Level 3: Difference between revisions

62 bytes removed ,  19:17, 10 January 2023
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A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.
A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.


 
=== Speak with Dead ===
{| class="wikitable"
{| class="wikitable"
|+ Speak With Dead (Bard, Cleric, Shaman)
|+
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| Level: 3 || Casting Time: 1 Action || Necromancy
| Level: 3 || Casting Time: 1 Action || Necromancy || Bard, Cleric, Shaman
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| Range: 10ft || Duration: 10 Minutes || Components: VSM (burning incense)
| Range: 10ft || Duration: 10 Minutes || Components: VSM (burning incense) || Divine
|}
|}
You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.<br>
You grant the semblance of life and intelligence to a corpse of your choice within Range, allowing it to answer the questions you pose. The corpse must still have a mouth and cannot be Undead. The Spell fails if the corpse was the target of this Spell within the last 10 Days.<br>
Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.
Until the Spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the [[Languages]] it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This Spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.
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This spell can cause the plants created by the entangle spell to release a restrained creature.
This spell can cause the plants created by the entangle spell to release a restrained creature.


 
=== Spirit Guardians ===
{| class="wikitable"
{| class="wikitable"
|+ Spirit Guardians (Cleric, Shaman)
|+
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| Level: 3 || Casting Time: 1 Action || Conjuration
| Level: 3 || Casting Time: 1 Action || Conjuration || Cleric, Shaman
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| Range: 15ft Moving Emanation || Duration: 10 Minutes (Concentration) || Components: VS
| Range: 15ft Moving Emanation || Duration: 10 Minutes (Concentration) || Components: VS || Divine, Primal
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|}
You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.<br>
You call forth spirits to protect you. They flit around you in the area of the Spell for the Duration.<br>
When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.<br>
When you cast this Spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature is [[Conditions#Slowed|Slowed]] in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it makes a Wisdom Saving Throw. On a failed Save, a creatures takes 3d8 Radiant Damage or 3d8 Necrotic Damage (your choice). On a successful Save, a creatures takes half as much Damage.<br>
'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 4th Level or higher, the Damage increases by 1d8 for each Slot Level above 3rd.
 
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=== Spirit Shroud ===
{| class="wikitable"
{| class="wikitable"
|+ Spirit Shroud (Cleric, Paladin, Shaman, Warlock, Wizard)
|+ Spirit Shroud (Cleric, Paladin, Shaman, Warlock, Wizard)