Seeker: Difference between revisions

1,412 bytes added ,  23:08, 6 January 2023
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''1st Level Maven of the All Seeing Eye Feature''<br>
''1st Level Maven of the All Seeing Eye Feature''<br>
You have Advantage on Ability Checks made to find hidden traps and doors.<br>
You have Advantage on Ability Checks made to find hidden traps and doors.<br>
Additionally, you gain Proficiency in Perception and Investigation. When you reach 6th Level in this class, you gain Expertise in Perception and Investigation.
Additionally, you gain Proficiency in Perception and Investigation.<br>
When you reach 6th Level in this class, you gain Expertise in Perception and Investigation.
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==== Heartbeats ====
==== Heartbeats ====
''1st Level Maven of the Bitter Heart Feature''<br>
''1st Level Maven of the Bitter Heart Feature''<br>
You gain Proficiency in Animal Handling and one of the following Skills of your choice: Arcana, Medicine, or Nature. When you reach 6th Level in this class, you gain Expertise in Animal Handling and the Skill you chose.
You gain Proficiency in Animal Handling and two of the following Skills of your choice: Arcana, Medicine, or Nature.<br>
When you reach 6th Level in this class, you gain Expertise in Animal Handling and the Skills you chose.
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==== Fervor ====
''1st Level Maven of the Brightened Spirit Feature''<br>
You gain Proficiency with [[Armor and Weapons#Medium Armor|Medium Armor]].<br>
Also you gain Proficiency in Medicine and Religion<br>
When you reach 6th Level in this class, you gain Expertise in Medicine and Religion.
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==== Spirit of Holy Light ====
''3rd Level Maven of the Brightened Spirit Feature''<br>
You are blessed with a beneficent spirit. When you cast the [[Level 2#Healing Spirit|Healing Spirit]] Spell in any way, it gains the following benefits:
*The spirit takes on your likeness.
*This Spell doesn't require Concentration.
*When you restore Hit Points to a creature, choose one Skill and one Saving Throw, that creature has Advantage on that Skill and Saving Throw until you restore Hit Points with the Spell again.
*Creatures of your choice within 10ft of the Spirit do not gain the benefits Advantage on Attacks or Ability Checks.
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==== Blind Faith ====
''3rd Level Maven of the Brightened Spirit Feature''<br>
Whenever you roll a 1 on a d6 granted by your Sixth Sense feature, you reroll that die and must use the new roll. When you do so, you a burst of light choosing any number of creatures within 10ft of you. These creatures make a Constitution Saving Throw against your Spell Save DC. On failed Save, a creature is [[Conditions#Blinded|Blinded]] until the end of your next turn.
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