All Spells: Difference between revisions

9,544 bytes added ,  00:24, 9 January 2023
(Created page with "= All Spells = == Cantrips == === Acid Splash === {| class="wikitable" |+ Acid Splash |- | Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Shaman, Sorcerer, Warlock |- | Range: 60ft || Duration: Instant || Components: VS || Arcane |} You hurl a bubble of acid. Choose one or two creatures you can see within Range that are within 5ft of each other. A target must succeed on a Dexterity Saving Throw. On a failed Save, a target takes 1d6 Acid Damage.<br>...")
 
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=== Acid Splash ===
=== Acid Splash ===
{| class="wikitable"
{| class="wikitable"
|+ Acid Splash
|+  
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Shaman, Sorcerer, Warlock
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Shaman, Sorcerer, Warlock
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|}
|}
You hurl a bubble of acid. Choose one or two creatures you can see within Range that are within 5ft of each other. A target must succeed on a Dexterity Saving Throw. On a failed Save, a target takes 1d6 Acid Damage.<br>
You hurl a bubble of acid. Choose one or two creatures you can see within Range that are within 5ft of each other. A target must succeed on a Dexterity Saving Throw. On a failed Save, a target takes 1d6 Acid Damage.<br>
This Spell’s Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6).
This Spell's Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6).
<br><br>
<br><br>


=== Amanuensis ===
=== Amanuensis ===
{| class="wikitable"
{| class="wikitable"
|+ Amanuensis
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Sorcerer, Warlock, Wizard
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You touch a work with writing, such as a book, scroll, or parchment, and you touch a medium that could contain writing, such as a book, scroll or parchment. The work is copied into the medium at a rate of 250 words per minute, creating a perfect duplicate of the original. This Spell only copies non-magical text, if the work contains non-magical writing in addition to illustrations and/or magical writing, only the non-magical writing is copied to the medium. If the medium runs out of space, then the Spell ends. The Spell does not translate the copied writing, it remains in the language it was copied from.<br>
You touch a work with writing, such as a book, scroll, or parchment, and you touch a medium that could contain writing, such as a book, scroll or parchment. The work is copied into the medium at a rate of 250 words per minute, creating a perfect duplicate of the original. This Spell only copies non-magical text, if the work contains non-magical writing in addition to illustrations and/or magical writing, only the non-magical writing is copied to the medium. If the medium runs out of space, then the Spell ends. The Spell does not translate the copied writing, it remains in the language it was copied from.<br>
This rate this Spell copies words increases by 250 when you reach 5th Level (500 words per minute), 11th Level (750 words per minute), and 17th Level (1,000 words per minute).
This rate this Spell copies words increases by 250 when you reach 5th Level (500 words per minute), 11th Level (750 words per minute), and 17th Level (1,000 words per minute).
<br><br>
=== Arachnophobia ===
{| class="wikitable"
|+
|-
| Level: Cantrip || Casting Time: 1 Action || Illusion || Bard, Druid, Psion, Shaman, Warlock
|-
| Range: 30ft || Duration: Instant || Components: VM (a live spider) || Arcane, Primal
|}
You plant a terrifying phantasm of arachnids in the mind of a creature you can see within Range, forcing it to make a Charisma Saving Throw. On a failed Save, the target becomes convinced that it is covered in skittering, biting spiders until the beginning of its next turn. It takes 1d4 Psychic Damage and can't take Reactions until the beginning of its next turn due to the distracting sensations.
The Spell's Damage increases by 1d4 when you reach 5th Level (2d4), 11th Level (3d4), and 17th Level (4d4).
<br><br>
<br><br>


=== Booming Blade ===
=== Booming Blade ===
{| class="wikitable"
{| class="wikitable"
|+ Booming Blade
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Shaman, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Seeker, Shaman, Warlock, Wizard
|-
|-
| Range: Self || Duration: 1 Round || Components: VM (a Melee Weapon) || Arcane
| Range: Self || Duration: 1 Round || Components: VM (a Melee Weapon) || Arcane
|}
|}
You brandish the Weapon used in the Spell’s casting and make a Melee Weapon Attack with it. On a hit, the target suffers the Attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn.<br>
You brandish the Weapon used in the Spell's casting and make a Melee Weapon Attack with it. On a hit, the target suffers the Attack's normal effects and then becomes sheathed in booming energy until the start of your next turn.<br>
If the target willingly moves 5ft or more before then, the target takes 1d8 Thunder Damage, and the Spell ends.<br>
If the target willingly moves 5ft or more before then, the target takes 1d8 Thunder Damage, and the Spell ends.<br>
This Spell’s damage increases when you reach certain Levels. At 5th Level, the Melee Attack deals an additional 1d8 Thunder Damage to the target on a hit, and the Damage the target takes for moving increases to 2d8. Both Damage Rolls increase by 1d8 at 11th Level (2d8 and 3d8) and again at 17th Level (3d8 and 4d8).
The Spell's damage increases when you reach certain Levels. At 5th Level, the Melee Attack deals an additional 1d8 Thunder Damage to the target on a hit, and the Damage the target takes for moving increases to 2d8. Both Damage Rolls increase by 1d8 at 11th Level (2d8 and 3d8) and again at 17th Level (3d8 and 4d8).
<br><br>
<br><br>


=== Burning Radiance ===
=== Burning Radiance ===
{| class="wikitable"
{| class="wikitable"
|+ Burning Radiance
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Cleric
| Level: Cantrip || Casting Time: 1 Action || Evocation || Cleric, Seeker
|-
|-
| Range: 60ft || Duration: Instant || Components: VS || Divine
| Range: 60ft || Duration: Instant || Components: VS || Divine
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Flame-like radiance descends on a creature that you can see within Range, that target makes a Dexterity Saving Throw. on a failed Save, the target takes 1d8 Radiant Damage. This Spell ignores 1/2, 3/4, and Full Cover.<br>
Flame-like radiance descends on a creature that you can see within Range, that target makes a Dexterity Saving Throw. on a failed Save, the target takes 1d8 Radiant Damage. This Spell ignores 1/2, 3/4, and Full Cover.<br>
The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8).
The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8).
<br><br>
=== Chaos Arc ===
{| class="wikitable"
|+
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Psion, Sorcerer, Warlock, Wizard
|-
| Range: 90ft || Duration: Instant || Components: VS || Arcane
|}
You unleash a wild bolt of static at a target within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d6 Lightning Damage, and you can cause a secondary bolt of energy to arc to another creature of your choice within 10ft of the target. That creatures takes 1d4 Lightning Damage.<br>
The Spell's initial Damage increases by 1d6 and the Damage dealt to the second creatures increases by 1d4 when you reach 5th Level (2d6 and 2d4), 11th Level (3d6 and 3d4), and 17th Level (4d6 and 4d4).
<br><br>
<br><br>


=== Chill Touch ===
=== Chill Touch ===
{| class="wikitable"
{| class="wikitable"
|+ Chill Touch
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Necromancy || Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Necromancy || Seeker, Sorcerer, Warlock, Wizard
|-
|-
| Range: 120ft || Duration: 1 Round || Components: VS || Arcane
| Range: 120ft || Duration: 1 Round || Components: VS || Arcane
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=== Control Flames ===
=== Control Flames ===
{| class="wikitable"
{| class="wikitable"
|+ Control Flames
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Shaman, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Psion, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard
|-
|-
| Range: 60ft || Duration: Instant || Components: S || Primal
| Range: 60ft || Duration: Instant || Components: S || Primal
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*You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour.
*You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour.
If you cast this Spell multiple times, you can have up to 3 of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br>
If you cast this Spell multiple times, you can have up to 3 of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br>
You can have one more of the Spell's non-instant effects active at a time when your reach 5th Level (4 effects), 11th Level (5 effects), and 17th Level (6 effects.
You can have one more of the Spell's non-instant effects active at a time when your reach 5th Level (4 effects), 11th Level (5 effects), and 17th Level (6 effects).
<br><br>
<br><br>


=== Create Bonfire ===
=== Create Bonfire ===
{| class="wikitable"
{| class="wikitable"
|+ Create Bonfire
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Druid, Shaman, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Druid, Shaman, Sorcerer, Warlock, Wizard
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| Range: 60ft || Duration: 1 Minute (Concentration) || Components: VS || Arcane, Primal
| Range: 60ft || Duration: 1 Minute (Concentration) || Components: VS || Arcane, Primal
|}
|}
You create a bonfire on the ground at a point that you can see within Range. Until the Spell ends, the magic bonfire fills a 5ft Cube. Any creature in the bonfire’s space when you cast the Spell, that moves into the bonfire's space for the first time on a turn, or ends its turn there must succeed on a Dexterity Saving Throw. On a failed Save, the creature takes 1d8 Fire Damage.<br>
You create a bonfire on the ground at a point that you can see within Range. Until the Spell ends, the magic bonfire fills a 5ft Cube. Any creature in the bonfire's space when you cast the Spell, that moves into the bonfire's space for the first time on a turn, or ends its turn there must succeed on a Dexterity Saving Throw. On a failed Save, the creature takes 1d8 Fire Damage.<br>
The Bonfire ignites flammable objects in its area that aren't being worn or carried.<br>
The Bonfire ignites flammable objects in its area that aren't being worn or carried.<br>
The Spell’s Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8).
The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8).
<br><br>
 
=== Dazzle ===
{| class="wikitable"
|+
|-
| Level: Cantrip || Casting Time: 1 Action || Illusion || Artificer, Bard, Druid, Psion, Seeker, Shaman, Sorcerer, Soul-Binder, Warlock, Wizard
|-
| Range: 30ft || Duration: 1 Round || Components: VS || Arcane, Primal
|}
You create a burst of colored smoke, sparkling lights, or other fanciful imagery in a 15ft Cube centered on a point of your choice within Range. The area of the Cube is Heavily Obscured and dissipates when the Spell ends.<br>
The size of the Cube increases by 5ft when you reach 5th Level (20ft), 11th Level (25ft), and 17th Level (30ft).
<br><br>
<br><br>


=== Dancing Lights ===
=== Dancing Lights ===
{| class="wikitable"
{| class="wikitable"
|+ Dancing Lights
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Illusion || Artificer, Bard, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action || Illusion || Artificer, Bard, Sorcerer, Soul-Binder, Wizard
|-
|-
| Range: 120ft Still Emanation || Duration: 1 Minute (Concentration) || Components: VSM (a bit of phosphorus or wychwood, or a glowworm) || Arcane
| Range: 120ft Still Emanation || Duration: 1 Minute (Concentration) || Components: VSM (a bit of phosphorus or wychwood, or a glowworm) || Arcane
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=== Die, Insect! ===
=== Die, Insect! ===
{| class="wikitable"
{| class="wikitable"
|+ Die, Insect!
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Druid, Shaman, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Evocation || Druid, Shaman, Sorcerer, Warlock, Wizard
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=== Druidcraft ===
=== Druidcraft ===
{| class="wikitable"
{| class="wikitable"
|+ Druidcraft
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Shaman
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Shaman
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=== Echoing Strike ===
=== Echoing Strike ===
{| class="wikitable"
{| class="wikitable"
|+ Echoing Strike
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action or Reaction (when you hear another creature within 60ft of you cast this Spell) || Evocation || Artificer, Bard, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action or Reaction (when you hear another creature within 60ft of you cast this Spell) || Evocation || Artificer, Bard, Psion, Sorcerer, Soul-Binder, Wizard
|-
|-
| Range: 60ft || Duration: Instant || Components: VS || Arcane
| Range: 60ft || Duration: Instant || Components: VS || Arcane
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=== Eldritch Blast ===
=== Eldritch Blast ===
{| class="wikitable"
{| class="wikitable"
|+ Eldritch Blast
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Warlock
| Level: Cantrip || Casting Time: 1 Action || Evocation || Warlock
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|}
|}
A beam of crackling energy streaks toward a creature within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d10 Force Damage.<br>
A beam of crackling energy streaks toward a creature within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d10 Force Damage.<br>
The Spell creatures one more beam when you reach 5th Level (two beams), 11th Level (three beams), and 17th Level (four beams). You choose a target (multiple beams can target the same creature) for each beam and make a separate Attack for each beam.
The Spell creates one more beam when you reach 5th Level (two beams), 11th Level (three beams), and 17th Level (four beams). You choose a target (multiple beams can target the same creature) for each beam and make a separate Attack for each beam.
<br><br>
<br><br>


=== Encode Thoughts ===
=== Encode Thoughts ===
{| class="wikitable"
{| class="wikitable"
|+ Encode Thoughts
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Shaman, Wizard
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Psion, Shaman, Soul-Binder, Wizard
|-
|-
| Range: Self || Duration: 8 hours || Components: VS || Arcane
| Range: Self || Duration: 8 hours || Components: VS || Arcane
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=== Firebolt ===
=== Firebolt ===
{| class="wikitable"
{| class="wikitable"
|+ Firebolt
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Shaman, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Shaman, Sorcerer, Wizard
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You hurl a mote of fire at a creature or object within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d10 Fire Damage. A flammable object hit by this spell ignites if it isn't being worn or carried.<br>
You hurl a mote of fire at a creature or object within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d10 Fire Damage. A flammable object hit by this spell ignites if it isn't being worn or carried.<br>
The Spell's Damage increases by 1d10 when you reach 5th Level (2d10), 11th Level (3d10), and 17th Level (4d10).
The Spell's Damage increases by 1d10 when you reach 5th Level (2d10), 11th Level (3d10), and 17th Level (4d10).
<br><br>
=== Flasbhurn ===
{| class="wikitable"
|+
|-
| Level: Cantrip || Casting Time: 1 Action || Illusion || Artificer, Bard, Psion, Sorcerer, Wizard
|-
| Range: 60ft || Duration: 1 Minute (Concentration) || Components: VSM (a bit of magnesium phosphate) || Arcane
|}
You cause a dazzling pattern of light to appear briefly in a 5ft Cube centered on a point you choose within Range. The pattern emits Bright Light out to a Range of 15ft before immediately dissipating. A creature in the Cube and can see the pattern makes a Wisdom Saving throw. On a failed Save, the pattern is burned into its vision, causing to to subtract a d4 from the next Attack Roll or Ability Check relying on sight it makes before the Spell ends.<br>
After this Attack or Check is made, the Spell ends on that creature and its vision returns to normal.<br>
The size of the Cube created increases when you reach 5ft Level (10ft), 11th Level (15ft) and 17th Level (20ft)
<br><br>
<br><br>


=== Friends ===
=== Friends ===
{| class="wikitable"
{| class="wikitable"
|+ Friends
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Bard, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Bard, Psion, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard
|-
|-
| Range: Self || Duration: 1 Minute (Concentration) || Components: SM (a small amount of makeup applied to the face as this Spell is cast) || Arcane
| Range: Self || Duration: 1 Minute (Concentration) || Components: SM (a small amount of makeup applied to the face as this Spell is cast) || Arcane
|}
|}
For the Duration, you have Advantage on all Charisma Checks directed at one creature of your choice that isn’t hostile toward you. When the Spell ends, the creature realizes that you used magic to influence its mood, potentially becoming hostile towards you. A creature prone to violence might attack you. Another creature might seek retribution in other ways, depending on the nature of your interaction with it.<br>
For the Duration, you have Advantage on all Charisma Checks directed at one creature of your choice that isn't hostile toward you. When the Spell ends, the creature realizes that you used magic to influence its mood, potentially becoming hostile towards you. A creature prone to violence might attack you. Another creature might seek retribution in other ways, depending on the nature of your interaction with it.<br>
You can target an additional creature with the Spell when you reach 5th Level (up to 2 creatures), 11th Level (up to 3 creatures), and 17th Level (up to 4 creatures)
You can target an additional creature with the Spell when you reach 5th Level (up to 2 creatures), 11th Level (up to 3 creatures), and 17th Level (up to 4 creatures)
<br><br>
<br><br>
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=== Frostbite ===
=== Frostbite ===
{| class="wikitable"
{| class="wikitable"
|+ Frostbite
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Druid, Shaman, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Druid, Shaman, Sorcerer, Warlock, Wizard
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=== Green Flame Blade ===
=== Green Flame Blade ===
{| class="wikitable"
{| class="wikitable"
|+ Green Flame Blade
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Shaman, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Seeker, Shaman, Sorcerer, Warlock, Wizard
|-
|-
| Range: Self || Duration: Instant || Components: SM (a Melee Weapon) || Arcane
| Range: Self || Duration: Instant || Components: SM (a Melee Weapon) || Arcane
|}
|}
You brandish the Weapon used in the Spell’s casting and make a Melee Weapon Attack with it. On a hit, the target suffers the Attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5ft of it. The second creature takes Fire Damage equal to your Spellcasting Ability Modifier.<br>
You brandish the Weapon used in the Spell's casting and make a Melee Weapon Attack with it. On a hit, the target suffers the Attack's normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5ft of it. The second creature takes Fire Damage equal to your Spellcasting Ability Modifier.<br>
The Spell’s Damage increases when you reach certain Levels. At 5th Level, the Melee Attack deals an additional 1d8 Fire Damage to the target on a hit, and the Fire Damage to the second creature increases to 1d8 + your Spellcasting Ability Modifier. Both Damage Rolls increase by 1d8 at 11th Level (2d8 and 2d8) and 17th Level (3d8 and 3d8).
The Spell's Damage increases when you reach certain Levels. At 5th Level, the Melee Attack deals an additional 1d8 Fire Damage to the target on a hit, and the Fire Damage to the second creature increases to 1d8 + your Spellcasting Ability Modifier. Both Damage Rolls increase by 1d8 at 11th Level (2d8 and 2d8) and 17th Level (3d8 and 3d8).
<br><br>
<br><br>


=== Guidance ===
=== Guidance ===
{| class="wikitable"
{| class="wikitable"
|+ Guidance
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Reaction (when a creature that you can see with Range fails an Ability Check) || Divination || Artificer, Cleric, Druid, Shaman
| Level: Cantrip || Casting Time: 1 Reaction (when a creature that you can see with Range fails an Ability Check) || Divination || Artificer, Cleric, Druid, Psion, Seeker, Shaman
|-
|-
| Range: 30ft || Duration: Instant || Components: VS || Divine and Primal
| Range: 30ft || Duration: Instant || Components: VS || Divine, Primal
|}
|}
You shout words of divine or primal wisdom to the creature that failed the Ability Check that triggered the casting of this Spell. You roll a d4 and add the result to the Ability Check.<br>
You shout words of divine or primal wisdom to the creature that failed the Ability Check that triggered the casting of this Spell. You roll a d4 and add the result to the Ability Check.<br>
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=== Gust ===
=== Gust ===
{| class="wikitable"
{| class="wikitable"
|+ Gust
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Shaman, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard
|-
|-
| Range: 30ft || Duration: Instant || Components: VS || Primal
| Range: 30ft || Duration: Instant || Components: VS || Primal
Line 245: Line 294:
You seize the air and compel it to create one of the following effects at a point you can see within Range:
You seize the air and compel it to create one of the following effects at a point you can see within Range:
*One Medium or smaller creature that you choose must succeed on a Strength Saving Throw. On a failed Save the creature is pushed 5ft away from you.
*One Medium or smaller creature that you choose must succeed on a Strength Saving Throw. On a failed Save the creature is pushed 5ft away from you.
*You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5lbs. The object is pushed up to 10ft away from you, however it isn’t pushed with enough force to deal Damage.
*You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5lbs. The object is pushed up to 10ft away from you, however it isn't pushed with enough force to deal Damage.
*You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.
*You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.
You can choose an additional effect when you reach 5th Level (2 effects), 11th Level (3 effects), and 17th Level (4 effects). You can choose an effect more than once, but the target of each effect must be different.
You can choose an additional effect when you reach 5th Level (2 effects), 11th Level (3 effects), and 17th Level (4 effects). You can choose an effect more than once, but the target of each effect must be different.
<br><br>
=== Hush ===
{| class="wikitable"
|+
|-
| Level: Cantrip || Casting Time: 1 Reaction (when a noise is created that you could anticipate) || Illusion || Bard, Psion, Seeker, Sorcerer, Wizard
|-
| Range: 30ft || Duration: Instant || Components: S || Arcane
|}
When you hear a creature or object within Range make noise, you can hold your finger to your lips and silence that noise for the rest of the turn.<br>
If you can anticipate a noise, you can prevent it, such as hushing the sound of a vase you dropped before it shatters, or hushing the scream of a person you just stabbed.<br>
If you can't anticipate a noise, you can only interupt it. For this reason, you cannot hush the first 3 words of a sentence, nor the Verbal Components of a Spell.<br>
The Spell's Range increases by 30ft when you reach 5th Level (60ft), 11th Level (90ft), and 17th Level (120ft)
<br><br>
=== Illusion Bolt ===
{| class="wikitable"
|+
|-
| Level: Cantrip || Casting Time: 1 Action || Illusion || Bard, Psion, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard
|-
| Range: 90ft || Duration: Instant || Components: VS || Arcane
|}
You create an illusory shadow-projectile in your hand and launch it with unerring precision at a creature you can see within Range. The illusory projectile can look and sound like whatever you choose, provided it can fit in your hand. The target makes an Intelligence Saving Throw, it has Advantage on this Saving Throw if it would have Resistance to the Damage Type the projectile looks like it would deal, and it automatically succeeds the Saving Throw if it has Immunity to the Damage Type the projectile looks like it would deal. On a failed Save the target takes 1d8 Psychic Damage. The resulting wound looks and feels real, appropriate to the projectile, but all physical evidence of the attack disappears at the end of your turn. This Damage is non-lethal.<br>
The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8).
<br><br>
<br><br>


=== Infestation ===
=== Infestation ===
{| class="wikitable"
{| class="wikitable"
|+ Infestation
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Druid, Shaman, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Druid, Shaman, Sorcerer, Soul-Binder, Warlock, Wizard
|-
|-
| Range: 30ft || Duration: Instant || Components: VSM (a living flea) || Primal
| Range: 30ft || Duration: Instant || Components: VSM (a living flea) || Primal
|}
|}
You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within Range, the target makes a Constitution Saving Throw. On a failed Save the target takes 1d6 Poison Damage and is pushed 5ft in a direction of your choice.<br>
You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within Range, the target makes a Constitution Saving Throw. On a failed Save the target takes 1d6 Poison Damage and is pushed 5ft in a direction of your choice.<br>
The Spell’s Damage increases by 1d6 and the distance the target is pushed increases by 5ft when you reach 5th Level (2d6 and 10ft), 11th Level (3d6 and 15ft), and 17th Level (4d6 and 20ft).
The Spell's Damage increases by 1d6 and the distance the target is pushed increases by 5ft when you reach 5th Level (2d6 and 10ft), 11th Level (3d6 and 15ft), and 17th Level (4d6 and 20ft).
<br><br>
 
=== Jolt ===
{| class="wikitable"
|+
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Cleric, Druid, Shaman, Sorcerer, Warlock, Wizard
|-
| Range: 30ft || Duration: Instant || Components: VS || Arcane, Primal
|}
A fraction of the storm's power can give life, or take it. Sparks fly from your fingertips, shocking a creature within Range. If the target is [[Conditions#Unconscious|Unconscious]], at 0 Hit Points, and making Death Saving Throws, it has Advantage on the next Death Saving Throw it makes, and the next Ability Check made to stabilize the target also is made at Advantage. If you target a creature that has at least 1 Hit Point or is [[Conditions#Unconscious|Unconscious]], at 0 Hit Points, and Stable, the target makes a Constitution Saving Throw. On a failed Save, the target takes 1d8 Lightning Damage.
The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8).
<br><br>
<br><br>


=== Light ===
=== Light ===
{| class="wikitable"
{| class="wikitable"
|+ Light
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Bonus Action || Transmutation || Artificer, Bard, Cleric, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Bonus Action || Transmutation || Artificer, Bard, Cleric, Psion, Seeker, Sorcerer, Soul-Binder, Wizard
|-
|-
| Range: Touch || Duration: 1 Hour || Components: VSM (a firefly or phosphorescent moss) || Arcane
| Range: Touch || Duration: 1 Hour || Components: VSM (a firefly or phosphorescent moss) || Arcane
Line 277: Line 364:
=== Lightning Lure ===
=== Lightning Lure ===
{| class="wikitable"
{| class="wikitable"
|+ Lightning Lure (Druid, Shaman, Sorcerer, Warlock, Wizard)
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Druid, Shaman, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Druid, Seeker, Shaman, Sorcerer, Warlock, Wizard
|-
|-
| Range: 15ft || Duration: Instant || Components: V || Arcane, Primal
| Range: 15ft || Duration: Instant || Components: V || Arcane, Primal
|}
|}
You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15ft of you, that creature makes a Strength Saving Throw. On a failed Save the target is pushed 10ft towards you in a straight line and then takes 1d8 Lightning Damage.
You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15ft of you, that creature makes a Strength Saving Throw. On a failed Save the target is pushed 10ft towards you in a straight line and then takes 1d8 Lightning Damage.
The Spell’s Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8).
The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8).
<br><br>
<br><br>


=== Lucky Number ===
=== Lucky Number ===
{| class="wikitable"
{| class="wikitable"
|+ Lucky Number
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Divination || Bard, Sorcerer, Warlock
| Level: Cantrip || Casting Time: 1 Action || Divination || Bard, Psion, Seeker, Sorcerer, Warlock
|-
|-
| Range: Self || Duration: 24 Hours || Components: VS || Arcane
| Range: Self || Duration: 24 Hours || Components: VS || Arcane
Line 301: Line 388:
=== Mage Hand ===
=== Mage Hand ===
{| class="wikitable"
{| class="wikitable"
|+ Mage Hand
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Bard, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Bard, Psion, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard
|-
|-
| Range: 30ft || Duration: 1 Minute || Components: VS || Arcane
| Range: 30ft || Duration: 1 Minute || Components: VS || Arcane
Line 314: Line 401:
=== Magic Stone ===
=== Magic Stone ===
{| class="wikitable"
{| class="wikitable"
|+ Magic Stone
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Bonus Action || Transmutation || Artificer, Druid, Shaman, Warlock
| Level: Cantrip || Casting Time: 1 Bonus Action || Transmutation || Artificer, Druid, Shaman, Warlock
Line 326: Line 413:
=== Mending ===
=== Mending ===
{| class="wikitable"
{| class="wikitable"
|+ Mending
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Minute || Transmutation || Artificer, Bard, Cleric, Druid, Shaman, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Minute || Transmutation || Artificer, Bard, Cleric, Druid, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard
|-
|-
| Range: Touch || Duration: Instant || Components: VSM (two lodestones) || Arcane
| Range: Touch || Duration: Instant || Components: VSM (two lodestones) || Arcane
Line 334: Line 421:
This Spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1ft in any dimension, you mend it, leaving no trace of the former damage.<br>
This Spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1ft in any dimension, you mend it, leaving no trace of the former damage.<br>
This Spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.<br>
This Spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.<br>
You can also use this Spell to heal a Damaged Construct. When you do, the Construct can use its Reaction to expend a Hit Die, rolling the Hit Die and regaining a number of Hit Points equal to the result of the Hit Die + its Constitution Modifier.<br>
The Spell can repair a break or tear that's 1ft larger in any dimension when you reach 5th Level (2ft), 11th Level (3ft), and 17th Level (4ft)
The Spell can repair a break or tear that's 1ft larger in any dimension when you reach 5th Level (2ft), 11th Level (3ft), and 17th Level (4ft)
<br><br>
<br><br>
Line 339: Line 427:
=== Message ===
=== Message ===
{| class="wikitable"
{| class="wikitable"
|+ Message
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Artificer, Bard, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Artificer, Bard, Psion, Seeker, Sorcerer, Soul-Binder, Wizard
|-
|-
| Range: 120ft || Duration: 1 Round || Components: VSM (a short copper wire) || Arcane
| Range: 120ft || Duration: 1 Round || Components: VSM (a short copper wire) || Arcane
Line 347: Line 435:
You point your finger toward a creature within Range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.<br>
You point your finger toward a creature within Range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.<br>
You can cast this Spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1ft of stone, 1 inch of common metal, a thin sheet of lead, or 3ft of wood blocks the Spell. The Spell doesn't have to follow a straight line and can travel freely around corners or through openings.<br>
You can cast this Spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1ft of stone, 1 inch of common metal, a thin sheet of lead, or 3ft of wood blocks the Spell. The Spell doesn't have to follow a straight line and can travel freely around corners or through openings.<br>
You can also use this Spell to heal a Damaged Construct. When you do, the Construct can use its Reaction to expend a Hit Die, rolling the Hit Die and regaining a number of Hit Points equal to the result of the Hit Die + its Constitution Modifier.<br>
The Spell can target an additional creature when you reach 5th Level (up to 2 creatures), 11th Level (up to 3 creatures), and 17th Level (up to 4 creatures). Each creature targeted by the Spell hears the responses from all other creatures targeted by the Spell.
The Spell can target an additional creature when you reach 5th Level (up to 2 creatures), 11th Level (up to 3 creatures), and 17th Level (up to 4 creatures). Each creature targeted by the Spell hears the responses from all other creatures targeted by the Spell.
<br><br>
<br><br>
Line 353: Line 440:
=== Mind Sliver ===
=== Mind Sliver ===
{| class="wikitable"
{| class="wikitable"
|+ Mind Sliver
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Psion, Seeker, Sorcerer, Warlock, Wizard
|-
|-
| Range: 60ft || Duration: Instant || Components: V || Arcane
| Range: 60ft || Duration: Instant || Components: V || Arcane
Line 365: Line 452:
=== Minor Illusion ===
=== Minor Illusion ===
{| class="wikitable"
{| class="wikitable"
|+ Minor Illusion
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Illusion || Bard, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Illusion || Bard, Psion, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard
|-
|-
| Range: 30ft || Duration: 1 Minute || Components: SM (a bit of fleece) || Arcane
| Range: 30ft || Duration: 1 Minute || Components: SM (a bit of fleece) || Arcane
Line 380: Line 467:
=== Mold Earth ===
=== Mold Earth ===
{| class="wikitable"
{| class="wikitable"
|+ Mold Earth
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Shaman, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Psion, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard
|-
|-
| Range: 30ft || Duration: Instant || Components: S || Primal
| Range: 30ft || Duration: Instant || Components: S || Primal
|}
|}
You choose a portion of dirt or stone that you can see within range and that fits within a 5ft cube. You manipulate it in one of the following ways:
You choose a portion of dirt or stone that you can see within range and that fits within a 5ft Cube. You manipulate it in one of the following ways:
*If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5ft away. This movement doesn’t have enough force to deal Damage.
*If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5ft away. This movement doesn't have enough force to deal Damage.
*You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.
*You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.
*If the dirt or stone you target is on the ground, you cause it to become Difficult Terrain. Alternatively, you can cause the ground to become Normal Terrain if it is already Difficult Terrain. This change lasts for 1 hour.
*If the dirt or stone you target is on the ground, you cause it to become Difficult Terrain. Alternatively, you can cause the ground to become Normal Terrain if it is already Difficult Terrain. This change lasts for 1 hour.
If you cast this spell multiple times, you can have no more than three of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br>
If you cast this spell multiple times, you can have no more than three of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br>
You can have an additional effect active at a time with this Spell when you reach 5th Level (four effects), 11th Level (five effects) and 17th Level (six effects).
You can have an additional effect active at a time with this Spell when you reach 5th Level (four effects), 11th Level (five effects) and 17th Level (six effects).
<br><br>
=== Noisome Peal ===
{| class="wikitable"
|+
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Bard, Shaman Sorcerer, Warlock, Wizard
|-
| Range: 60ft || Duration: Instant || Components: VS || Arcane, Primal
|}
You create a loud, distracting ringing sound in the ears of a creature you can see within Range, forcing it to make a Constitution Saving Throw. On a failed Save, the target takes 1d8 Thunder Damage, and any Concentration Saving Throw made as a result of this Damage is made at Disadvantage. A creature that cannot hear automatically succeeds the Saving Throw against this Spell.<br>
The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8).
<br><br>
<br><br>


=== Poison Spray ===
=== Poison Spray ===
{| class="wikitable"
{| class="wikitable"
|+ Poison Spray
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Druid, Shaman, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Druid, Shaman, Sorcerer, Warlock, Wizard
Line 408: Line 507:
=== Prestidigitation ===
=== Prestidigitation ===
{| class="wikitable"
{| class="wikitable"
|+ Prestidigitation
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Artificer, Druid, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Artificer, Druid, Psion, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard
|-
|-
| Range: 10ft || Duration: 1 Hour || Components: VS || Arcane
| Range: 10ft || Duration: 1 Hour || Components: VS || Arcane
Line 427: Line 526:
=== Primal Savagery ===
=== Primal Savagery ===
{| class="wikitable"
{| class="wikitable"
|+ Primal Savagery
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Shaman
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Soul-Binder, Shaman
|-
|-
| Range: Self || Duration: 1 Hour || Components: S || Primal
| Range: Self || Duration: 1 Hour || Components: S || Primal
|}
|}
You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a Melee Spell Attack against one creature within your Reach. On a hit, the target takes 1d10 Acid Damage. After you make the Attack, your teeth or fingernails return to normal.<br>
You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a Melee Spell Attack against one creature within your Reach. On a hit, the target takes 1d10 Acid Damage. After you make the Attack, your teeth or fingernails return to normal.<br>
The Spell’s Damage increases by 1d10 when you reach 5th Level (2d10), 11th Level (3d10), and 17th Level (4d10).
The Spell's Damage increases by 1d10 when you reach 5th Level (2d10), 11th Level (3d10), and 17th Level (4d10).
<br><br>
<br><br>


=== Produce Flame ===
=== Produce Flame ===
{| class="wikitable"
{| class="wikitable"
|+ Produce Flame
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Druid, Shaman
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Druid, Psion, Shaman
|-
|-
| Range: Self || Duration: 10 Minutes || Components: VS || Primal
| Range: Self || Duration: 10 Minutes || Components: VS || Primal
Line 452: Line 551:
=== Ray of Frost ===
=== Ray of Frost ===
{| class="wikitable"
{| class="wikitable"
|+ Ray of Frost
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Shaman, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Seeker, Shaman, Sorcerer, Wizard
|-
|-
| Range: 60ft || Duration: Instant || Components: VS || Arcane
| Range: 60ft || Duration: Instant || Components: VS || Arcane
Line 464: Line 563:
=== Resistance ===
=== Resistance ===
{| class="wikitable"
{| class="wikitable"
|+ Resistance
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Reaction (when a creature that you can see within Range fails on a Saving Throw) || Abjuration || Artificer, Cleric, Druid
| Level: Cantrip || Casting Time: 1 Reaction (when a creature that you can see within Range fails on a Saving Throw) || Abjuration || Artificer, Psion, Cleric, Druid, Seeker, Soul-Binder
|-
|-
| Range: 30ft || Duration: Instant || Components: VSM (a miniature cloak) || Arcane, Divine, Primal
| Range: 30ft || Duration: Instant || Components: VSM (a miniature cloak) || Arcane, Divine, Primal
Line 476: Line 575:
=== Sapping Sting ===
=== Sapping Sting ===
{| class="wikitable"
{| class="wikitable"
|+ Sapping Sting
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Necromancy || Druid, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Necromancy || Druid, Psion, Sorcerer, Soul-Binder, Warlock, Wizard
|-
|-
| Range: 30ft || Duration: Instant || Components: VS || Primal
| Range: 30ft || Duration: Instant || Components: VS || Primal
Line 484: Line 583:
You sap the vitality of one creature you can see within Range, the target makes a Constitution Saving Throw. On a failed Save, the target takes 1d4 Necrotic Damage and falls Prone.<br>
You sap the vitality of one creature you can see within Range, the target makes a Constitution Saving Throw. On a failed Save, the target takes 1d4 Necrotic Damage and falls Prone.<br>
The Spell's Damage increases by 1d4 when you reach 5th Level (2d4), 11th Level (3d4), and 17th Level (4d4).
The Spell's Damage increases by 1d4 when you reach 5th Level (2d4), 11th Level (3d4), and 17th Level (4d4).
<br><br>
=== Seek Phrase ===
{| class="wikitable"
|+
|-
| Level: Cantrip || Casting Time: 1 Action || Divination || Bard, Psion, Seeker, Sorcerer, Warlock, Wizard
|-
| Range: Touch || Duration: 1 Minute (Concentration) || Components: VS || Arcane
|}
Finding quickly is as good as knowing, in the eyes of the inexperienced. You speak a word or phrase aloud and touch a book, scroll, or other object covered in writing. Each instance of that word or phrase present becomes highlighted in glowing script for the duration. If used on a book, it will flip to the first page containing the subject of your search.<br>
The Duration of the Spell increases to 10 Minutes when you reach 5th Level, and increases by another 10 Minutes when you reach 11th Level (20 Minutes), and 17th Level (30 Minutes).
<br><br>
<br><br>


=== Shape Water ===
=== Shape Water ===
{| class="wikitable"
{| class="wikitable"
|+ Shape Water
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Shaman, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Psion, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard
|-
|-
| Range: 30ft || Duration: Instant || Components: VS || Arcane, Primal
| Range: 30ft || Duration: Instant || Components: VS || Arcane, Primal
|}
|}
You choose an area of water that you can see within Range and that fits within a 5ft Cube. You manipulate it in one of the following ways:
You choose an area of water that you can see within Range and that fits within a 5ft Cube. You manipulate it in one of the following ways:
*You instantaneously move or otherwise change the flow of the water as you direct, up to 5ft in any direction. This movement doesn’t have enough force to deal Damage.
*You instantaneously move or otherwise change the flow of the water as you direct, up to 5ft in any direction. This movement doesn't have enough force to deal Damage.
*You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
*You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
*You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
*You change the water's color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
*You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.
*You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.
If you cast this Spell multiple times, you can have no more than three of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br>
If you cast this Spell multiple times, you can have no more than three of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br>
Line 505: Line 616:
=== Shillelagh ===
=== Shillelagh ===
{| class="wikitable"
{| class="wikitable"
|+ Shillelagh
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Bonus Action || Transmutation || Druid, Shaman
| Level: Cantrip || Casting Time: 1 Bonus Action || Transmutation || Druid, Shaman
Line 515: Line 626:
<br><br>
<br><br>


=== Shocking grasp ===
=== Shocking Grasp ===
{| class="wikitable"
{| class="wikitable"
|+ Shocking Grasp
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Bard, Druid, Shaman, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Bard, Druid, Psion, Seeker, Shaman, Sorcerer, Wizard
|-
|-
| Range: Touch || Duration: 1 Minute || Components: VS || Arcane, Primal
| Range: Touch || Duration: 1 Minute || Components: VS || Arcane, Primal
Line 529: Line 640:
=== Shooting Star ===
=== Shooting Star ===
{| class="wikitable"
{| class="wikitable"
|+ Shooting Star
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Cleric, Druid, Sorcerer, Warlock
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Cleric, Druid, Psion, Seeker, Sorcerer, Soul-Binder, Warlock
|-
|-
| Range: 120ft || Duration: 1 Round || Components: VS || Arcane, Divine
| Range: 120ft || Duration: 1 Round || Components: VS || Arcane, Divine
|}
|}
Choose a point you can see within Range, which begins to glow with a radiant light. At the start of your next turn, a mote of starlight crashes down on that point. Each creature within 5ft of that point takes 1d10 Radiant Damage.<br>
Choose a point you can see within Range, which begins to glow with a radiant light. At the start of your next turn, a mote of starlight crashes down on that point. Each creature within 5ft of that point takes 1d12 Radiant Damage.<br>
The Spell's Damage increases by 1d10 when you reach 5th Level (2d10), 11th Level (3d10), and 17th Level (4d10).
The Spell's Damage increases by 1d12 when you reach 5th Level (2d12), 11th Level (3d12), and 17th Level (4d12).
<br><br>
<br><br>


=== Spare the Dying ===
=== Spare the Dying ===
{| class="wikitable"
{| class="wikitable"
|+ Spare the Dying
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Necromancy || Artificer, Cleric, Shaman
| Level: Cantrip || Casting Time: 1 Action || Necromancy || Artificer, Cleric, Shaman
Line 547: Line 658:
| Range: Touch || Duration: Instant || Components: VS || Divine
| Range: Touch || Duration: Instant || Components: VS || Divine
|}
|}
You touch an creature living creature that has 0 Hit Points. The creature becomes stable. This Spell has no effect on Undead or Constructs.
You touch an creature living creature that has 0 Hit Points. The creature becomes stable. This Spell has no effect on Undead or Constructs.<br>
The Spell's Range increases by 10ft when you reach 5th Level (10ft), 11th Level (20ft), and 17th Level (30ft).
<br><br>
 
=== Stone Fist ===
{| class="wikitable"
|+
|-
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Artificer, Druid, Shaman, Sorcerer
|-
| Range: Self || Duration: Instant || Components: VS || Primal
|}
You draw power from the loose earth or stone beneath you to deliver a mighty punch kick, or other blow. Make a Melee Spell Attack against a creature of your choice within your Reach. On a hit, the target takes Bludgeoning Damage equal 1d4 + your Spellcasting Ability Modifier, and is pushed 10ft away from you.<br>
You make an additional Melee Spell Attack when you reach 5th Level (two Attacks), 11th Level (three Attacks), and 17th Level (four Attacks).
<br><br>
<br><br>


=== Sword Burst ===
=== Sword Burst ===
{| class="wikitable"
{| class="wikitable"
|+ Sword Burst
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Psion, Sorcerer, Warlock, Wizard
|-
|-
| Range: 5ft Still Emanation || Duration: Instant || Components: VS
| Range: 5ft Still Emanation || Duration: Instant || Components: VS
|}
|}
You create a momentary circle of spectral blades that sweep around you. All other creatures in the Emanation make a Dexterity Saving Throw. On a failed Save, a creatures takes 1d6 Force Damage<br>
You create a momentary circle of spectral blades that sweep around you. All other creatures in the Emanation make a Dexterity Saving Throw. On a failed Save, a creatures takes 1d6 Force Damage<br>
The Spell’s Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6).
The Spell's Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6).
<br><br>
<br><br>


=== Thaumaturgy ===
=== Thaumaturgy ===
{| class="wikitable"
{| class="wikitable"
|+ Thaumaturgy
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Cleric
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Cleric, Seeker
|-
|-
| Range: 30ft || Duration: Instant || Components: VS || Divine
| Range: 30ft || Duration: Instant || Components: VS || Divine
Line 583: Line 707:
=== Thorn Whip ===
=== Thorn Whip ===
{| class="wikitable"
{| class="wikitable"
|+ Thorn Whip
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Druid
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Druid
Line 595: Line 719:
=== Thunderclap ===
=== Thunderclap ===
{| class="wikitable"
{| class="wikitable"
|+ Thunderclap
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Druid
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Druid, Psion
|-
|-
| Range: 5ft Still Emanation || Duration: Instant || Components: S || Primal
| Range: 5ft Still Emanation || Duration: Instant || Components: S || Primal
Line 605: Line 729:
<br><br>
<br><br>


=== Toll the Dead ===
{| class="wikitable"
{| class="wikitable"
|+ Toll the Dead
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Necromancy || Cleric, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Necromancy || Cleric, Seeker, Warlock, Wizard
|-
|-
| Range: 60ft || Duration: Instant || Components: VS || Arcane
| Range: 60ft || Duration: Instant || Components: VS || Arcane, Divine
|}
|}
You point at one creature you can see within Range, and the sound of a dolorous bell fills the air around it for a moment. The target makes a Wisdom Saving Throw. On a failed Save, the target takes 1d8 Necrotic Damage. If the target is missing any of its Hit Points, it instead takes 1d12 Necrotic Damage on a failed Save.<br>
You point at one creature you can see within Range, and the sound of a dolorous bell fills the air around it for a moment. The target makes a Wisdom Saving Throw. On a failed Save, the target takes 1d8 Necrotic Damage. If the target is missing any of its Hit Points, it instead takes 1d12 Necrotic Damage on a failed Save.<br>
Line 618: Line 743:
=== True Strike ===
=== True Strike ===
{| class="wikitable"
{| class="wikitable"
|+ True Strike
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Reaction (when a creature that you can see within Range misses on an Attack) || Divination || Bard, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Reaction (when a creature that you can see within Range misses on an Attack) || Divination || Bard, Psion, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard
|-
|-
| Range: 30ft || Duration: Instant || Components: S || Arcane
| Range: 30ft || Duration: Instant || Components: VS || Arcane
|}
|}
You shout words of arcane wisdom to the creature that missed on the Attack that triggered the casting of this Spell. You roll a d4 and add the result to the Attack Roll.<br>
You shout words of arcane wisdom to the creature that missed on the Attack that triggered the casting of this Spell. You roll a d4 and add the result to the Attack Roll.<br>
When you reach certain Levels this Spell Improves. When you reach 5th Level, you roll 2d4 and add the highest result to the missed Attack Roll. When reach 11th Level you roll 2d4 and add the result of both dice to the missed Attack Roll. Finally when you reach 17th Level you roll 4d4 and add the two highest results to the missed Attack Roll.  
When you reach certain Levels this Spell Improves. When you reach 5th Level, you roll 2d4 and add the highest result to the missed Attack Roll. When reach 11th Level you roll 2d4 and add the result of both dice to the missed Attack Roll. Finally when you reach 17th Level you roll 4d4 and add the two highest results to the missed Attack Roll.  
<br><br>
=== Unkindness ===
{| class="wikitable"
|+
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Druid, Psion, Seeker, Soul-Binder, Warlock, Wizard
|-
| Range: 60ft || Duration: Instant || Components: VSM (a raven feather) || Arcane
|}
Uttering a strange incantation, you call upon multiple ravens to descend upon a target that you can see within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d6 Piercing Damage and it subtracts a d4 from the next Ability Check it makes before the start of its next turn.<br>
The Spell's Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6).
<br><br>
=== Venomous Spines ===
{| class="wikitable"
|+
|-
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Druid, Shaman, Sorcerer, Warlock, Wizard
|-
| Range: 60ft || Duration: Instant || Components: VS || Primal
|}
You launch tiny spines tipped with venom at a creature you can see within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d4 Piercing Damage and 1d6 Poison Damage.<br>
The Spell's Damage increases by 1d4 Piercing and 1d6 Poison when you reach 5th Level (2d4 and 2d6), 11th Level (3d4 and 3d6), and 17th Level (4d4 and 4d6).
<br><br>
<br><br>


=== Vicious Mockery ===
=== Vicious Mockery ===
{| class="wikitable"
{| class="wikitable"
|+ Vicious Mockery
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Bard
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Bard, Psion
|-
|-
| Range: 60ft || Duration: Instant || Components: V || Arcane
| Range: 60ft || Duration: Instant || Components: V || Arcane
Line 642: Line 791:
=== Word of Radiance ===
=== Word of Radiance ===
{| class="wikitable"
{| class="wikitable"
|+ Word of Radiance (Cleric)
|+
|-
|-
| Level: Cantrip || Casting Time: 1 Action || Evocation || Cleric
| Level: Cantrip || Casting Time: 1 Action || Evocation || Cleric, Seeker
|-
|-
| Range: 5ft Still Emanation || Duration: Instant || Components: V || Divine
| Range: 5ft Still Emanation || Duration: Instant || Components: V || Divine