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= Disciple = | |||
A Kethie woman strides calmly through a forest glade, smirking as she subtly grips her sheathed blade. She closes her eyes as brigands leap from the surrounding brush. Before they can even shout their demands, the woman's blade makes a wide arc at the group. Each | A Kethie woman strides calmly through a forest glade, smirking as she subtly grips her sheathed blade. She closes her eyes as brigands leap from the surrounding brush. Before they can even shout their demands, the woman's blade makes a wide arc at the group. Each | ||
brigand manages to barely dodge her preemptive strike, but their movements suddenly stop as they start to draw their blades. A large wound appears across each of their torsos where her blade had grazed them, and then they slump to the ground.<br> | brigand manages to barely dodge her preemptive strike, but their movements suddenly stop as they start to draw their blades. A large wound appears across each of their torsos where her blade had grazed them, and then they slump to the ground.<br> | ||
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! Level !! Proficiency Bonus !! Features !! Tempo Points !! Disciplines Known !! Experience Points | ! Level !! Proficiency Bonus !! Features !! Tempo Points !! Disciplines Known !! Experience Points | ||
|- | |- | ||
| 1st || +2 || [[Disciple#Sublime Discipline|Sublime Discipline]], [[Disciple#Martial Intuition|Martial Intuition]] || - || 1 || 0 | | 1st || +2 || [[Disciple#Instinct Driven|Instinct Driven]], [[Disciple#Sublime Discipline|Sublime Discipline]], [[Disciple#Martial Intuition|Martial Intuition]] || - || 1 || 0 | ||
|- | |- | ||
| 2nd || +2 || [[Disciple#Tempo|Tempo]], [[Disciple#Fighting Style|Fighting Style]], [[Disciple#Sublime Discipline|Sublime Discipline Technique]] || 2 || 1 || 300 | | 2nd || +2 || [[Disciple#Tempo|Tempo]], [[Disciple#Fighting Style|Fighting Style]], [[Disciple#Sublime Discipline|Sublime Discipline Technique]] || 2 || 1 || 300 | ||
|- | |- | ||
| 3rd || +2 || [[Disciple#Sublime Journey|Sublime Journey]] || 3 || 1 || 1,000 | | 3rd || +2 || [[Disciple#Alacrity|Alacrity]], [[Disciple#Sublime Journey|Sublime Journey]] || 3 || 1 || 1,000 | ||
|- | |- | ||
| 4th || +2 || [[Disciple#Ability Score Improvements|Ability Score Improvement]] || 3 || 2 || 3,000 | | 4th || +2 || [[Disciple#Ability Score Improvements|Ability Score Improvement]] || 3 || 2 || 3,000 | ||
|- | |- | ||
| 5th || +3 || [[Disciple#Extra Attack|Extra Attack | | 5th || +3 || [[Disciple#Extra Attack|Extra Attack]], [[Disciple#Sublime Discipline|Sublime Discipline Technique]] || 4 || 2 || 6,000 | ||
|- | |- | ||
| 6th || +3 || [[Disciple#Rhythm in the Air|Rhythm in the Air]] || 4 || 2 || 10,000 | | 6th || +3 || [[Disciple#Rhythm in the Air|Rhythm in the Air]] || 4 || 2 || 10,000 | ||
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|- | |- | ||
! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
|- | |||
| [[Disciple#Instinct Driven|Instinct Driven]] || 1st || You're more powerful in the first seconds of combat. | |||
|- | |- | ||
| [[Disciple#Sublime Discipline|Sublime Discipline]] || 1st || You master Sublime Disciplines, arts of combat unique to Disciples | | [[Disciple#Sublime Discipline|Sublime Discipline]] || 1st || You master Sublime Disciplines, arts of combat unique to Disciples | ||
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|- | |- | ||
| [[Disciple#Fighting Style|Fighting Style]] || 2nd || You choose a way of fighting that you're good at | | [[Disciple#Fighting Style|Fighting Style]] || 2nd || You choose a way of fighting that you're good at | ||
|- | |||
| [[Disciple#Alacrity|Alacrity]] || 3rd || Your Speed increases by 10ft and you add your Wisdom to your Initiative | |||
|- | |- | ||
| [[Disciple#Sublime Journey|Sublime Journey]] || 3rd || You choose your subclass, and gain features at 3rd, 7th, 11th, 14th, and 18th Level | | [[Disciple#Sublime Journey|Sublime Journey]] || 3rd || You choose your subclass, and gain features at 3rd, 7th, 11th, 14th, and 18th Level | ||
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| [[Disciple#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action | | [[Disciple#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action | ||
|- | |- | ||
| [[Disciple#Rhythm in the Air|Rhythm in the Air]] || 6th || You can't be Suprised while conscious, and your Attacks are magical | |||
| [[Disciple#Rhythm in the Air|Rhythm in the Air]] || 6th || You | |||
|- | |- | ||
| [[Disciple#Blind Sense|Blind Sense]] || 10th || You get Blindsight out to a Range of 30ft | | [[Disciple#Blind Sense|Blind Sense]] || 10th || You get Blindsight out to a Range of 30ft | ||
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|} | |} | ||
<br> | <br> | ||
==== Instinct Driven ==== | |||
''1st Level Disciple Feature''<br> | |||
Your body immediately responds to the danger, granting you immense leverage when a fight starts. During the first round of combat, your Speed increases by 15 feet, Opportunity Attacks against you are made at Disadvantage, and your first Attack is made with Advantage. | |||
<br><br> | |||
==== Sublime Discipline ==== | ==== Sublime Discipline ==== | ||
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*'''Versatile Fighting.''' While wielding a Versatile [[Armor and Weapons#Weapons|Weapon]] with two hands, you gain a +2 bonus to your Damage Rolls, additionally, while wielding a Versatile [[Armor and Weapons#Weapons|Weapon]] with one hand, and nothing in your other hand, you gain a +2 bonus to your Attack Rolls. Additionally, you can take the Shove or Grapple Actions as a Bonus Action. | *'''Versatile Fighting.''' While wielding a Versatile [[Armor and Weapons#Weapons|Weapon]] with two hands, you gain a +2 bonus to your Damage Rolls, additionally, while wielding a Versatile [[Armor and Weapons#Weapons|Weapon]] with one hand, and nothing in your other hand, you gain a +2 bonus to your Attack Rolls. Additionally, you can take the Shove or Grapple Actions as a Bonus Action. | ||
<br> | <br> | ||
==== Alacrity ==== | |||
''3rd Level Disciple Feature''<br> | |||
You add your Wisdom modifier to your Initiative Rolls. Your Speed increases by 10ft. | |||
<br><br> | |||
==== Sublime Journey ==== | ==== Sublime Journey ==== | ||
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''5th Level Disciple Feature''<br> | ''5th Level Disciple Feature''<br> | ||
You can make an additional Attack whenever you take the Attack Action. | You can make an additional Attack whenever you take the Attack Action. | ||
<br><br> | <br><br> | ||
==== Rhythm in the Air ==== | ==== Rhythm in the Air ==== | ||
''6th Level Disciple Feature''<br> | ''6th Level Disciple Feature''<br> | ||
Your body's familiarity with Tempo allows it to react to conflict even when your mind lags behind. | Your body's familiarity with Tempo allows it to react to conflict even when your mind lags behind. You cannot be Surprised while you are conscious.<br> | ||
Also, your weapon Attacks count as magical for the purpose of overcoming resistance and immunity. | |||
<br><br> | <br><br> | ||
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==== Bursting Sunspot ==== | ==== Bursting Sunspot ==== | ||
''17th Level Coursing Ember Discipline Technique''<br> | ''17th Level Coursing Ember Discipline Technique''<br> | ||
When you hit a creature with a Melee Weapon Attack, you can use your Bonus Action and spend 3, 4, or 5 Tempo Points to cause the target of your Attack to explode in a blaze of glory. All other | When you hit a creature with a Melee Weapon Attack, you can use your Bonus Action and spend 3, 4, or 5 Tempo Points to cause the target of your Attack to explode in a blaze of glory. All other creatures within 10ft of you make a Dexterity Saving Throw. On a failed Save a creature takes 6d6 Fire Damage, or half as much Damage on a successful Save. This Range is increased by 10ft for every Tempo Point you spent above 3. | ||
<br><br> | <br><br> | ||
== Diamond Mind == | == Diamond Mind == | ||
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At 11th level, both your control and the quality of your arsenal have heightened, causing your formations to improve: | At 11th level, both your control and the quality of your arsenal have heightened, causing your formations to improve: | ||
*'''Assault.''' Any Attack made with Weapons from your arsenal deal an additional 1d8 Damage. | *'''Assault.''' Any Attack made with Weapons from your arsenal deal an additional 1d8 Damage. | ||
*'''Storm.''' | *'''Storm.''' The Weapons expand into the area within 15 ft of you instead of 5 ft. | ||
*'''Ward.''' | *'''Ward.''' The Damage is reduced by twice your Wisdom modifier instead (minimum of 2). | ||
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==== Expanding Steeds ==== | ==== Expanding Steeds ==== | ||
''11th Level Journey of the Rider Feature''<br> | ''11th Level Journey of the Rider Feature''<br> | ||
When you finish a Long Rest, you can instead replicate the effects of the [[Level 4#Find Greater Steed|Find Greater Steed]] Spell. When you do you gain the following list of creatures that you can also summon: Allosaurus, Ankheg, Auroch, Axe-Beak, Brown Bear, Camel, Carrion Crawler, Cave Bear, Cow, Crag Cat, Crocodile, Dinosaur Skeleton, Dragonnel, Elk, Female Steeder, Gelatinous Cube, Giant Boar, Giant Constrictor Snake, Giant Crayfish, Giant Eagle, Giant Elk, Giant Goat, Giant Hyena, Giant Lizard, Giant Octopus, Giant Snail, Giant Spider, Giant Strider, Giant White Moray Eel, Hadrosaurus, Hippocamp, Hunter Shark, Ice Spider Queen, Jaculi, Lion, Mastiff, Moorbounder, Plesiosaurus, Pony, Quetzalcoatl, Riding Horse, Sabre-Tooth Tiger, Skyjek Roc, Star Lancer, Tiger, Two-Headed | When you finish a Long Rest, you can instead replicate the effects of the [[Level 4#Find Greater Steed|Find Greater Steed]] Spell. When you do you gain the following list of creatures that you can also summon: Allosaurus, Ankheg, Auroch, Axe-Beak, Brown Bear, Camel, Carrion Crawler, Cave Bear, Cow, Crag Cat, Crocodile, Dinosaur Skeleton, Dragonnel, Elk, Female Steeder, Gelatinous Cube, Giant Boar, Giant Constrictor Snake, Giant Crayfish, Giant Eagle, Giant Elk, Giant Goat, Giant Hyena, Giant Lizard, Giant Octopus, Giant Snail, Giant Spider, Giant Strider, Giant White Moray Eel, Hadrosaurus, Hippocamp, Hunter Shark, Ice Spider Queen, Jaculi, Lion, Mastiff, Moorbounder, Plesiosaurus, Pony, Quetzalcoatl, Riding Horse, Sabre-Tooth Tiger, Skyjek Roc, Star Lancer, Tiger, Two-Headed Crocodile, Walrus, Warhorse, Warhorse Skeleton, Worg. | ||
<br><br> | <br><br> | ||