Executioner: Difference between revisions

601 bytes removed ,  13:36, 7 January 2023
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! Level !! Proficiency Bonus !! Features !! Experience Points
! Level !! Proficiency Bonus !! Features !! Experience Points
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| 1st || +2 || [[Executioner#Tools of the Chopping Block|Tools of the Chopping Block]], [[Executioner#Execute|Execute]], [[Executioner#By Order and Decree|By Order and Decree]], [[Executioner#Impasse|Impasse]] || 0
| 1st || +2 || [[Executioner#Tools of the Chopping Block|Tools of the Chopping Block]], [[Executioner#Execute|Execute]], [[Executioner#Impasse|Impasse]] || 0
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| 2nd || +2 || [[Executioner#Face the Basket|Face the Basket]], [[Executioner#Fighting Style|Fighting Style]] || 300
| 2nd || +2 || [[Executioner#Face the Basket|Face the Basket]], [[Executioner#Fighting Style|Fighting Style]] || 300
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| [[Executioner#Execute|Execute]] || 1st || When you hit a creature with an Executioner Weapon while its [[Conditions#Incapacitated|Incapacitated]], [[Conditions#Prone|Prone]], or [[Conditions#Restrained|Restrained]], you deal extra Damage to it
| [[Executioner#Execute|Execute]] || 1st || When you hit a creature with an Executioner Weapon while its [[Conditions#Incapacitated|Incapacitated]], [[Conditions#Prone|Prone]], or [[Conditions#Restrained|Restrained]], you deal extra Damage to it
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| [[Executioner#By Order and Decree|By Order and Decree]] || 1st || You're better at interacting with law-keepers and criminals
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| [[Executioner#Impasse|Impasse]] || 1st || When you deal your Execution Damage, you increase your AC
| [[Executioner#Impasse|Impasse]] || 1st || When you deal your Execution Damage, you increase your AC
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| [[Executioner#Chopping Block|Chopping Block]] || 5th || You deal more Damage when you deal your Execution Damage
| [[Executioner#Chopping Block|Chopping Block]] || 5th || You deal more Damage when you deal your Execution Damage
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| [[Executioner#Living Death|Living Death]] || 5th || Whenever you kill a creature, you can [[Conditions#Frightened|Frighten]] nearby foes
| [[Executioner#Living Death|Living Death]] || 5th || You can [[Conditions#Frightened|Frighten]] an enemy when you deal your Execution Damage to it
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| [[Executioner#Grind the Axe|Grind the Axe]] || 7th || You Crit Range with Executioner Weapons increases by 1, and increases by 1 more if the target is [[Conditions#Prone|Prone]]
| [[Executioner#Grind the Axe|Grind the Axe]] || 7th || You Crit Range with Executioner Weapons increases by 1, and increases by 1 more if the target is [[Conditions#Prone|Prone]]
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''1st Level Executioner Death-Knell Feature''<br>
''1st Level Executioner Death-Knell Feature''<br>
Once per turn, when you hit a creature with an Attack made with an Executioner Weapon, if the target is [[Conditions#Incapacitated|Incapacitated]], [[Conditions#Prone|Prone]], or [[Conditions#Restrained|Restrained]], the Attack deals your Execution Damage.
Once per turn, when you hit a creature with an Attack made with an Executioner Weapon, if the target is [[Conditions#Incapacitated|Incapacitated]], [[Conditions#Prone|Prone]], or [[Conditions#Restrained|Restrained]], the Attack deals your Execution Damage.
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==== By Order and Decree ====
''1st Level Executioner Feature''<br>
You are already recognized as an executioner that has been appointed by a higher power. You gain Advantage on Charisma (Persuasion) Checks while speaking with members of lawkeeping societies such as Town Guards or a Judge, and you have Advantage on Strength or Charisma (Intimidation) Checks while speaking with potential criminals.
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''2nd Level Executioner Feature''<br>
''2nd Level Executioner Feature''<br>
You adopt a particular style of fighting as your specialty. Choose one of the following options you do not already have:
You adopt a particular style of fighting as your specialty. Choose one of the following options you do not already have:
*'''Blind Fighting.''' You have Blindsight out to 10ft.
*'''Blind Fighting.''' You gain Blindsight out to a Range of 10ft.
*'''Bone Breaker.''' Once per turn, when you hit a creature with an Attack, you can [[Conditions#Slowed|Slow]] the creature until the end of your next turn.
*'''Bone Breaker.''' Once per turn, when you hit a creature with an Attack, you can [[Conditions#Slowed|Slow]] the creature until the end of your next turn.
*'''Defense.''' While you are wearing [[Armor and Weapons#Armor|Armor]], you gain a +1 bonus to AC.
*'''Defense.''' While you are wearing [[Armor and Weapons#Armor|Armor]], you gain a +1 bonus to AC.
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==== Executioners Fortitude ====
==== Executioner's Fortitude ====
''3rd Level Executioner Feature''<br>
''3rd Level Executioner Feature''<br>
When you reduce a creature to 0 Hit Points you gain a number Temporary Hit Points equal to your Executioner Level.
When you reduce a creature to 0 Hit Points you gain a number Temporary Hit Points equal to your Executioner Level.
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==== Living Death ====
==== Living Death ====
''5th Level Executioner Feature''<br>
''5th Level Executioner Feature''<br>
When you reduce a creature to 0 Hit Points, each creature of your choice within 10ft of you make a Wisdom Saving Throw. On a failed Save, the creature becomes [[Conditions#Frightened|Frightened]] of you until the end of your next turn.
When you deal your Execution Damage to a creature, you can force it to make a Wisdom Saving Throw. On a failed Save, the target becomes [[Conditions#Frightened|Frightened]] of you until the end of your next turn.
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