Executioner: Difference between revisions

2,957 bytes added ,  21:53, 6 January 2023
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Executioner#Furious Blows|Furious Blows]] || 3rd || Ex
| [[Executioner#Furious Blows|Furious Blows]] || 3rd || You get extra Hit Points and Melee Weapons with the Light Property are Executioner Weapons
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| [[Executioner#Execution Frenzy|Execution Frenzy]] || 3rd || Ex
| [[Executioner#Execution Frenzy|Execution Frenzy]] || 3rd || When you deal Execution Damage you can use a Bonus Action to move and Attack a target twice
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| [[Executioner#Extra Attack|Extra Attack]] || 6th || Ex
| [[Executioner#Extra Attack|Extra Attack]] || 6th || You make an additional Attack every time you take the Attack Action
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| [[Executioner#Furious Strikes|Furious Strikes]] || 9th || Ex
| [[Executioner#Furious Strikes|Furious Strikes]] || 9th || When you hit a target twice on a turn, you deal your Execution Damage
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| [[Executioner#Power Through Suffering|Power Through Suffering]] || 13th || Ex
| [[Executioner#Power Through Suffering|Power Through Suffering]] || 13th || When a creature deals Damage to you, you have Advantage on your next Attack targeting it
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| [[Executioner#Hellish Vigor|Hellish Vigor]] || 17th || Ex
| [[Executioner#Hellish Vigor|Hellish Vigor]] || 17th || When you deal your Execution Damage, you gain Resistance to all Damage for a turn
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Executioner#Knowledge of the Reaper|Knowledge of the Reaper]] || 3rd || Ex
| [[Executioner#Knowledge of the Reaper|Knowledge of the Reaper]] || 3rd || All Melee Weapons are Executioner Weapons and you gain extra AC while not wearing [[Armor and Weapons#Heavy Armor|Heavy Armor]]
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| [[Executioner#Deathly Dance|Deathly Dance]] || 3rd || Ex
| [[Executioner#Deathly Dance|Deathly Dance]] || 3rd || When you deal your Execution Damage you can Dash as a Free Action
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| [[Executioner#Executioner's Charge|Executioner's Charge]] || 6th || Ex
| [[Executioner#Executioner's Charge|Executioner's Charge]] || 6th || You can move at the start of your turn, during that movement you have Resistance to all Damage
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| [[Executioner#In and Out|In and Out]] || 9th || Ex
| [[Executioner#In and Out|In and Out]] || 9th || When you charge at an Enemy you deal your Execution Damage, if you're in a different space at the end of your turn, you can Hide as a Free Action
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| [[Executioner#Unseen Executioner|Unseen Executioner]] || 13th || Ex
| [[Executioner#Unseen Executioner|Unseen Executioner]] || 13th || You don't provoke Opportunity Attacks, you are faster, and you're better at Dexterity (Stealth) Checks if you have dealt your Execution Damage
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| [[Executioner#Death's Hand|Death's Hand]] || 17th || Ex
| [[Executioner#Death's Hand|Death's Hand]] || 17th || You can deal double Execution Damage
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==== Deathly Dance ====
==== Deathly Dance ====
''3rd Level Deathly Green Hood Feature''<br>
''3rd Level Deathly Green Hood Feature''<br>
You learn to use the death around you to your benefit. Whenever you deal your Execution Damage, your Speed increases by 30ft and you do not provoke Opportunity Attacks until the end of your next turn.
You learn to use the death around you to your benefit. Whenever you deal your Execution Damage, you can take the Dash Action as a Free Action.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Executioner#High Society|High Society]] || 3rd || Ex
| [[Executioner#High Society|High Society]] || 3rd || You're better at interacting with high-class people
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| [[Executioner#Glorious Execution|Glorious Execution]] || 3rd || Ex
| [[Executioner#Glorious Execution|Glorious Execution]] || 3rd || You and your allies get Temporary Hit Points when you deal Execution Damage
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| [[Executioner#Letter of the Law|Letter of the Law]] || 6th || Ex
| [[Executioner#Letter of the Law|Letter of the Law]] || 6th || You can try to [[Conditions#Frightened|Frighten]] foes
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| [[Executioner#Declaration of Guilt|Declaration of Guilt]] || 9th || Ex
| [[Executioner#Declaration of Guilt|Declaration of Guilt]] || 9th || You can make an Attack with Charisma instead of Strength, if you hit and the result is higher than the Wisdom of nearby foes, you deal your Execution Damage
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| [[Executioner#Deathly Strike|Deathly Strike]] || 13th || Ex
| [[Executioner#Deathly Strike|Deathly Strike]] || 13th || Your Crit Range increases by 3
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| [[Executioner#Deathly Gleam|Deathly Gleam]] || 17th || Ex
| [[Executioner#Deathly Gleam|Deathly Gleam]] || 17th || When you Crit, you can force enemies to make a Wisdom Saving Throw, if they fail they have Disadvantage on all Attack Rolls, Ability Checks, and Saving Throws they make for a turn
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Executioner#Mark of Doom|Mark of Doom]] || 3rd || Ex
| [[Executioner#Mark of Doom|Mark of Doom]] || 3rd || You can Mark an enemy when you deal Execution Damage to it, you have Advantage on Attacks against the Marked creature
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| [[Executioner#Frailty of the Chopping Block|Frailty of the Chopping Block]] || 6th || Ex
| [[Executioner#Frailty of the Chopping Block|Frailty of the Chopping Block]] || 6th || You have Advantage on Saving Throws imposed by a creature Marked for the chopping block
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| [[Executioner#Aura of Finality|Aura of Finality]] || 9th || Ex
| [[Executioner#Aura of Finality|Aura of Finality]] || 9th || You can end your Mark on a creature when you hit it to deal your Execution Damage
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| [[Executioner#Hold Still for the Cold Claws of Death|Hold Still for the Cold Claws of Death]] || 13th || Ex
| [[Executioner#Hold Still for the Cold Claws of Death|Hold Still for the Cold Claws of Death]] || 13th || When you hit a creature that is Marked for the chopping block, you can try to [[Conditions#Restrained|Restrain]] it
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| [[Executioner#Cycle of Death|Cycle of Death]] || 17th || Ex
| [[Executioner#Cycle of Death|Cycle of Death]] || 17th || When you kill a creature Marked for the chopping block, you can move and Attack twice and regain a use of the feature
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==== Aura of Finality ====
==== Aura of Finality ====
''9th Level Shining Silver Hood Death-Knell Feature''<br>
''9th Level Shining Silver Hood Death-Knell Feature''<br>
When you hit a creature that is Marked for the chopping block, you can choose to end the Mark on that creature to deal your Execution Damage to that creature.
When you hit a creature that is Marked for the chopping block with an Attack using an Executioner Weapon, you can choose to end the Mark on that creature to deal your Execution Damage to that creature.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Executioner#Hunter's Skill|Hunter's Skill]] || 3rd || Ex
| [[Executioner#Hunter's Skill|Hunter's Skill]] || 3rd || You get Proficiency with [[Armor and Weapons#Martial Ranged Weapons|Martial Ranged Weapons]] and [[Armor and Weapons#Simple Ranged Weapons|Ranged Weapons]] count are Executioner Weapons, you also have Advantage on Checks to track and find creatures
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| [[Executioner#Hunting Prowess|Hunting Prowess]] || 3rd || Ex
| [[Executioner#Hunting Prowess|Hunting Prowess]] || 3rd || When you deal your Execution Damage to an Aberration, Beast, Construct, Dragon, Highling, or Monstrosity, you can cause it to deal maximum Damage
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| [[Executioner#Strike of the Hunt|Strike of the Hunt]] || 6th || Ex
| [[Executioner#Strike of the Hunt|Strike of the Hunt]] || 6th || You learn two [[Ranger#Strike Disciplines|Strike Disciplines]] from the [[Ranger]] Class and don't have Disadvantage on Ranged Attacks while close to enemies
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| [[Executioner#Long Arm of Death|Long Arm of Death]] || 9th || Ex
| [[Executioner#Long Arm of Death|Long Arm of Death]] || 9th || When you hit on a Ranged Attack that you had Advantage on, you deal Execution Damage
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| [[Executioner#Hunt the Lonely|Hunt the Lonely]] || 13th || Ex
| [[Executioner#Hunt the Lonely|Hunt the Lonely]] || 13th || You have Advantage on Attacks targeting creatures that are not within 5ft of any other creature
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| [[Executioner#Volley of Death|Volley of Death]] || 17th || Ex
| [[Executioner#Volley of Death|Volley of Death]] || 17th || When you kill a creature with a Ranged Attack you had Advantage on, you can make another Range Attack with Advantage for free
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==== Strike of the Hunt ====
==== Strike of the Hunt ====
''6th Level Wooden Brown Hood Feature''<br>
''6th Level Wooden Brown Hood Feature''<br>
You learn the skills mastered by the great hunters of the world. Choose two [[Ranger#Strike Disciplines|Strike Disciplines]] to learn from the Ranger Class. When you finish a Long Rest, you can change these Disciplines for another Strike Discipline that you could have learnt with this feature. You also do not suffer Disadvantage from making a Ranged Attack while within 5ft of a hostile creature.
You learn the skills mastered by the great hunters of the world. Choose two [[Ranger#Strike Disciplines|Strike Disciplines]] to learn from the [[Ranger]] Class. When you finish a Long Rest, you can change one or both of these Disciplines for another Strike Discipline that you could have learnt with this feature. You also do not suffer Disadvantage from making a Ranged Attack while within 5ft of a hostile creature.
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