Level 3: Difference between revisions

1,696 bytes added ,  20:54, 9 January 2023
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== Level 3 ==
== Level 3 ==
=== A-C ===
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{| class="wikitable"
|+ Acid Cloud (Druid, Shaman, Sorcerer, Wizard)
|+ Acid Cloud (Druid, Shaman, Sorcerer, Wizard)
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You cause a creature within range to believe its allies have been banished to a different realm. The target must succeed on a Wisdom Saving Throw, on a failure, it treats its allies as if they were invisible and silenced. The target cannot target, perceive, or otherwise interact with its allies for the duration of the spell. If one of its allies hits it with a melee attack, the target can repeat the Saving throw. On a successful Save, the spell ends.
You cause a creature within range to believe its allies have been banished to a different realm. The target must succeed on a Wisdom Saving Throw, on a failure, it treats its allies as if they were invisible and silenced. The target cannot target, perceive, or otherwise interact with its allies for the duration of the spell. If one of its allies hits it with a melee attack, the target can repeat the Saving throw. On a successful Save, the spell ends.


 
=== Animate Dead ===
{| class="wikitable"
{| class="wikitable"
|+ Anticipate Thought (Bard, Maledictor, Sorcerer, Warlock, Wizard)
|+  
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| Level: 3 || Casting Time: 1 Action || Divination
| Level: 3 || Casting Time: 1 Minute || Necromancy || Cleric, Wizard
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| Range: 30ft || Duration: 1 Minute (Concentration) || Components: VSM (Something that belongs to the target, worth at least 1CP)
| Range: 30ft || Duration: Instant || Components: VSM (a drop of blood, a piece of flesh, and a pinch of bone dust) || Divine
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|}
This spell taps into a target's mind so you get an impression of the actions it will take. The target must make a Wisdom Saving Throw, on a failure, you have advantage on all attacks against the target, and on all saves imposed by the target.
This Spell creates an Undead servant. Choose a pile of bones or a corpse of a Medium or Small Humanoid within Range. Your Spell imbues the target with a foul mimicry of life, raising it as an Undead creature. The target becomes a Skeleton if you chose bones or a Zombie if you chose a corpse.<br>
On each of your turns, you can use a Bonus Action to mentally command any number of creatures you have animated with this Spell that are within 60ft of you. If you command multiple creatures, you must give the same command to all of them. When you do this, you can either choose a specific Action or course of Action the creatures take and where they will move, or you can issue a general command, such as ''guard this area'', or ''swarm and attack those wolves''. If you issue no commands, the creatures only defend themselves against hostile creatures. Once given an order, the creatures follow it until the task is complete or you give them a new order.<br>
The creature you summon remains under your control for the next 24 Hours, after which it stops obeying any command you've given to it. To maintain control of the creature for another 24 hours, you must cast this Spell on that creature again before you lose control of the creature. When you do so, you reestablish control of the creature for the next 24 Hours. When you cast the Spell in this way, you can cast it on up to four creatures you have animated with this Spell instead of animating one new one.<br>
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 4th Level or higher, you can animate or reassert control over 2 additional Undead creatures for each Slot Level above 3rd. If you animate multiple creatures, each one must come from a different corpse or pile of bones.
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{| class="wikitable"
{| class="wikitable"
|+ Ashen Path (Cleric, Druid, Paladin, Shaman)
|+ Anticipate Thought (Bard, Maledictor, Sorcerer, Warlock, Wizard)
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|-
| Level: 3 || Casting Time: 1 Action (Ritual) || Transmutation
| Level: 3 || Casting Time: 1 Action || Divination
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| Range: 30ft || Duration: 24 Hours || Components: VSM (A sample of contaminant or spores)
| Range: 30ft || Duration: 1 Minute (Concentration) || Components: VSM (Something that belongs to the target, worth at least 1CP)
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|}
Choose up to ten willing creatures you can see within range, the chosen creatures gain the ability to breathe air that is contaminated with ash, spores, smoke, dust, or the like with ease. The creature suffers no ill effects from natural airborne irritants or contaminants and gains Advantage on Saving Throws against magical effects that involve any of these contaminants. In addition, the creatures can see through magical obscuring effects caused by dense ash, smoke, fog, or similar concealment up to a distance of 60ft, although this spell does nothing to enhance sight in dark or shadowy conditions.
This spell taps into a target's mind so you get an impression of the actions it will take. The target must make a Wisdom Saving Throw, on a failure, you have advantage on all attacks against the target, and on all saves imposed by the target.
 


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Healing energy radiates from you in a 30ft radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 Hit Points.
Healing energy radiates from you in a 30ft radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 Hit Points.


 
=== Barrow Haze ===
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{| class="wikitable"
|+ Barrow Haze (Cleric, Druid, Maledictor, Paladin, Shaman, Sorcerer, Warlock, Wizard)
|+
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| Level: 3 || Casting Time: 1 Action || Necromancy
| Level: 3 || Casting Time: 1 Action || Necromancy || Cleric, Druid, Maledictor, Paladin, Shaman, Sorcerer, Warlock, Wizard
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| Range: 60ft || Duration: 1 Minute (Concentration) || Components: V
| Range: 60ft || Duration: 1 Minute (Concentration) || Components: V || Arcane, Divine, Primal
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|}
You create a 20ft radius sphere of black, necromantic fog, centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of fast or greater speed (at least 25 miles per hour) disperses it. The haze has a necromantic link to you and the vapors do not interfere with your vision. You are considered to be within 5ft of all points within the haze for the purposes of casting spells with a range of Touch, or performing Melee Weapon Attacks<br>
You create a 20ft Radius Sphere of black, necromantic fog, centered on a point you choose within Range. The Sphere spreads around corners, and its area is Heavily Obscured. It lasts for the Duration or until a wind of fast or greater speed (at least 25 Miles per Hour) disperses it. The haze has a necromantic link to you and the vapors do not interfere with your vision. Additionally, you are considered to be within 5ft of all points within the area for the purposes of casting Spells with a Range of Touch, or performing Melee Attacks<br>
'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, the radius of the fog increases by 20 feet for each slot level above 3rd.
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 4th level or higher, the Radius of the Sphere created increases by 10ft for each Slot Level above 3rd.
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*You are immune to the Frightened and Charmed conditions
*You are immune to the Frightened and Charmed conditions


 
=== Battlemind Link ===
{| class="wikitable"
{| class="wikitable"
|+ Battlemind Link (Cleric, Paladin)
|+
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| Level: 3 || Casting Time: 1 Action || Divination
| Level: 3 || Casting Time: 1 Action || Divination || Cleric, Paladin
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| Range: 30ft || Duration: Instant, 1 Minute (Concentration) || Components: S
| Range: 30ft || Duration: 10 Minutes || Components: S || Cleric, Paladin
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You point to at willing creature within range, fusing your minds, allowing the two fo you to fight in tandem, perfectly coordinated. You and the target take the higher of your two's Initiative rolls.<br>
You point to at willing creature within Range, fusing your minds, allowing the two fo you to fight in tandem, perfectly coordinated, giving you the following benefits:
*If you and the target both make melee attacks against the same creature, you both roll an attack roll simultaneously, using the higher result for both of your attack rolls.
*For the Duration of the Spell, you and the target both act simultaneously on the highest Initiative Score between you and the target.
*If you and the target both make ranged attacks against the same creature, you both roll an attack roll simultaneously, using the higher result for both of your attack rolls.
*If you and the target both make an Attack against the same target, you both Roll for the Attack simultaneously, using the higher result for both Attacks.
*If you both cast spells, targeting the same area, creature, or creatures, targets of the spells subtract a d6 from saving throws against the spells.
*If you and the target both cast Spells that target the same area, creature, or creatures, targets of the Spell subtract a d6 from Saving Throws made against the Spells.
This spell ends if you and the target cannot see each other, or if one of you falls unconscious or dies.
This Spell ends if you and the target cannot see each other, or if one of you falls [[Conditions#Unconscious|Unconscious]] or dies.<br>
 
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 5th Level or higher, you can target one additional creature for every two Slot Levels above 3rd. All targets of the Spell are all linked, all acting on the same turn simultaneously, taking higher rolls for Attacks, etc.
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=== Beacon of Hope ===
{| class="wikitable"
{| class="wikitable"
|+ Beacon of Hope (Cleric)
|+
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| Level: 3 || Casting Time: 1 Action || Abjuration
| Level: 3 || Casting Time: 1 Action || Abjuration || Cleric
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| Range: 30ft || Duration: 1 Minute (Concentration) || Components: VS
| Range: 30ft || Duration: 1 Minute (Concentration) || Components: VS || Divine
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|}
This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom Saving Throws and Death Saving Throws, and regains the maximum number of hit points possible from any healing.
This Spell bestows hope and vitality. Choose any number of creatures within Range. For the Duration, each target has Advantage on Wisdom and Death Saving Throws, and regains the maximum number of Hit Points possible from any healing.<br>
 
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 4th Level or higher, the Range of the Spell increases by 10ft for each Slot Level above 3rd.
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=== Bestow Curse ===
{| class="wikitable"
{| class="wikitable"
|+ Bestow Curse (Bard, Cleric, Maledictor, Shaman, Wizard)
|+ Bestow Curse (Bard, Cleric, Maledictor, Shaman, Wizard)