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! Level !! Proficiency Bonus !! Features !! Experience Points | ! Level !! Proficiency Bonus !! Features !! Experience Points | ||
|- | |- | ||
| 1st || +2 || [[Executioner#Tools of the Chopping Block|Tools of the Chopping Block]], [[Executioner#Execute|Execute | | 1st || +2 || [[Executioner#Tools of the Chopping Block|Tools of the Chopping Block]], [[Executioner#Execute|Execute]], [[Executioner#Impasse|Impasse]] || 0 | ||
|- | |- | ||
| 2nd || +2 || [[Executioner#Face the Basket|Face the Basket]], [[Executioner#Fighting Style|Fighting Style]] || 300 | | 2nd || +2 || [[Executioner#Face the Basket|Face the Basket]], [[Executioner#Fighting Style|Fighting Style]] || 300 | ||
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|- | |- | ||
| [[Executioner#Execute|Execute]] || 1st || When you hit a creature with an Executioner Weapon while its [[Conditions#Incapacitated|Incapacitated]], [[Conditions#Prone|Prone]], or [[Conditions#Restrained|Restrained]], you deal extra Damage to it | | [[Executioner#Execute|Execute]] || 1st || When you hit a creature with an Executioner Weapon while its [[Conditions#Incapacitated|Incapacitated]], [[Conditions#Prone|Prone]], or [[Conditions#Restrained|Restrained]], you deal extra Damage to it | ||
|- | |- | ||
| [[Executioner#Impasse|Impasse]] || 1st || When you deal your Execution Damage, you increase your AC | | [[Executioner#Impasse|Impasse]] || 1st || When you deal your Execution Damage, you increase your AC | ||
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| [[Executioner#Chopping Block|Chopping Block]] || 5th || You deal more Damage when you deal your Execution Damage | | [[Executioner#Chopping Block|Chopping Block]] || 5th || You deal more Damage when you deal your Execution Damage | ||
|- | |- | ||
| [[Executioner#Living Death|Living Death]] || 5th || | | [[Executioner#Living Death|Living Death]] || 5th || You can [[Conditions#Frightened|Frighten]] an enemy when you deal your Execution Damage to it | ||
|- | |- | ||
| [[Executioner#Grind the Axe|Grind the Axe]] || 7th || You Crit Range with Executioner Weapons increases by 1, and increases by 1 more if the target is [[Conditions#Prone|Prone]] | | [[Executioner#Grind the Axe|Grind the Axe]] || 7th || You Crit Range with Executioner Weapons increases by 1, and increases by 1 more if the target is [[Conditions#Prone|Prone]] | ||
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''1st Level Executioner Death-Knell Feature''<br> | ''1st Level Executioner Death-Knell Feature''<br> | ||
Once per turn, when you hit a creature with an Attack made with an Executioner Weapon, if the target is [[Conditions#Incapacitated|Incapacitated]], [[Conditions#Prone|Prone]], or [[Conditions#Restrained|Restrained]], the Attack deals your Execution Damage. | Once per turn, when you hit a creature with an Attack made with an Executioner Weapon, if the target is [[Conditions#Incapacitated|Incapacitated]], [[Conditions#Prone|Prone]], or [[Conditions#Restrained|Restrained]], the Attack deals your Execution Damage. | ||
<br><br> | <br><br> | ||
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''2nd Level Executioner Feature''<br> | ''2nd Level Executioner Feature''<br> | ||
You adopt a particular style of fighting as your specialty. Choose one of the following options you do not already have: | You adopt a particular style of fighting as your specialty. Choose one of the following options you do not already have: | ||
*'''Blind Fighting.''' You | *'''Blind Fighting.''' You gain Blindsight out to a Range of 10ft. | ||
*'''Bone Breaker.''' Once per turn, when you hit a creature with an Attack, you can [[Conditions#Slowed|Slow]] the creature until the end of your next turn. | *'''Bone Breaker.''' Once per turn, when you hit a creature with an Attack, you can [[Conditions#Slowed|Slow]] the creature until the end of your next turn. | ||
*'''Defense.''' While you are wearing [[Armor and Weapons#Armor|Armor]], you gain a +1 bonus to AC. | *'''Defense.''' While you are wearing [[Armor and Weapons#Armor|Armor]], you gain a +1 bonus to AC. | ||
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<br> | <br> | ||
==== | ==== Executioner's Fortitude ==== | ||
''3rd Level Executioner Feature''<br> | ''3rd Level Executioner Feature''<br> | ||
When you reduce a creature to 0 Hit Points you gain a number Temporary Hit Points equal to your Executioner Level. | When you reduce a creature to 0 Hit Points you gain a number Temporary Hit Points equal to your Executioner Level. | ||
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==== Living Death ==== | ==== Living Death ==== | ||
''5th Level Executioner Feature''<br> | ''5th Level Executioner Feature''<br> | ||
When you | When you deal your Execution Damage to a creature, you can force it to make a Wisdom Saving Throw. On a failed Save, the target becomes [[Conditions#Frightened|Frightened]] of you until the end of your next turn. | ||
<br><br> | <br><br> | ||