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= Executioner = | = Executioner = | ||
A man, his head shrouded in a hood, holding a greatsword in his torn and bloodied arms advances, he attacks, feints through the swiping claws of the beast and slams the pommel of his sword against its head, the beast reels, stunned, as the man moves to attack again.<br> | A man, his head shrouded in a hood, holding a greatsword in his torn and bloodied arms advances, he attacks, feints through the swiping claws of the beast and slams the pommel of his sword against its head, the beast reels, stunned, as the man moves to attack again.<br> | ||
A Dwarf hefts her axe with ease, plodding slowly to the prone form of the Crowned Vanguard; she lifts her axe and brings it down with a resounding clang. | A Dwarf hefts her axe with ease, plodding slowly to the prone form of the Crowned Vanguard; she lifts her axe and brings it down with a resounding clang.<br> | ||
A warrior clad in | A warrior clad in brown cloth, wielding a large great-bow; strikes with the accuracy of a trained hunter, decimating the aberration before him with a single powerful arrow.<br> | ||
Executioners are Sanctioned Killers; they carry the burden and power of the law upon their shoulders, they hold not only the ability to lay enemies low in a single blow; but also the right to do it within the confines of what is right. An Executioner, when on the field of battle, is the Judge, | Executioners are Sanctioned Killers; they carry the burden and power of the law upon their shoulders, they hold not only the ability to lay enemies low in a single blow; but also the right to do it within the confines of what is right. An Executioner, when on the field of battle, is the Judge, the Jury, the Axe, and the Chopping Block.<br> | ||
An Executioner gains their skill through years of training, even the most instinctual of the disciplines an Executioner may follow is the result of grueling drills and hours of memorization of law and code. An Executioner is expected to function as the just arm of the law, extending forth and striking down all those who oppose it, and many carry out this function with fervance and honor.<br> | An Executioner gains their skill through years of training, even the most instinctual of the disciplines an Executioner may follow is the result of grueling drills and hours of memorization of law and code. An Executioner is expected to function as the just arm of the law, extending forth and striking down all those who oppose it, and many carry out this function with fervance and honor.<br> | ||
An Executioner seeks to make right things that have been wronged, most often through punishing those responsible with the only | An Executioner seeks to make right things that have been wronged, most often through punishing those responsible with the only permanent solution: Death. | ||
Most often, Executioners begin adventuring to complete a goal. To hunt down and kill a criminal of some high | Most often, Executioners begin adventuring to complete a goal. To hunt down and kill a criminal of some high magnitude, they are dispatched as agents of the law. Some decide to take the law into their own hands, and become terrifying vigilantes, around every corner; and waiting for the opportune moment to strike.<br> | ||
Executioners more often than not balance | Executioners more often than not balance their entire life around their purpose, to uphold the law. They train for years and memorize thousands of laws in order to become the single most effective instrument of justice they can possibly be. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Level !! Proficiency Bonus !! Features !! Experience Points | ! Level !! Proficiency Bonus !! Features !! Experience Points | ||
|- | |- | ||
| 1st || +2 || [[Executioner#Tools of the Chopping Block|Tools of the Chopping Block]], [[Executioner#Execute|Execute | | 1st || +2 || [[Executioner#Tools of the Chopping Block|Tools of the Chopping Block]], [[Executioner#Execute|Execute]], [[Executioner#Impasse|Impasse]] || 0 | ||
|- | |- | ||
| 2nd || +2 || [[Executioner#Face the Basket|Face the Basket]], [[Executioner#Fighting Style|Fighting Style]] || 300 | | 2nd || +2 || [[Executioner#Face the Basket|Face the Basket]], [[Executioner#Fighting Style|Fighting Style]] || 300 | ||
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| 4th || +2 || [[Executioner#Ability Score Improvements|Ability Score Improvement]] || 3,000 | | 4th || +2 || [[Executioner#Ability Score Improvements|Ability Score Improvement]] || 3,000 | ||
|- | |- | ||
| 5th || +3 || [[Executioner# | | 5th || +3 || [[Executioner#Executioner's Vitality|Executioner's Vitality]], [[Executioner#Living Death|Living Death]] || 6,000 | ||
|- | |- | ||
| 6th || +3 || [[Executioner#Executioner Hood|Executioner Hood Feature]] || 10,000 | | 6th || +3 || [[Executioner#Executioner Hood|Executioner Hood Feature]] || 10,000 | ||
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'''Hit Dice.''' 1d10 per Executioner Level<br> | '''Hit Dice.''' 1d10 per Executioner Level<br> | ||
'''1st Level Hitpoints.''' 10 + your Constitution Modifier<br> | '''1st Level Hitpoints.''' 10 + your Constitution Modifier<br> | ||
'''Higher Level Hitpoints.''' 1d10 ( | '''Higher Level Hitpoints.''' 1d10 (increase to 6) + your Constitution Modifier per Executioner Level after 1st<br> | ||
'''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]] and [[Armor and Weapons#Medium Armor|Medium Armor]]<br> | '''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]] and [[Armor and Weapons#Medium Armor|Medium Armor]]<br> | ||
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]] and [[Armor and Weapons#Martial Melee Weapons|Martial Melee Weapons]]<br> | '''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]] and [[Armor and Weapons#Martial Melee Weapons|Martial Melee Weapons]]<br> | ||
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'''Saving Throw Proficiencies.''' Strength and Constitution<br> | '''Saving Throw Proficiencies.''' Strength and Constitution<br> | ||
'''Skill Proficiencies.''' Choose two from Athletics, Arcana, Deception, Insight, Intimidation, Investigation, and Persuasion<br> | '''Skill Proficiencies.''' Choose two from Athletics, Arcana, Deception, Insight, Intimidation, Investigation, and Persuasion<br> | ||
'''Equipment.''' A [[Armor and Weapons#Martial Melee Weapon|Martial Melee Weapon]] | '''Equipment.''' A [[Armor and Weapons#Martial Melee Weapon|Martial Melee Weapon]], five [[Armor and Weapons#Simple Melee Weapons|Javelins]] or a [[Armor and Weapons#Simple Weapons|Simple Weapon]], a set of [[Armor and Weapons#Medium Armor|Scale Mail]], and an Executioner's Shroud (such as a hood, mask, or some other garment that obscures the face) | ||
<br><br> | <br><br> | ||
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|- | |- | ||
| [[Executioner#Execute|Execute]] || 1st || When you hit a creature with an Executioner Weapon while its [[Conditions#Incapacitated|Incapacitated]], [[Conditions#Prone|Prone]], or [[Conditions#Restrained|Restrained]], you deal extra Damage to it | | [[Executioner#Execute|Execute]] || 1st || When you hit a creature with an Executioner Weapon while its [[Conditions#Incapacitated|Incapacitated]], [[Conditions#Prone|Prone]], or [[Conditions#Restrained|Restrained]], you deal extra Damage to it | ||
|- | |- | ||
| [[Executioner#Impasse|Impasse]] || 1st || When you deal your Execution Damage, you increase your AC | | [[Executioner#Impasse|Impasse]] || 1st || When you deal your Execution Damage, you increase your AC | ||
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| [[Executioner#Ability Score Improvements|Ability Score Improvement]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 14th, 16th, and 19th Level | | [[Executioner#Ability Score Improvements|Ability Score Improvement]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 14th, 16th, and 19th Level | ||
|- | |- | ||
| [[Executioner# | | [[Executioner#Executioner's Vitality|Executioner's Vitality]] || 5th || You can regain health when you take the Attack Action, and you regain Hit Dice when you kill creatures | ||
|- | |- | ||
| [[Executioner#Living Death|Living Death]] || 5th || | | [[Executioner#Living Death|Living Death]] || 5th || You can [[Conditions#Frightened|Frighten]] an enemy when you deal your Execution Damage to it | ||
|- | |- | ||
| [[Executioner#Grind the Axe|Grind the Axe]] || 7th || You Crit Range with Executioner Weapons increases by 1, and increases by 1 more if the target is [[Conditions#Prone|Prone]] | | [[Executioner#Grind the Axe|Grind the Axe]] || 7th || You Crit Range with Executioner Weapons increases by 1, and increases by 1 more if the target is [[Conditions#Prone|Prone]] | ||
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''1st Level Executioner Death-Knell Feature''<br> | ''1st Level Executioner Death-Knell Feature''<br> | ||
Once per turn, when you hit a creature with an Attack made with an Executioner Weapon, if the target is [[Conditions#Incapacitated|Incapacitated]], [[Conditions#Prone|Prone]], or [[Conditions#Restrained|Restrained]], the Attack deals your Execution Damage. | Once per turn, when you hit a creature with an Attack made with an Executioner Weapon, if the target is [[Conditions#Incapacitated|Incapacitated]], [[Conditions#Prone|Prone]], or [[Conditions#Restrained|Restrained]], the Attack deals your Execution Damage. | ||
<br><br> | <br><br> | ||
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==== Face the Basket ==== | ==== Face the Basket ==== | ||
''2nd Level Executioner Feature''<br> | ''2nd Level Executioner Feature''<br> | ||
While wielding an Executioner Weapon, you can take the Shove Action as a Bonus Action. | While wielding an Executioner Weapon, you can take the Shove Action as a Bonus Action. You can use this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | ||
<br><br> | <br><br> | ||
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''2nd Level Executioner Feature''<br> | ''2nd Level Executioner Feature''<br> | ||
You adopt a particular style of fighting as your specialty. Choose one of the following options you do not already have: | You adopt a particular style of fighting as your specialty. Choose one of the following options you do not already have: | ||
*'''Blind Fighting.''' You | *'''Blind Fighting.''' You gain Blindsight out to a Range of 10ft. | ||
*'''Bone Breaker.''' Once per turn, when you hit a creature with an Attack, you can [[Conditions#Slowed|Slow]] the creature until the end of your next turn. | *'''Bone Breaker.''' Once per turn, when you hit a creature with an Attack, you can [[Conditions#Slowed|Slow]] the creature until the end of your next turn. | ||
*'''Defense.''' While you are wearing [[Armor and Weapons#Armor|Armor]], you gain a +1 bonus to AC. | *'''Defense.''' While you are wearing [[Armor and Weapons#Armor|Armor]], you gain a +1 bonus to AC. | ||
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<br> | <br> | ||
==== | ==== Executioner's Fortitude ==== | ||
''3rd Level Executioner Feature''<br> | ''3rd Level Executioner Feature''<br> | ||
When you reduce a creature to 0 Hit Points you gain a number Temporary Hit Points equal to your Executioner Level. | When you reduce a creature to 0 Hit Points you gain a number Temporary Hit Points equal to your Executioner Level. | ||
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<br><br> | <br><br> | ||
==== | ==== Executioner's Vitality ==== | ||
''5th Level Executioner Feature''<br> | ''5th Level Executioner Feature''<br> | ||
Whenever you | Whenever you take the Attack Action, you can expend a Hit Die. When you do, you regain a number of Hit Points equal to the result of the Hit Die + your Constitution Modifier.<br> | ||
When you reduce a creature to 0 Hit Points, you can use a Bonus Action to regain an expended Hit Die. | |||
<br><br> | <br><br> | ||
==== Living Death ==== | ==== Living Death ==== | ||
''5th Level Executioner Feature''<br> | ''5th Level Executioner Feature''<br> | ||
When you | When you deal your Execution Damage to a creature, you can force it to make a Wisdom Saving Throw. On a failed Save, the target becomes [[Conditions#Frightened|Frightened]] of you until the end of your next turn. | ||
<br><br> | <br><br> | ||
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==== Last Confession ==== | ==== Last Confession ==== | ||
''10th Level Executioner Feature''<br> | ''10th Level Executioner Feature''<br> | ||
You can use an Action to | You can use an Action to non-magically replicate the effects of the [[Level 2#Zone of Truth|Zone of Truth]] Spell. You use Strength as your Spellcasting Ability for this Spell. After you use this Action, you can't do so again until you finish a Long Rest. | ||
<br><br> | <br><br> | ||
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==== Final Breath ==== | ==== Final Breath ==== | ||
''18th Level Executioner Feature''<br> | ''18th Level Executioner Feature''<br> | ||
Your presence grows yet more. If you kill a creature with the Attack from your Killing Blow feature, you regain | Your presence grows yet more. If you kill a creature with the Attack from your Killing Blow feature, you regain the use of your Killing Blow feature. | ||
<br><br> | <br><br> | ||
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== Deathly Green Hood == | == Deathly Green Hood == | ||
The Executioner belonging to the Deathly Green Hood is rather | The Executioner belonging to the Deathly Green Hood is, rather surprisingly, one of the most subtle Executioner Hoods. They are silent killers, ghosts on the battlefield. Quiet, and deathly efficient. Generally they do not display the colors of their Hood while in battle, instead masquerading as Hoods of other colors while in the field of combat. | ||
<br><br> | <br><br> | ||
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==== Glorious Execution ==== | ==== Glorious Execution ==== | ||
''3rd Level Royal Gold Hood Feature''<br> | ''3rd Level Royal Gold Hood Feature''<br> | ||
You have learned to exploit openings in your opponent's defenses. Whenever you deal your Execution Damage, you and all willing creatures of your choice that can see gain a number of Temporary Hit Points equal to your Executioner Level. | You have learned to exploit openings in your opponent's defenses. Whenever you deal your Execution Damage, you and all willing creatures of your choice that can see the target of the Attack gain a number of Temporary Hit Points equal to your Executioner Level. | ||
<br><br> | <br><br> | ||
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== Shining Silver Hood == | == Shining Silver Hood == | ||
The Executioner belonging to the Shining Silver hood is a trained warrior of legendary capability, and of mysterious power. They are trained for years to become masters of their craft, | The Executioner belonging to the Shining Silver hood is a trained warrior of legendary capability, and of mysterious power. They are trained for years to become masters of their craft, marking targets to decimate on the battlefield. | ||
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| [[Executioner#Aura of Finality|Aura of Finality]] || 9th || You can end your Mark on a creature when you hit it to deal your Execution Damage | | [[Executioner#Aura of Finality|Aura of Finality]] || 9th || You can end your Mark on a creature when you hit it to deal your Execution Damage | ||
|- | |- | ||
| [[Executioner# | | [[Executioner#Claws of Death|Claws of Death]] || 13th || When you hit a creature that is Marked for the chopping block, you can try to [[Conditions#Restrained|Restrain]] it | ||
|- | |- | ||
| [[Executioner#Cycle of Death|Cycle of Death]] || 17th || When you kill a creature Marked for the chopping block, you can move and Attack twice and regain a use of the feature | | [[Executioner#Cycle of Death|Cycle of Death]] || 17th || When you kill a creature Marked for the chopping block, you can move and Attack twice and regain a use of the feature | ||
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<br><br> | <br><br> | ||
==== | ==== Claws of Death ==== | ||
''13th Level Shining Silver Hood Feature''<br> | ''13th Level Shining Silver Hood Feature''<br> | ||
When you hit a creature Marked for the chopping block with an Attack using an Executioner Weapon, you can force it to make a Constitution Saving Throw. On a failed Save, the target becomes [[Conditions#Restrained|Restrained]] until the end of you next turn. | When you hit a creature Marked for the chopping block with an Attack using an Executioner Weapon, you can force it to make a Constitution Saving Throw. On a failed Save, the target becomes [[Conditions#Restrained|Restrained]] until the end of you next turn. | ||
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== Wooden Brown Hood == | == Wooden Brown Hood == | ||
The Executioner that follows the Bark Brown Hood is typically a monster hunter of some kind, instead of killing men | The Executioner that follows the Bark Brown Hood is typically a monster hunter of some kind, instead of killing men, they hunt beasts. These beasts are not only animals, but the other-worldly and horrid. Their combat styles and dress often reflect this, unlike the proud display of the Gold, Silver, and Red Hoods, the Brown hoods are often mistaken for simple hunters and adventurers, with no speciality or heightened ability. | ||
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==== Volley of Death ==== | ==== Volley of Death ==== | ||
''17th Level Wooden Brown Hood Feature''<br> | ''17th Level Wooden Brown Hood Feature''<br> | ||
When you reduce a creature to 0 Hit Points with an Attack you made with an Executioner Weapon that you had Advantage on, you can | When you reduce a creature to 0 Hit Points with an Attack you made with an Executioner Weapon that you had Advantage on, you can immediately make an Attack with an Executioner Weapon as a Free Action. You have Advantage on this Attack. | ||
<br><br><br> | <br><br><br> | ||