Level 3: Difference between revisions

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=== Spirit Shroud ===
=== Spirit Shroud ===
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|+ Spirit Shroud (Cleric, Paladin, Shaman, Warlock, Wizard)
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| Level: 3 || Casting Time: 1 Bonus Action || Necromancy
| Level: 3 || Casting Time: 1 Bonus Action || Necromancy || Cleric, Paladin, Shaman, Warlock, Wizard
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| Range: 10ft Moving Emanation || Duration: 1 Minute (Concentration) || Components: VS
| Range: 10ft Moving Emanation || Duration: 1 Minute (Concentration) || Components: VS || Divine, Primal
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You call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are intangible and invulnerable.<br>
You call forth spirits of the dead, which flit around you in the are for the Spell's Duration. The spirits are intangible and invulnerable.<br>
Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage can’t regain hit points until the start of your next turn.<br>
Until the Spell ends, any Attack you make against a creature within 10ft of you deals an additional 1d8 Damage of one of the following Types: Cold, Necrotic, or Radiant Damage (your choice). Any creature that takes this additional Damage can't regain Hit Points until the start of your next turn.<br>
In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.<br>
In addition, any creature of your choice that you can see that starts its turn within the area has its Speed reduced by 10ft until the start of your next turn.<br>
'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for every two slot levels above 3rd.
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 5th Level or higher, the Damage increases by 1d8 for every two Slot Levels above 3rd.
 
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'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, you can animate two additional objects for each slot level above 3rd.
'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, you can animate two additional objects for each slot level above 3rd.


 
=== Tongues ===
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{| class="wikitable"
|+ Tongues (Bard, Cleric, Sorcerer, Warlock, Wizard)
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| Level: 3 || Casting Time: 1 Action || Divination
| Level: 3 || Casting Time: 1 Action || Divination || Bard, Cleric, Sorcerer, Warlock, Wizard
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| Range: Touch || Duration: 1 Hour || Components: VM (a small clay model of a ziggurat)
| Range: Touch || Duration: 1 Hour || Components: VM (a small clay model of a ziggurat) || Arcane, Divine
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This spell grants a willing creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.
Touch one willing creature. For the Duration, that creature understands all speech it hears, and all creatures that know at least one [[Languages|Language]] and can hear the target understands what it says.<br>
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 4th Level or higher, you can either increase the Duration of the Spell by 1 Hour or target one additional willing creature within Range for each Slot Level above 3rd.
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This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.


 
=== Water Walk ===
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{| class="wikitable"
|+ Water Walk (Cleric, Druid, Sorcerer)
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| Level: 3 || Casting Time: 1 Action (Ritual) || Transmutation
| Level: 3 || Casting Time: 1 Action (Ritual) || Transmutation || Cleric, Druid, Sorcerer
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| Range: 30ft || Duration: 1 Hour || Components: VSM (a piece of cork)
| Range: 30ft || Duration: 1 Hour || Components: VSM (a piece of cork) || Arcane
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This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.<br>
This spell grants the ability to move across any liquid surface, such as water, acid, mud, snow, quicksand, or lava, as if it were harmless solid ground (creatures crossing molten lava can still take Damage from the heat). Up to ten willing creatures you can see within Range gain this ability for the Duration.<br>
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60ft per Round.<br>
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 4th Level or higher, you can either increase the Duration of the Spell by 1 Hour or target 5 additional willing creatures within Range for each Slot Level above 3rd.
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