Level 2: Difference between revisions

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=== Earthbind ===
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|+ Earthbind (Druid, Shaman, Sorcerer, Warlock, Wizard)
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| Level: 2 || Casting Time: 1 Action || Transmutation
| Level: 2 || Casting Time: 1 Action || Transmutation || Druid, Shaman, Sorcerer, Warlock, Wizard
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| Range: 300ft || Duration: 1 Minute (Concentration) || Components: V
| Range: 300ft || Duration: 1 Minute (Concentration) || Components: V || Arcane, Primal
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Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.
Choose one creature you can see within Range. Yellow strips of magical energy loop around the creature, forcing it to make a Strength Saving Throw. On a failed Save, the target's Flying Speed (if any) is reduced to 0 for the Spell's Duration. An airborne creature affected by this Spell descends safely at a rate of 60ft per Round until it reaches the ground or the Spell ends.
 
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You can't have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.
You can't have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.


 
=== Flame Blade ===
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|+ Find Traps (Cleric, Druid)
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| Level: 2 || Casting Time: 1 Action || Divination
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| Range: 120ft || Duration: Instant || Components: VS
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You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the Alarm spell, a Glyph of Warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.<br>
This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
 
 
{| class="wikitable"
{| class="wikitable"
|+ Flame Blade (Druid, Shaman)
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| Level: 2 || Casting Time: 1 Bonus Action || Evocation
| Level: 2 || Casting Time: 1 Bonus Action || Evocation || Artificer, Druid, Shaman
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| Range: Self || Duration: 10 Minutes (Concentration) || Components: VSM (a leaf of sumac)
| Range: Self || Duration: 10 Minutes (Concentration) || Components: VSM (a leaf of sumac) || Primal
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You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.<br>
You evoke a fiery blade in one of your free hands. The blade is similar in size and shape of a Shortsword and lasts until the Spell ends. It counts as a Simple Melee Weapon with which you are Proficient and deals 2d10 Fire Damage on a hit and has the Finesse and Light. If the target is wearing metal or a flammable material, the Spell deals an additional 1d10 Fire Damage. If you drop the Weapon, it dissipates at the end of the turn. Afterwards, you can use a Bonus Action to cause the sword to reappear in your hand.<br>
You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.<br>
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 3rd or 4th Level, the Weapon deals 3d10 Fire Damage on a hit. When you cast it using a 5th or 6th Level Spell Slot, the Weapon deals 4d10 Fire Damage on a hit. If you cast it at 7th or 8th Level, the Weapon deals 5d10 Fire Damage on a hit. If you cast the Spell at 9th Level, the Weapon deals 6d12 Damage on a hit and the additional Fire Damage dealt if the target is wearing metal or a flammable material equals 1d12.
The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
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:'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.