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You use deathly tools for execution. Melee Weapons that you are wielding with two hands count as Executioner Weapons for your Executioner features.<br> | You use deathly tools for execution. Melee Weapons that you are wielding with two hands count as Executioner Weapons for your Executioner features.<br> | ||
Several features in this class require targets to make Saving Throws. Any Saving Throw imposed by a feature from this class unless otherwise stated uses your Execution Save DC, which has a DC of 8 + your Strength Modifier + your Proficiency Bonus.<br> | Several features in this class require targets to make Saving Throws. Any Saving Throw imposed by a feature from this class unless otherwise stated uses your Execution Save DC, which has a DC of 8 + your Strength Modifier + your Proficiency Bonus.<br> | ||
Additionally, many Executioner features are labeled as Death-Knell features, these features generally deal additional Damage to the target of an Attack based on your Executioner Level. ''There is nothing inherently special about Death-Knell features, they are labeled as such for simplicity | Additionally, many Executioner features are labeled as Death-Knell features, these features generally deal additional Damage to the target of an Attack based on your Executioner Level. ''There is nothing inherently special about Death-Knell features, they are labeled as such for simplicity and categorization.''<br> | ||
Finally, many Death-Knell features refer to Execution Damage. Whenever an Attack deals your Execution Damage, it deals additional Damage equal to a number of d8s equal to your Executioner Level. When you reach 20th Level in this class, these d8s become d10s. | Finally, many Death-Knell features refer to Execution Damage. Whenever an Attack deals your Execution Damage, it deals additional Damage equal to a number of d8s equal to your Executioner Level. When you reach 20th Level in this class, these d8s become d10s. | ||
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