conditions#Incapacitated|Incapacitated]]. While [[Ekrios Conditions#Dazed|Dazed]] in this way, the creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30ft of you that would be closer than its current space.
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| [[Ekrios Paladin#Oath Spells|Oath Spells]] || 3rd || You gain free bonus Spells
| [[Ekrios Paladin#Oath Spells|Oath Spells]] || 3rd || You gain free bonus Spells
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| [[Ekrios Paladin#Channel Divinity|Channel Divinity]] || 3rd || You can use your Channel Divinity to make a Weapon deal more Damage and shine or make Highlings and Undead run away
| [[Ekrios Paladin#Channel Divinity|Channel Divinity]] || 3rd || You can use your Channel Divinity to make a Weapon deal more Damage and shine or make Fiends and Undead run away
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| [[Ekrios Paladin#Aura of Devotion|Aura of Devotion]] || 7th || You and nearby allies can't be [[Ekrios Conditions#Charmed|Charmed]]
| [[Ekrios Paladin#Aura of Devotion|Aura of Devotion]] || 7th || You and nearby allies can't be [[Ekrios Conditions#Charmed|Charmed]]
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| [[Ekrios Paladin#Purity of Spirit|Purity of Spirit]] || 15th || You gain a permanent version of the [[Ekrios Level 1#Protection from Evil and Good|Protection from Evil and Good]] Spell
| [[Ekrios Paladin#Purity of Spirit|Purity of Spirit]] || 15th || You gain a permanent version of the [[Ekrios Level 1#Protection from Evil and Good|Protection from Evil and Good]] Spell
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| [[Ekrios Paladin#Holy Nimbus|Holy Nimbus]] || 20th || You can transform to emit light, deal Damage to enemies in the light, and be better at resisting the Spells of Highlings and Undead
| [[Ekrios Paladin#Holy Nimbus|Holy Nimbus]] || 20th || You can transform to emit light, deal Damage to enemies in the light, and be better at resisting the Spells of Fiends and Undead
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You gain the following two Channel Divinity Options:
You gain the following two Channel Divinity Options:
*'''Sacred Weapon.''' As an Action, you can imbue one Weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma Modifier to Attack Rolls made with that Weapon. The Weapon also emits Bright Light to a Range of 20ft and Dim Light an additional 20ft. If the Weapon is not already magical, it becomes magical for the duration. You can end this effect on your turn as part of any other Action. If you are no longer holding or carrying this Weapon, or if you fall Unconscious, this effect ends.
*'''Sacred Weapon.''' As an Action, you can imbue one Weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma Modifier to Attack Rolls made with that Weapon. The Weapon also emits Bright Light to a Range of 20ft and Dim Light an additional 20ft. If the Weapon is not already magical, it becomes magical for the duration. You can end this effect on your turn as part of any other Action. If you are no longer holding or carrying this Weapon, or if you fall Unconscious, this effect ends.
*'''Turn the Unholy.''' As an Action, you present your Holy Symbol and speak a prayer censuring Highlings and Undead, using your Channel Divinity. Each Highling or Undead that can see or hear you within 30ft of you must make a Wisdom Saving Throw. On a failed Save, a creature is [[Ekrios Conditions#Dazed|Dazed]] for 1 minute, until it takes any Damage, or if you are [[Ekrios Conditions#Incapacitated|Incapacitated]]. While [[Ekrios Conditions#Dazed|Dazed]] in this way, the creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30ft of you that would be closer than its current space.
*'''Turn the Unholy.''' As an Action, you present your Holy Symbol and speak a prayer censuring Fiends and Undead, using your Channel Divinity. Each Fiend or Undead that can see or hear you within 30ft of you must make a Wisdom Saving Throw. On a failed Save, a creature is [[Ekrios Conditions#Dazed|Dazed]] for 1 minute, until it takes any Damage, or if you are [[Ekrios Conditions#Incapacitated|Incapacitated]]. While [[Ekrios Conditions#Dazed|Dazed]] in this way, the creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30ft of you that would be closer than its current space.
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As an Action, you can emanate an aura of sunlight. For 1 minute, Bright Light shines from you in a 30ft Radius, and Dim Light an additional 30ft. While this Nimbus is active, you gain the following benefits:
As an Action, you can emanate an aura of sunlight. For 1 minute, Bright Light shines from you in a 30ft Radius, and Dim Light an additional 30ft. While this Nimbus is active, you gain the following benefits:
*Whenever a creature of your choice starts its turn in the Bright Light emitted by this feature, the creature takes 10 Radiant Damage.
*Whenever a creature of your choice starts its turn in the Bright Light emitted by this feature, the creature takes 10 Radiant Damage.
*You have Advantage on Saving Throws against Spells cast by Highlings or Undead.
*You have Advantage on Saving Throws against Spells cast by Fiends or Undead.
Once you use this feature, you can't use it again until you finish a Long Rest, unless you expend a 5th Level Spell Slot to use it again.
Once you use this feature, you can't use it again until you finish a Long Rest, unless you expend a 5th Level Spell Slot to use it again.
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== Oath of Inquisition ==
== Oath of Inquisition ==
Truth. All dedicated paladins who become Inquisitors have the same goal: reveal what is hidden, and purge the planes of those who obscure the truth. Those who swear this Oath will stop at nothing to accomplish their goals, and no matter how ruthless their actions, they believe they are justified.<br>
Truth. All dedicated paladins who become Inquisitors have the same goal: reveal what is hidden, and purge the planes of those who obscure the truth. Those who swear this Oath will stop at nothing to accomplish their goals, and no matter how ruthless their actions, they believe they are justified.<br>
Above all else they despise creatures that hide their true intentions or forms. Highling, fey, aberration, or monstrosity; it matters not to the Inquisitor paladin. Any creature, no matter its goals, that uses its power to deceive mortals, has forfeited their life. Paladins of the Inquisition follow these tenets:
Above all else they despise creatures that hide their true intentions or forms. celestial, fiend, fey, aberration, or monstrosity; it matters not to the Inquisitor paladin. Any creature, no matter its goals, that uses its power to deceive mortals, has forfeited their life. Paladins of the Inquisition follow these tenets:
*'''Absolute Truth.''' The truth is out there, and you must do whatever it takes to bring it to light. Those who obscure the truth deserve punishment, and you will deliver that justice.<br>
*'''Absolute Truth.''' The truth is out there, and you must do whatever it takes to bring it to light. Those who obscure the truth deserve punishment, and you will deliver that justice.<br>
*'''Immutable Forms.''' All creatures of the world have a natural form. Those that would seek to physically alter their form or obscure it with magic must be reprimanded.<br>
*'''Immutable Forms.''' All creatures of the world have a natural form. Those that would seek to physically alter their form or obscure it with magic must be reprimanded.<br>
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| [[Ekrios Paladin#Oath Spells|Oath Spells]] || 3rd || You gain free bonus Spells
| [[Ekrios Paladin#Oath Spells|Oath Spells]] || 3rd || You gain free bonus Spells
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| [[Ekrios Paladin#Channel Divinity|Channel Divinity]] || 3rd || You can use your Channel Divinity to freeze Highlings and Undead with fear or to mark a foe for death
| [[Ekrios Paladin#Channel Divinity|Channel Divinity]] || 3rd || You can use your Channel Divinity to freeze Fiends and Undead with fear or to mark a foe for death
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| [[Ekrios Paladin#Relentless Avenger|Relentless Avenger]] || 7th || When you hit on an Opportunity Attack you can move for free without provoking Opportunity Attacks
| [[Ekrios Paladin#Relentless Avenger|Relentless Avenger]] || 7th || When you hit on an Opportunity Attack you can move for free without provoking Opportunity Attacks
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''3rd Level Oath of Vengeance Channel Divinity Options''<br>
''3rd Level Oath of Vengeance Channel Divinity Options''<br>
You gain the following two Channel Divinity Options:
You gain the following two Channel Divinity Options:
*'''Abjure Enemy.''' As an Action, you present your Holy Symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60ft of you that you can see. That creature must make a Wisdom Saving Throw, unless it is Immune to being [[Ekrios Conditions#Frightened|Frightened]]. Highlings and Undead have Disadvantage on this Saving Throw. On a failed Save, the creature is [[Ekrios Conditions#Frightened|Frightened]] of you for 1 minute or until it takes any Damage. While [[Ekrios Conditions#Frightened|Frightened]] in this way, the creature's Speed is reduced to 0, and it can't benefit from any bonus to its Speed. On a successful Save, the creature is [[Ekrios Conditions#Slowed|Slowed]] for 1 minute or until it takes any Damage.
*'''Abjure Enemy.''' As an Action, you present your Holy Symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60ft of you that you can see. That creature must make a Wisdom Saving Throw, unless it is Immune to being [[Ekrios Conditions#Frightened|Frightened]]. Fiends and Undead have Disadvantage on this Saving Throw. On a failed Save, the creature is [[Ekrios Conditions#Frightened|Frightened]] of you for 1 minute or until it takes any Damage. While [[Ekrios Conditions#Frightened|Frightened]] in this way, the creature's Speed is reduced to 0, and it can't benefit from any bonus to its Speed. On a successful Save, the creature is [[Ekrios Conditions#Slowed|Slowed]] for 1 minute or until it takes any Damage.
*'''Vow of Enmity.''' As a Bonus Action, you can utter a vow of enmity against a creature you can see within 10ft of you, using your Channel Divinity. You gain Advantage on Attack Rolls against that creature for 1 minute or until it drops to 0 Hit Points or falls [[Ekrios Conditions#Unconscious|Unconscious]].
*'''Vow of Enmity.''' As a Bonus Action, you can utter a vow of enmity against a creature you can see within 10ft of you, using your Channel Divinity. You gain Advantage on Attack Rolls against that creature for 1 minute or until it drops to 0 Hit Points or falls [[Ekrios Conditions#Unconscious|Unconscious]].
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| [[Ekrios Paladin#Oath Spells|Oath Spells]] || 3rd || You gain free bonus Spells
| [[Ekrios Paladin#Oath Spells|Oath Spells]] || 3rd || You gain free bonus Spells
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| [[Ekrios Paladin#Channel Divinity|Channel Divinity]] || 3rd || You can use your Channel Divinity to buff your allies Saving Throws or to make Aberrations, Elementals, Fey, and Highlings, run away
| [[Ekrios Paladin#Channel Divinity|Channel Divinity]] || 3rd || You can use your Channel Divinity to buff your allies Saving Throws or to make Aberrations, Celestials, Elementals, Fiends, Fey, run away
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| Aura of the Sentinel || 7th || You and nearby allies are better at Initiative Rolls
| Aura of the Sentinel || 7th || You and nearby allies are better at Initiative Rolls
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| Vigilant Rebuke || 15th || You can deal Damage to enemies that force Saving Throws
| Vigilant Rebuke || 15th || You can deal Damage to enemies that force Saving Throws
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| Mortal Bulwark || 20th || You can transform to get Truesight, be better at Attacking Aberrations, Elementals, Fey, and Highlings, and banish foes you hit
| Mortal Bulwark || 20th || You can transform to get Truesight, be better at Attacking Aberrations, Celestials, Elementals, Fiends, and Fey, and banish foes you hit
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You gain the following two Channel Divinity Options:
You gain the following two Channel Divinity Options:
*'''Watcher's Will.''' You can use your Channel Divinity to invest your presence with the warding power of your faith. As an Action, you can choose a number of creatures you can see within 30ft of you, up to a number equal to your Charisma Modifier. For 1 minute, you and the chosen creatures have Advantage on Intelligence, Wisdom, and Charisma Saving Throws.
*'''Watcher's Will.''' You can use your Channel Divinity to invest your presence with the warding power of your faith. As an Action, you can choose a number of creatures you can see within 30ft of you, up to a number equal to your Charisma Modifier. For 1 minute, you and the chosen creatures have Advantage on Intelligence, Wisdom, and Charisma Saving Throws.
*'''Abjure the Extraplanar.''' You can use your Channel Divinity to castigate unworldly beings. As an Action, you present your Holy Symbol and each Aberration, Elemental, Fey, or Highling within 30ft of you that can hear you must make a Wisdom Saving Throw. On a failed Save, a creature is [[Ekrios Conditions#Dazed|Dazed]] for 1 minute, until it takes any Damage, or if you are [[Ekrios Conditions#Incapacitated|Incapacitated]]. While [[Ekrios Conditions#Dazed|Dazed]] in this way, the creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30ft of you that would be closer than its current space.
*'''Abjure the Extraplanar.''' You can use your Channel Divinity to castigate unworldly beings. As an Action, you present your Holy Symbol and each Aberration, Celestial, Elemental, Fiend or Fey within 30ft of you that can hear you must make a Wisdom Saving Throw. On a failed Save, a creature is [[Ekrios Conditions#Dazed|Dazed]] for 1 minute, until it takes any Damage, or if you are [[Ekrios Conditions#Incapacitated|Incapacitated]]. While [[Ekrios Conditions#Dazed|Dazed]] in this way, the creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30ft of you that would be closer than its current space.
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You manifest a spark of divine power in defense of the mortal realms. As a Bonus Action, you gain the following benefits for 1 minute:
You manifest a spark of divine power in defense of the mortal realms. As a Bonus Action, you gain the following benefits for 1 minute:
*You gain Truesight out to a Range of 120ft.
*You gain Truesight out to a Range of 120ft.
*You have Advantage on Attack Rolls against Aberrations, Elementals, Fey, and Highlings.
*You have Advantage on Attack Rolls against Aberrations, Celestials, Elementals, Fiends, and Fey.
*When you deal Damage to a creature with an Attack, you can also force it to make a Charisma Saving Throw against your Spell Save DC. On a failed Save, the creature is magically banished to its native plane of existence if it's currently not there. On a successful Save, the creature can't be banished by this feature for 24 hours.
*When you deal Damage to a creature with an Attack, you can also force it to make a Charisma Saving Throw against your Spell Save DC. On a failed Save, the creature is magically banished to its native plane of existence if it's currently not there. On a successful Save, the creature can't be banished by this feature for 24 hours.
Once you use this feature, you can't use it again until you finish a Long Rest, unless you expend a 5th Level Spell Slot to use it again.
Once you use this feature, you can't use it again until you finish a Long Rest, unless you expend a 5th Level Spell Slot to use it again.
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*'''Devious Counter.''' You have learned to disable foes who threaten you. When a creature misses you with an Attack, you can use your Reaction to force it to make a Dexterity Saving Throw. On a failed Save, that creature is knocked [[Ekrios Conditions#Prone|Prone]] and its Speed is reduced to 0 until the start of your next turn.
*'''Devious Counter.''' You have learned to disable foes who threaten you. When a creature misses you with an Attack, you can use your Reaction to force it to make a Dexterity Saving Throw. On a failed Save, that creature is knocked [[Ekrios Conditions#Prone|Prone]] and its Speed is reduced to 0 until the start of your next turn.
:When you reach 18th Level in this class, this feature no longer needs a Reaction to be used.
:When you reach 18th Level in this class, this feature no longer needs a Reaction to be used.
*'''Power of Hate.''' When a Highling, Humanoid, or Undead within 30ft of you hits a creature with an Attack, you can use your Reaction to give that Attack a bonus to Damage equal to your Proficiency Bonus + your Charisma Modifier.
*'''Power of Hate.''' When a Celestial, Fiend, Humanoid, or Undead within 30ft of you hits a creature with an Attack, you can use your Reaction to give that Attack a bonus to Damage equal to your Proficiency Bonus + your Charisma Modifier.
:When you reach 18th Level in this class, this feature no longer needs a Reaction to be used.
:When you reach 18th Level in this class, this feature no longer needs a Reaction to be used.
*'''Retributive Purpose.''' When a creature deals Damage to another creature, you can use your Reaction to force it to make a Charisma Saving Throw, on a failed Save, that creature is [[Ekrios Conditons#Blinded|Blinded]], [[Ekrios Conditions#Deafened|Deafened]], and [[Ekrios Conditions#Slowed|Slowed]] until the end of your next turn.<br>
*'''Retributive Purpose.''' When a creature deals Damage to another creature, you can use your Reaction to force it to make a Charisma Saving Throw, on a failed Save, that creature is [[Ekrios Conditons#Blinded|Blinded]], [[Ekrios Conditions#Deafened|Deafened]], and [[Ekrios Conditions#Slowed|Slowed]] until the end of your next turn.<br>