Level 3: Difference between revisions

1,096 bytes added ,  16:05, 10 January 2023
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'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, the damage dealt increases by 1d1O for each slot level above 3rd
'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, the damage dealt increases by 1d1O for each slot level above 3rd


 
=== Counterspell ==
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{| class="wikitable"
|+ Counterspell (Maledictor, Sorcerer, Warlock, Wizard)
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| Level: 3 || Casting Time: 1 Reaction when you see a creature within 60ft of you casting a spell || Abjuration
| Level: 3 || Casting Time: 1 Reaction (when you see a creature within 60ft of you casting a Spell) || Abjuration || Maledictor, Sorcerer, Warlock, Wizard
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| Range: 60ft || Duration: Instant || Components: S
| Range: 60ft || Duration: Instant || Components: S || Arcane
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You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.<br>
You attempt to interrupt a creature in the process of casting a Spell. Make a Spellcasting Ability Check contested by a Spellcasting Ability Check made by the creature that cast the Spell. If you succeed, the Spell fails and has no effect.<br>
'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.
If this Spell is cast at a higher Level than the Spell or magical effect, you gain a bonus to your Check equal to the number of Slot Levels above the Spell or magical effect that this Spell is cast at.<br>
If this Spell is cast at a lower Level than the Spell or magical effect, you gain a penalty to your Check equal to the number of Slot Levels below the Spell or magical effect that this Spell is cast at.<br>
If you and the target tie on the Spellcasting Ability Checks, the Spell fails and you both roll on the Wild Magic Surge table described in the [[Sorcerer#Wild Magic|Wild Magic Sorcerer Subclass]], producing the effect rolled.
'''At higher Levels.''' When you cast this Spell using a Spell Slot of 4th Level or higher, there is no inherent effect, rather you are more likely to gain a bonus to your Check or reduce the penalty to it, making it more likely to end the Spell or magical effects.
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=== Create Food Water ===
=== Create Food Water ===
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A 60ft Radius Sphere of light spreads out from a point you choose within Range. The area of the Sphere is coated in Bright Light and sheds Dim Light out to a Range of 60ft.<br>
A 60ft Radius Sphere of light spreads out from a point you choose within Range. The area of the Sphere is coated in Bright Light and sheds Dim Light out to a Range of 60ft.<br>
If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.<br>
If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.<br>
If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
If any of this Spell's area overlaps with an area of Darkness created by a Spell of 3rd Level or lower, the Spell that created the Darkness is dispelled.
 
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{| class="wikitable"
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An object you touch emanates a 20ft radius of Bright Light that clings to objects carrying a weight of significance. Creatures of your choice within the area of this light gain Advantage on checks discover secrets and clues.
An object you touch emanates a 20ft radius of Bright Light that clings to objects carrying a weight of significance. Creatures of your choice within the area of this light gain Advantage on checks discover secrets and clues.


 
=== Dispel Magic ===
{| class="wikitable"
{| class="wikitable"
|+ Dispel Magic (Bard, Cleric, Druid, Maledictor, Paladin, Sorcerer, Warlock, Wizard)
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| Level: 3 || Casting Time: 1 Action || Abjuration
| Level: 3 || Casting Time: 1 Action || Abjuration || Bard, Cleric, Druid, Maledictor, Paladin, Sorcerer, Warlock, Wizard
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| Range: 120ft || Duration: Instant || Components: VS
| Range: 120ft || Duration: Instant || Components: VS || Arcane
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Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.<br>
Choose one creature, object, or magical effect within Range. For each Spell and magical effect on the target, you make a Spellcasting Ability Check contested by a Spellcasting Ability Check made by the creature that cast the Spell or created the magical effect. If you succeed, the Spell or magical effect ends.<br>
'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.
If this Spell is cast at a higher Level than the Spell or magical effect, you gain a bonus to your Check equal to the number of Slot Levels above the Spell or magical effect that this Spell is cast at.<br>
If this Spell is cast at a lower Level than the Spell or magical effect, you gain a penalty to your Check equal to the number of Slot Levels below the Spell or magical effect that this Spell is cast at.<br>
'''At higher Levels.''' When you cast this Spell using a Spell Slot of 4th Level or higher, there is no inherent effect, rather you are more likely to gain a bonus to your Check or reduce the penalty to it, making it more likely to end the Spell or magical effects.
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