Level 2: Difference between revisions

116 bytes added ,  16:29, 9 January 2023
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=== Wither and Bloom ===
=== Wither and Bloom ===
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{| class="wikitable"
|+ Wither and Bloom (Druid, Shaman, Sorcerer, Wizard)
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| Level: 2 || Casting Time: 1 Action || Necromancy
| Level: 2 || Casting Time: 1 Action || Necromancy || Druid, Shaman, Sorcerer, Wizard
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| Range: 60ft || Duration: Instant || Components: VSM (a withered vine twisted into a loop)
| Range: 60ft || Duration: Instant || Components: VSM (a withered vine twisted into a loop) || Primal
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You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.<br>
You invoke both death and life upon a 10ft Radius Sphere centered on a point of your choice within Range. Each creature of your choice in that area makes a Constitution Saving Throw. On a failed Save, a creature takes 2d6 Necrotic Damage, or half as much Damage on a successful Save. All non-magical vegetation in the area withers.<br>
In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
In addition, one creature of your choice in that area can expend one of its Hit Dice to regain a number of Hit Points equal to the Roll of the Hit Die + its Constitution Modifier + your Spellcasting Ability Modifier.<br>
:'''At Higher Levels.''' When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 3rd Level or higher, the Damage increases by 1d6 and the number of Hit Dice that can be expended increases by 1 for each Slot Level above the 2nd. The target's Constitution Modifier and your Spellcasting Ability Modifier is added to each Hit Die separately.
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