Cantrips: Difference between revisions

1,850 bytes added ,  19:42, 8 January 2023
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| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Seeker, Shaman, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard
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| Range: 60ft || Duration: Instant || Components: S || Primal
| Range: 60ft || Duration: Instant || Components: S || Primal
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| Level: Cantrip || Casting Time: 1 Action || Illusion || Artificer, Bard, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action || Illusion || Artificer, Bard, Sorcerer, Soul-Binder, Wizard
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| Range: 120ft Still Emanation || Duration: 1 Minute (Concentration) || Components: VSM (a bit of phosphorus or wychwood, or a glowworm) || Arcane
| Range: 120ft Still Emanation || Duration: 1 Minute (Concentration) || Components: VSM (a bit of phosphorus or wychwood, or a glowworm) || Arcane
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| Level: Cantrip || Casting Time: 1 Action or Reaction (when you hear another creature within 60ft of you cast this Spell) || Evocation || Artificer, Bard, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action or Reaction (when you hear another creature within 60ft of you cast this Spell) || Evocation || Artificer, Bard, Sorcerer, Soul-Binder, Wizard
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| Range: 60ft || Duration: Instant || Components: VS || Arcane
| Range: 60ft || Duration: Instant || Components: VS || Arcane
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| Level: Cantrip || Casting Time: 1 Action || Enchantment || Shaman, Wizard
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Shaman, Soul-Binder, Wizard
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| Range: Self || Duration: 8 hours || Components: VS || Arcane
| Range: Self || Duration: 8 hours || Components: VS || Arcane
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| Level: Cantrip || Casting Time: 1 Action || Illusion ||  
| Level: Cantrip || Casting Time: 1 Action || Illusion || Artificer, Bard, Sorcerer, Wizard
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| Range: 60ft || Duration: 1 Minute (Concentration) || Components: VSM (a bit of magnesium phosphate) || Arcane
| Range: 60ft || Duration: 1 Minute (Concentration) || Components: VSM (a bit of magnesium phosphate) || Arcane
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| Level: Cantrip || Casting Time: 1 Action || Enchantment || Bard, Seeker, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Bard, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard
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| Range: Self || Duration: 1 Minute (Concentration) || Components: SM (a small amount of makeup applied to the face as this Spell is cast) || Arcane
| Range: Self || Duration: 1 Minute (Concentration) || Components: SM (a small amount of makeup applied to the face as this Spell is cast) || Arcane
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| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Seeker, Shaman, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard
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| Range: 30ft || Duration: Instant || Components: VS || Primal
| Range: 30ft || Duration: Instant || Components: VS || Primal
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| Level: Cantrip || Casting Time: 1 Action || Illusion || Druid, Shaman, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Illusion || Bard, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard
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| Range: 90ft || Duration: Instant || Components: VS || Primal
| Range: 90ft || Duration: Instant || Components: VS || Arcane
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You create an illusory shadow-projectile in your hand and launch it with unerring precision at a creature you can see within range. The illusory projectile can look and sound like whatever you choose, provided it can fit in your hand. The target must succeed on an Intelligence saving throw or take 1d8 Psychic damage. The resulting wound looks and feels real, appropriate to the projectile, but all physical evidence of the attack disappears at the end of your turn. If this attack reduces a target's HP to 0, the target is stable but Unconscious until it regains HP.
You create an illusory shadow-projectile in your hand and launch it with unerring precision at a creature you can see within Range. The illusory projectile can look and sound like whatever you choose, provided it can fit in your hand. The target makes an Intelligence Saving Throw, it has Advantage on this Saving Throw if it would have Resistance to the Damage Type the projectile looks like it would deal, and it automatically succeeds the Saving Throw if it has Immunity to the Damage Type the projectile looks like it would deal. On a failed Save the target takes 1d8 Psychic Damage. The resulting wound looks and feels real, appropriate to the projectile, but all physical evidence of the attack disappears at the end of your turn. This Damage is non-lethal.<br>
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8).
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=== Infestation ===
=== Infestation ===
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| Level: Cantrip || Casting Time: 1 Action || Conjuration || Druid, Shaman, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Druid, Shaman, Sorcerer, Soul-Binder, Warlock, Wizard
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| Range: 30ft || Duration: Instant || Components: VSM (a living flea) || Primal
| Range: 30ft || Duration: Instant || Components: VSM (a living flea) || Primal
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| Level: Cantrip || Casting Time: 1 Bonus Action || Transmutation || Artificer, Bard, Cleric, Seeker, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Bonus Action || Transmutation || Artificer, Bard, Cleric, Seeker, Sorcerer, Soul-Binder, Wizard
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| Range: Touch || Duration: 1 Hour || Components: VSM (a firefly or phosphorescent moss) || Arcane
| Range: Touch || Duration: 1 Hour || Components: VSM (a firefly or phosphorescent moss) || Arcane
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| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Bard, Seeker, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Bard, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard
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| Range: 30ft || Duration: 1 Minute || Components: VS || Arcane
| Range: 30ft || Duration: 1 Minute || Components: VS || Arcane
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| Level: Cantrip || Casting Time: 1 Minute || Transmutation || Artificer, Bard, Cleric, Druid, Seeker, Shaman, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Minute || Transmutation || Artificer, Bard, Cleric, Druid, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard
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| Range: Touch || Duration: Instant || Components: VSM (two lodestones) || Arcane
| Range: Touch || Duration: Instant || Components: VSM (two lodestones) || Arcane
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| Level: Cantrip || Casting Time: 1 Action || Enchantment || Artificer, Bard, Seeker, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Artificer, Bard, Seeker, Sorcerer, Soul-Binder, Wizard
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| Range: 120ft || Duration: 1 Round || Components: VSM (a short copper wire) || Arcane
| Range: 120ft || Duration: 1 Round || Components: VSM (a short copper wire) || Arcane
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| Level: Cantrip || Casting Time: 1 Action || Illusion || Bard, Seeker, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Illusion || Bard, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard
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| Range: 30ft || Duration: 1 Minute || Components: SM (a bit of fleece) || Arcane
| Range: 30ft || Duration: 1 Minute || Components: SM (a bit of fleece) || Arcane
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| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Seeker, Shaman, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard
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| Range: 30ft || Duration: Instant || Components: S || Primal
| Range: 30ft || Duration: Instant || Components: S || Primal
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If you cast this spell multiple times, you can have no more than three of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br>
If you cast this spell multiple times, you can have no more than three of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br>
You can have an additional effect active at a time with this Spell when you reach 5th Level (four effects), 11th Level (five effects) and 17th Level (six effects).
You can have an additional effect active at a time with this Spell when you reach 5th Level (four effects), 11th Level (five effects) and 17th Level (six effects).
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=== Noisome Peal ===
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| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Bard, Shaman Sorcerer, Warlock, Wizard
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| Range: 60ft || Duration: Instant || Components: VS || Arcane, Primal
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You create a loud, distracting ringing sound in the ears of a creature you can see within Range, forcing it to make a Constitution Saving Throw. On a failed Save, the target takes 1d8 Thunder Damage, and any Concentration Saving Throw made as a result of this Damage is made at Disadvantage. A creature that cannot hear automatically succeeds the Saving Throw against this Spell.<br>
The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8).
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| Level: Cantrip || Casting Time: 1 Action || Transmutation || Artificer, Druid, Seeker, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Artificer, Druid, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard
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| Range: 10ft || Duration: 1 Hour || Components: VS || Arcane
| Range: 10ft || Duration: 1 Hour || Components: VS || Arcane
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| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Shaman
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Soul-Binder, Shaman
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| Range: Self || Duration: 1 Hour || Components: S || Primal
| Range: Self || Duration: 1 Hour || Components: S || Primal
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| Level: Cantrip || Casting Time: 1 Reaction (when a creature that you can see within Range fails on a Saving Throw) || Abjuration || Artificer, Seeker, Cleric, Druid
| Level: Cantrip || Casting Time: 1 Reaction (when a creature that you can see within Range fails on a Saving Throw) || Abjuration || Artificer, Seeker, Cleric, Druid, Soul-Binder
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| Range: 30ft || Duration: Instant || Components: VSM (a miniature cloak) || Arcane, Divine, Primal
| Range: 30ft || Duration: Instant || Components: VSM (a miniature cloak) || Arcane, Divine, Primal
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| Level: Cantrip || Casting Time: 1 Action || Necromancy || Druid, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Action || Necromancy || Druid, Sorcerer, Soul-Binder, Warlock, Wizard
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| Range: 30ft || Duration: Instant || Components: VS || Primal
| Range: 30ft || Duration: Instant || Components: VS || Primal
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| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Seeker, Shaman, Sorcerer, Wizard
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard
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| Range: 30ft || Duration: Instant || Components: VS || Arcane, Primal
| Range: 30ft || Duration: Instant || Components: VS || Arcane, Primal
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| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Cleric, Druid, Seeker, Sorcerer, Warlock
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Cleric, Druid, Seeker, Sorcerer, Soul-Binder, Warlock
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| Range: 120ft || Duration: 1 Round || Components: VS || Arcane, Divine
| Range: 120ft || Duration: 1 Round || Components: VS || Arcane, Divine
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| Level: Cantrip || Casting Time: 1 Reaction (when a creature that you can see within Range misses on an Attack) || Divination || Bard, Seeker, Sorcerer, Warlock, Wizard
| Level: Cantrip || Casting Time: 1 Reaction (when a creature that you can see within Range misses on an Attack) || Divination || Bard, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard
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| Range: 30ft || Duration: Instant || Components: S || Arcane
| Range: 30ft || Duration: Instant || Components: VS || Arcane
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You shout words of arcane wisdom to the creature that missed on the Attack that triggered the casting of this Spell. You roll a d4 and add the result to the Attack Roll.<br>
You shout words of arcane wisdom to the creature that missed on the Attack that triggered the casting of this Spell. You roll a d4 and add the result to the Attack Roll.<br>
When you reach certain Levels this Spell Improves. When you reach 5th Level, you roll 2d4 and add the highest result to the missed Attack Roll. When reach 11th Level you roll 2d4 and add the result of both dice to the missed Attack Roll. Finally when you reach 17th Level you roll 4d4 and add the two highest results to the missed Attack Roll.  
When you reach certain Levels this Spell Improves. When you reach 5th Level, you roll 2d4 and add the highest result to the missed Attack Roll. When reach 11th Level you roll 2d4 and add the result of both dice to the missed Attack Roll. Finally when you reach 17th Level you roll 4d4 and add the two highest results to the missed Attack Roll.  
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=== Venomous Spines ===
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| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Druid, Shaman, Sorcerer, Warlock, Wizard
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| Range: 60ft || Duration: Instant || Components: VS || Primal
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You launch tiny spines tipped with venom at a creature you can see within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d4 Piercing Damage and 1d6 Poison Damage.<br>
The Spell's Damage increases by 1d4 Piercing and 1d6 Poison when you reach 5th Level (2d4 and 2d6), 11th Level (3d4 and 3d6), and 17th Level (4d4 and 4d6).
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