Seeker: Difference between revisions

522 bytes added ,  14:16, 7 January 2023
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'''Ritual Casting.''' You can cast any Prepared Spell as a Ritual if it has the Ritual tag.<br>
'''Ritual Casting.''' You can cast any Prepared Spell as a Ritual if it has the Ritual tag.<br>
'''Spellcasting Focus.''' A [[Armor and Weapons#Spellcasting Focuses|Holy Symbol]] or a [[Trinkets|Trinket]]<br>
'''Spellcasting Focus.''' A [[Armor and Weapons#Spellcasting Focuses|Holy Symbol]] or a [[Trinkets|Trinket]]<br>
'''Spell Learning Method.''' Whenever you finish a Long Rest, you prepare a number of Spells equal to half your Seeker Level + your Intelligence Modifier from the [[Seeker Spells|Seeker Spell List]]. You can cast these Spells using your Spell Slots until the end of your next Long Rest.
'''Spell Learning Method.''' Whenever you finish a Long Rest, you prepare a number of Spells equal to your Seeker Level + your Intelligence Modifier from the [[Seeker Spells|Seeker Spell List]]. You can cast these Spells using your Spell Slots until the end of your next Long Rest.


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==== Rites ====
==== Rites ====
''1st Level Seeker Feature''<br>
''1st Level Seeker Feature''<br>
You know how to manipulate magic methodically and carefully. You have a number of Rites equal to your Seeker Level. These Rites fuel several of your Seeker features. At the end of a Long Rest, you regain all expended Rites. You also gain the following ways to spend your Rites:
*You can spend 1 Rite as a Bonus Action to choose one of your Prepared Spells and replace it with another Spell you could have Prepared instead.
*You can spend 1 Rite as a Bonus Action to cast a Spell with a Casting Time of 1 Action. When you cast the Spell in this way, the Spell only takes affect at the start of your next turn.
You know how to manipulate magic methodically and carefully. You have a number of Rites equal to your Seeker Level. You can use these Rites to cast Seeker Spells as a Ritual, but only adding 1 minute to the Casting Time instead of 10 minutes. You can cast the following Spells in this way:
You know how to manipulate magic methodically and carefully. You have a number of Rites equal to your Seeker Level. You can use these Rites to cast Seeker Spells as a Ritual, but only adding 1 minute to the Casting Time instead of 10 minutes. You can cast the following Spells in this way:
*A Prepared Seeker Spell of 5th Level or lower.
*A Prepared Seeker Spell of 5th Level or lower.
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==== Good Omen ====
==== Good Omen ====
''3rd Level Seeker Feature''<br>
''3rd Level Seeker Feature''<br>
You may guide others by studying subtle signs in the Weave. when a creature that can see or hear you fails an Ability Check or Saving Throw, you can use your Reaction to speak a special fortune of Good Omen to that creature, causing it to reroll the Check or Save.<br>
You may guide others by studying subtle signs in the Weave. when a creature that can see or hear you fails an Ability Check or Saving Throw, you can use your Reaction and spend a Rite to speak a special fortune of Good Omen to that creature, causing it to reroll the Check or Save.
Once you use this Reaction, you can't use it again until you finish a Long Rest or spend a Rite.
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==== Destined Strike ====
==== Destined Strike ====
''6th Level Seeker Feature''<br>
''6th Level Seeker Feature''<br>
When using your seeker powers, you feel as if your hand is guided to better defeat your foes. After you cast a Cantrip, if you have spent a Rite within the last minute, you can either roll one of the Cantrips Damage Dice adding it to the Damage of the Cantrip, or make a single Weapon Attack as a Free Action.
When using your seeker powers, you feel as if your hand is guided to better defeat your foes. When you cast a Cantrip, if you have spent a Rite within the last minute, you can either roll one of the Cantrips Damage Dice adding it to the Damage of the Cantrip, or make a single Weapon Attack as a Free Action.
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==== Ill Omen ====
==== Ill Omen ====
''7th Level Seeker Feature''<br>
''7th Level Seeker Feature''<br>
Your foretelling of harm lets you reduce your injuries. When an Attacker that you can see hits you with an Attack, you can use your Reaction to spend one Rite to halve the Attack's damage against you.
Your foretelling of harm lets you reduce your injuries. When a creature within 30ft of you hits on an Attack, you can use a Reaction and spend a Rite to halve the Attack's Damage.
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==== Hold Fast ====
==== Hold Fast ====
''10th Level Seeker Feature''<br>
''10th Level Seeker Feature''<br>
You've trained your body to withstand certain effects. When an effect would force you to make a Constitution Saving Throw that would have you take Damage on a failed Save or half as much Damage on a successful Save, you instead take no Damage if you succeed on the Saving Throw, and only half Damage if you fail.
You've trained your body to withstand certain effects. When an effect would force you to make an Intelligence, Wisdom, or Charisma Saving Throw that would have you take Damage on a failed Save or half as much Damage on a successful Save, you instead take no Damage if you succeed on the Saving Throw, and only half Damage if you fail.
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