Level 2: Difference between revisions

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When you cast this spell, you reshape the memories of listeners in your immediate area, so that each creature of your choice within 5 feet of you forgets everything you said within the last 6 seconds. Those creatures then remember that you actually said the words you speak as the verbal component of the spell.
When you cast this spell, you reshape the memories of listeners in your immediate area, so that each creature of your choice within 5 feet of you forgets everything you said within the last 6 seconds. Those creatures then remember that you actually said the words you speak as the verbal component of the spell.


 
=== Gust of Wind
{| class="wikitable"
{| class="wikitable"
|+ Gust of Wind (Artificer, Druid, Shaman, Sorcerer, Wizard)
|+
|-
|-
| Level: 2 || Casting Time: 1 Action || Evocation
| Level: 2 || Casting Time: 1 Action || Evocation || Artificer, Druid, Shaman, Sorcerer, Wizard
|-
|-
| Range: Self || Duration: 1 Minute (Concentration) || Components: VSM (a legume seed)
| Range: 60x10ft Emanated Line || Duration: 1 Minute (Concentration) || Components: VSM (a legume seed) || Arcane, Primal
|}
|}
A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.<br>
Strong wind blasts from you for the Spell's Duration. Each creature that starts its turn in the area makes a Strength Saving Throw. On a failed Save, a creature is pushed 15ft away from you.<br>
Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.<br>
Any creature in the area is [[Conditions#Slowed|Slowed]] while moving closer to you.<br>
The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.<br>
The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50% chance to extinguish them.<br>
As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
As a Bonus Action on each of your turns before the Spell ends, you can change the direction in which the line emanates from you.
 
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=== Healing Spirit ===
{| class="wikitable"
{| class="wikitable"
|+ Healing Spirit (Druid, Shaman)
|+ Healing Spirit (Druid, Shaman)