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You touch a willing creature. For the Duration, the target adds 1d8 to its Initiative Rolls.<br> | You touch a willing creature. For the Duration, the target adds 1d8 to its Initiative Rolls.<br> | ||
''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, you can target an additional willing creature for each Slot Level above 1st. | '''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, you can target an additional willing creature for each Slot Level above 1st. | ||
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=== Glowing Coin === | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
|- | |- | ||
| Level: 1 || Casting Time: 1 Minute || Enchantment | | Level: 1 || Casting Time: 1 Minute || Enchantment || Artificer, Bard, Maledictor, Wizard | ||
|- | |- | ||
| Range: 60ft || Duration: 1 Minute || Components: VSM (1GP, which the | | Range: 60ft || Duration: 1 Minute || Components: VSM (1GP, which the Spell consumes) || Arcane | ||
|} | |} | ||
When you cast the | When you cast the Spell, you hurl the coin used for the Spell's Material Component to point of your choice within Range. For the Duration of the Spell, the coin emits Bright Light out to a Range of 30ft and Dim Light an additional 30ft. Each creature of your choice in the Bright Light created by the coin makes a Wisdom Saving Throw. On a failed Save, a creature has Disadvantage on Wisdom (Perception) Checks and Initiative Rolls for the Duration.<br> | ||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, the coin emits Bright Light and Dim Light an additional 15ft for each Slot Level above 1st. | |||
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=== Goodberry === | === Goodberry === |