Level 2: Difference between revisions

839 bytes added ,  15:03, 9 January 2023
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=== Knell of the Depths ===
=== Knell of the Depths ===
{| class="wikitable"
{| class="wikitable"
|+ Knell of the Depths (Druid, Shaman, Sorcerer, Warlock, Wizard)
|+
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| Level: 2 || Casting Time: 1 Action || Transmutation
| Level: 2 || Casting Time: 1 Action || Transmutation || Druid, Shaman, Sorcerer, Warlock, Wizard
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|-
| Range: 60ft || Duration: 10 Minutes || Components: VS
| Range: 60ft || Duration: 10 Minutes || Components: VS || Primal
|}
|}
You invest a target with cursed elemental energy causing nearby bodies of water to roil when the target draws near and tendrils of water to drag it deeper under the waves. The target must make a Charisma Saving Throw. On a failure, it is Slowed and automatically sinks 15ft at the beginning of each of its turns when in any body of liquid.
You invest a creature of your choice within Range with cursed elemental energy causing nearby bodies of water to roil when the target draws near and tendrils of water to drag it deeper under the waves. The target makes a Charisma Saving Throw. On a failed Save, the target is [[Conditions#Slowed|Slowed]], it also sinks 15ft at the beginning of each of its turns while in any body of liquid.<br>
'''At Higher Levels.''' When you cast this Spell using a Spell of 3rd Level or higher, you can target an additional creature within Range for each Slot Level above 2nd.
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When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.
When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.


 
=== Lesser Restoration ===
{| class="wikitable"
{| class="wikitable"
|+ Lesser Restoration (Artificer, Bard, Cleric, Druid, Paladin)
|+
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| Level: 2 || Casting Time: 1 Action || Abjuration
| Level: 2 || Casting Time: 1 Action || Abjuration || Artificer, Bard, Cleric, Druid, Paladin
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| Range: Touch || Duration: Instant || Components: VS
| Range: Touch || Duration: Instant || Components: VS || Divine
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|}
You touch a creature and can end either one disease or one condition afflicting it. The condition can be Blinded, Deafened, Paralyzed, or Poisoned.
You touch a creature and end either one disease or one Condition afflicting it. The Condition can be [[Conditions#Blinded|Blinded]], [[Conditions#Deafened|Deafened]], [[Conditions#Paralyzed|Paralyzed]], or [[Conditions#Poisoned|Poisoned]].
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=== Locate Animals or Plants ===
{| class="wikitable"
{| class="wikitable"
|+ Locate Animals or Plants (Bard, Druid, Shaman)
|+
|-
|-
| Level: 2 || Casting Time: 1 Action (Ritual) || Divination
| Level: 2 || Casting Time: 1 Action (Ritual) || Divination || Bard, Druid, Shaman
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| Range: Self || Duration: Instant || Components: VSM (a bit of fur from a bloodhound)
| Range: Self || Duration: Instant || Components: VSM (a bit of fur from a bloodhound) || Primal
|}
|}
Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
Describe or name a specific kind of Beast or Plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or Plant of that kind within 5 miles, if any are present.<br>
 
'''At Higher Levels.''' When you cast this Spell at 3rd Level or higher, the distance you detect if the target is present increases by 5 miles, an you learn of the direction and distance of the next closest creature or Plant of that kind in the same area for each Slot Level above 2nd.
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=== Locate Object ===
{| class="wikitable"
{| class="wikitable"
|+ Locate Object (Bard, Cleric, Druid, Maledictor, Paladin, Wizard)
|+
|-
|-
| Level: 2 || Casting Time: 1 Action || Divination
| Level: 2 || Casting Time: 1 Action || Divination || Bard, Cleric, Druid, Maledictor, Paladin, Wizard
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|-
| Range: Self || Duration: 10 Minutes (Concentration) || Components: VSM (a forked twig)
| Range: Self || Duration: 10 Minutes (Concentration) || Components: VSM (a forked twig) || Arcane
|}
|}
Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.<br>
Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1 Mile of you. If the object is in motion, you know the direction of its movement.<br>
The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.<br>
The Spell can locate a specific object known to you, as long as you have seen the object while within 30ft of it. Alternatively, the Spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, Tool, or Weapon.<br>
This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.
This Spell can't locate an object if any amount of lead blocks a direct path between you and the object.<br>
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 3rd Level or higher, the distance you you detect the object increases by 1 Mile for each Slot Level above 2nd.
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=== Magic Mischief ===
=== Magic Mischief ===