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=== Martyr's Bargain === | === Martyr's Bargain === | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
|- | |- | ||
| Level: 3 || Casting Time: 1 Reaction when you | | Level: 3 || Casting Time: 1 Reaction (when you are forced to make a Saving Throw against a Damaging effect) || Abjuration || Cleric, Paladin | ||
|- | |- | ||
| Range: 30ft || Duration: 1 Minute (Concentration) || Components: V | | Range: 30ft || Duration: 1 Minute (Concentration) || Components: V || Divine | ||
|} | |} | ||
Among the faithful followers of the Three, the purity | Among the faithful followers of the Three, the purity of the martyr's bargain represents true faith and true sacrifice. You bear a Damaging effect upon yourself to shield your allies. When you and any number of creatures within Range are force to make a Saving Throw against a Damaging effect, you prevent all that Damage. When this Spell ends, you take the maximum Damage possible from the triggering Damaging effect.<br> | ||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 4th Level or higher, the Range of the Spell increases by 15ft for each Slot Level above 3rd. | |||
<br><br> | |||
=== Mass Healing Word === | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
|- | |- | ||
| Level: 3 || Casting Time: 1 Bonus Action || Necromancy | | Level: 3 || Casting Time: 1 Bonus Action || Necromancy || Cleric, Shaman | ||
|- | |- | ||
| Range: 60ft || Duration: Instant || Components: V | | Range: 60ft || Duration: Instant || Components: V || Divine | ||
|} | |} | ||
As you call out words of restoration, | As you call out words of restoration, all creatures of your choice that you can see within Range regain Hit Points equal to 1d8 + your Spellcasting Ability Modifier. This Spell has no effect on Undead or Constructs.<br> | ||
'''At Higher Levels.''' When you cast this | '''At Higher Levels.''' When you cast this Spell using a Spell Slot of 4th Level or higher, the healing increases by 1d8 for each Slot Level above 3rd. | ||
<br><br> | |||
=== Meld Into Stone === | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
|- | |- | ||
| Level: 3 || Casting Time: 1 Action (Ritual) || Transmutation | | Level: 3 || Casting Time: 1 Action (Ritual) || Transmutation || Cleric, Druid, Shaman | ||
|- | |- | ||
| Range: Touch || Duration: 8 Hours || Components: VS | | Range: Touch || Duration: 8 Hours || Components: VS || Primal | ||
|} | |} | ||
You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the | You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the Duration. Using your Speed, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by non-magical senses.<br> | ||
While merged with the stone, you can't see what occurs outside it, and any Wisdom (Perception) | While merged with the stone, you can't see what occurs outside it, and you have Disadvantage on any Wisdom (Perception) Checks you make to hear sounds. You remain aware of the passage of time and can cast Spells on yourself while merged in the stone. You can use your Speed to leave the stone where you entered it, which ends the Spell. You otherwise can't move. You do not need food or drink while in the stone.<br> | ||
Minor physical | Minor physical Damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you from the stone, ends the Spell, and deals 6d6 Bludgeoning Damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 Bludgeoning Damage to you. If expelled, you fall [[Conditions#Prone|Prone]] in an unoccupied space closest to where you first entered.<br> | ||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 4th Level or higher, the Duration of the Spell increases by 8 Hours, the Damage dealt by partial destruction decreases by 1d6, and the Damage dealt by complete destruction decreases by 10 for each Slot Level above 3rd. | |||
<br><br> | |||
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'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd. | '''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd. | ||
=== Motivational Speech === | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
|- | |- | ||
| Level: 3 || Casting Time: 1 Minute || Enchantment | | Level: 3 || Casting Time: 1 Minute || Enchantment || Bard, Cleric | ||
|- | |- | ||
| Range: 60ft || Duration: 1 Hour || Components: V | | Range: 60ft || Duration: 1 Hour || Components: V || Arcane | ||
|} | |} | ||
You address allies, adventurers, or innocent bystanders to exhort and inspire them to greatness, whether they have anything to get excited about or not. Choose any number of creatures within Range that can hear you. Each target gains 5 Temporary Hit Points for the Duration of the Spell. While a creature has these Temporary Hit Points, it has Advantage on Wisdom Saving Throws. Also while a creature has these Temporary Hit Points, if a target is hit by an Attack, it has Advantage on the next Attack it makes.<br> | |||
You address allies, adventurers, or innocent bystanders to exhort and inspire them to greatness, whether they have anything to get excited about or not. Choose | '''At Higher Levels.''' When you cast this Spell using a Spell Slot of 4th Level or higher, the Temporary Hit Points granted increase by 5 for each Slot Level above 3rd. | ||
'''At Higher Levels.''' When you cast this | <br><br> | ||
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If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested. | If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested. | ||
=== Protection from Energy === | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
|- | |- | ||
| Level: 3 || Casting Time: 1 Action || Abjuration | | Level: 3 || Casting Time: 1 Action || Abjuration || Cleric, Druid, Shaman, Sorcerer | ||
|- | |- | ||
| Range: Touch || Duration: 1 Hour (Concentration) || Components: VS | | Range: Touch || Duration: 1 Hour (Concentration) || Components: VS || Arcane | ||
|} | |} | ||
For the | You touch a willing creature. For the Duration, the target gains Resistance to one of the following Damage Types of your choice: Acid, Cold, Fire, Lightning, Poison, or Thunder.<br> | ||
'''At Higher Levels.''' When you cast this Spell at 4th Level or higher, you can either target one additional creature or give the targets Resistance to an additional Damage Type from the list. When you cast this Spell at 9th Level or higher, You give targets Immunity to the Damage Types you choose. | |||
<br><br> | |||
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This spell can't affect creatures that aren't on the ground, and only functions while you are on the ground or in the ground and you aren't incapacitated | This spell can't affect creatures that aren't on the ground, and only functions while you are on the ground or in the ground and you aren't incapacitated | ||
=== Remove Curse === | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
|- | |- | ||
| Level: 3 || Casting Time: 1 Action || Abjuration | | Level: 3 || Casting Time: 1 Action || Abjuration || Cleric, Maledictor, Paladin, Shaman, Warlock, Wizard | ||
|- | |- | ||
| Range: Touch || Duration: Instant || Components: VS | | Range: Touch || Duration: Instant || Components: VS || Arcane, Divine | ||
|} | |} | ||
At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded. | At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded.<br> | ||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 4th Level or higher, there is no inherent effect, however, casting the Spell at at a higher Level could remove more powerful curses. Discuss with your DM about casting the Spell at a higher Level when casting the Spell. | |||
<br><br> | |||
=== Revivify === | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
|- | |- | ||
| Level: 3 || Casting Time: 1 Action || Necromancy | | Level: 3 || Casting Time: 1 Action || Necromancy || Cleric, Paladin, Shaman | ||
|- | |- | ||
| Range: Touch || Duration: Instant || Components: VSM (diamonds worth 300GP, which the | | Range: Touch || Duration: Instant || Components: VSM (diamonds worth a combined 300GP at least, which the Spell consumes) || Divine | ||
|} | |} | ||
You touch a creature that has died within the last | You touch a creature that has died within the last Minute. If that creature's soul is willing, it returns to life with 1 Hit Point. This Spell can't return to life a creature that has died of old age, nor can it restore any missing body parts. | ||
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{| class="wikitable" | {| class="wikitable" | ||
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When a creature other than you enters the area for the first time on a turn or starts its turn there, it is buffeted by sand and dust, and it must succeed on a Constitution saving throw or be Blinded until the start of its next turn.<br> | When a creature other than you enters the area for the first time on a turn or starts its turn there, it is buffeted by sand and dust, and it must succeed on a Constitution saving throw or be Blinded until the start of its next turn.<br> | ||
=== Sending === | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
| Level: 3 || Casting Time: 1 Action || Evocation || Bard, Cleric, Maledictor, Wizard | |||
|- | |||
| Range: Unlimited || Duration: 1 Round || Components: VSM (a short piece of fine copper wire) || Arcane, Divine | |||
|} | |||
You send a short message of 25 words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The Spell enables creatures with Intelligence Scores of at least 1 to understand the meaning of your message.<br> | |||
You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5% chance that the message doesn't arrive.<br> | |||
Due to the nature of language, some languages can convey thoughts and meaning in more or less words. Generally use the following table for the purposes of sending messages in [[Languages]] other than Common. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Words in a Language for 25 words in common. | ||
|- | |- | ||
! Aeberez !! Archipelagan !! Common !! Draikyaan !! Druidic !! Dwarvish !! Elemental !! Kethie !! Giant !! Goblin !! Halfling !! High-Speech !! Ìqáalìe !! Kalashtari !! Primal !! Silvin !! Thieve's Cant | |||
|- | |- | ||
| | | Example || Example || 25 Words (1x) || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example || 100 Words (4x) || Example || Example || 6 Words (0.25x) | ||
|} | |} | ||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 4th Level or higher, you the message you send can be 25 words longer for each Slot Level above 3rd. | |||
<br><br> | |||
{| class="wikitable" | {| class="wikitable" |