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==== Blessed Warmth ==== | ==== Blessed Warmth ==== | ||
''10th Level Maven of the Brightened Spirit Feature''<br> | ''10th Level Maven of the Brightened Spirit Feature''<br> | ||
You begin to bless your allies with a blessed radiance. When you finish a Long Rest, choose one creature you can see. That creature gains Advantage on Saving Throw against being [[Conditions#Blinded|Blinded]], [[Conditions#Deafness|Deafness]], [[Conditions#Poisoned|Poisoned]], and [[Conditions#Frightened|Frightened.]]<br> | |||
Additionally, you learn the [[Cantrips#Dancing Lights|Dancing Lights]] Cantrip, which counts as a Seeker Spell for you and does not count against your number of Cantrips Known. While Concentrating on the [[Cantrips#Dancing Lights|Dancing Lights]] Cantrips, you can spend 2 Rites as an Action to lose Concentration on the Spell and then cast either the [[Level 5#Mass Cure Wounds|Mass Cure Wounds]] or [[Level 5#Destructive Wave|Destructive Wave]] Spell (your choice) center on any point that one of lights produced by the [[Cantrips#Dancing Lights|Dancing Lights]] Cantrip was located without expending a Spell Slot.<br> | |||
Once you use this Action, you can't do so again until you finish a Long Rest. | |||
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==== Gift of the Martyr ==== | |||
Gift of the Martyr | |||
''14th Level Maven of the Brightened Spirit Feature''<br> | ''14th Level Maven of the Brightened Spirit Feature''<br> | ||
When you restore Hit Points to a creature, you can expend a number of Hit Dice up to your Intelligence Modifier. When you do so, you restore additional Hit Points equal to 5 x the number of Hit Dice spent.<br> | |||
Additionally, you can use an Action to spend 3 Rites and cast the [[Level 6#Heal|Heal]] or [[Level 6#Sunbeam|Sunbeam]] Spell (your choice) without Material Components.<br> | |||
Once you use this Action, you can't do so again until you finish a Long Rest. | |||
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