Executioner: Difference between revisions

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= Executioner Hoods =
= Executioner Hoods =
== Blood Red Hood ==
Executioners of the Blood Red Hood are a flurry in battle. Rather than delivering a singular deathly strike, they become a storm of blades, beating enemies down with repeating strikes that build up in overwhelming power.
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==== Furious Blows ====
''3rd Level Blood Red Hood Feature''<br>
Melee Weapons with the Light Property count as Executioner Weapons for you. Additionally, your Maximum Hit Points increases by 3, and whenever you gain a Level in this class, you Maximum Hit Points increase by 1.
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==== Execution Frenzy ====
''3rd Level Blood Red Hood Feature''<br>
Whenever you deal your Execution Damage, you can use a Bonus Action to immediately move up to your Speed and make two Attacks targeting a creature that you haven't Attacked this turn. You do not add your Ability Modifier to the Damage of these additional Attacks.
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==== Extra Attack ====
''6th Level Blood Red Hood Feature''<br>
You can make an additional Attack whenever you take the Attack Action.
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==== Furious Strikes ====
''9th Level Blood Red Hood Death-Knell Feature''<br>
When you hit a creature with an Attack for the second time on a turn with an Executioner Weapon, the Attack deals your Execution Damage.
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==== Power Through Suffering ====
''13th Level Blood Red Hood Feature''<br>
When a creature that you can see deals Damage to you, your next Attack targeting that creature has Advantage.
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==== Hellish Vigor ====
''17th Level Blood Red Hood Feature''<br>
Whenever you deal your Execution Damage, you gain Resistance to all Damage until the start of your next turn.
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== Deathly Green Hood ==
The Executioner belonging to the Deathly Green Hood is rather suprisingly; one of the most subtle of the Executioner Hoods. They are silent killers, ghosts on the battlefield. Quiet, and deathly efficient. Generally they do not display the colors of their Hood while in battle, instead masquerading as Hoods of other colors while in the field of combat.
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==== Knowledge of the Reaper ====
''3rd Level Deathly Green Hood Feature''<br>
You gain secret knowledge known only to those belonging to the Green Hood. All Melee Weapon count as Executioner Weapons for you.<br>
Additionally, you add half your Proficiency Bonus (rounded up) to your AC while you are not wearing [[Armor and Weapons#Heavy Armor|Heavy Armor]].
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==== Deathly Dance ====
''3rd Level Deathly Green Hood Feature''<br>
You learn to use the death around you to your benefit. Whenever you deal your Execution Damage, your Speed increases by 30ft and you do not provoke Opportunity Attacks until the end of your next turn.<br>
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==== In an Out ====
''9th Level Deathly Green Hood Death-Knell Feature''<br>
If you move at least 15ft towards a creature in a straight line before making an Attack against it, the Attack deals your Execution Damage. At the end of that turn, if you are in a different space than you were when you made the Attack, you can take the Hide Action as a Free Action.
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==== Unseen Executioner ====
''13th Level Deathly Green Hood Feature''<br>
You do not provoke Opportunity Attacks and your Speed increases by 10ft. Additionally, you have Advantage on Dexterity (Stealth) Checks you make if you have dealt your Execution Damage on that turn.
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==== Death's Hand ====
''17th Level Deathly Green Hood Feature''<br>
Death itself manifests present in your soul. Whenever you deal your Execution Damage, you can choose to deal your Execution Damage twice.<br>
You use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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== Royal Gold Hood ==
== Royal Gold Hood ==
The Executioner belonging to the Royal Gold Hood is a class unto themself, these are the elite of a kingdom or empire. They are specially trained to deliver a killing blow, and to always kill on the first strike.
The Executioner belonging to the Royal Gold Hood is a class unto themself, these are the elite of a kingdom or empire. They are specially trained to deliver a killing blow, and to always kill on the first strike.
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==== Glorious Execution ====
==== Glorious Execution ====
''3rd Level Royal Gold Hood Feature''<br>
''3rd Level Royal Gold Hood Feature''<br>
You have learned to exploit openings in your opponent's defenses. When you deal additional Damage with a Death-Knell feature, you and all willing creatures of your choice that can see you gain a number of Temporary Hit Points equal to your Executioner Level.
You have learned to exploit openings in your opponent's defenses. Whenever you deal your Execution Damage, you and all willing creatures of your choice that can see gain a number of Temporary Hit Points equal to your Executioner Level.
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==== Declaration of Guilt ====
==== Declaration of Guilt ====
''9th Level Royal Gold Hood Death-Knell Feature''<br>
''9th Level Royal Gold Hood Death-Knell Feature''<br>
Once per round when you make an Attack with an Executioner Weapon, you use your Charisma for the Attack Roll instead of your Strength. If the result of the Attack is higher than the Wisdom Score of all creatures hostile towards you that can hear you and are within 30ft of you, you deal additional Damage equal to a number of d8s equal to your Executioner Level. These d8s become d10s when you reach 20th Level in this class.
Once per round when you make an Attack with an Executioner Weapon, you use your Charisma for the Attack Roll instead of your Strength. If the result of the Attack is higher than the Wisdom Score of all creatures hostile towards you that can hear you and are within 30ft of you, the Attack deals your Execution Damage.
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''17th Level Royal Gold Hood Feature''<br>
''17th Level Royal Gold Hood Feature''<br>
Your sheer power and command of execution makes your foes quake in fear. Whenever you Crit on an Attack, all creatures of your choice make a Wisdom Saving Throw. On a failed Save, a creature has Disadvantage on all Attack Rolls, Ability Checks, and Saving Throws it makes until the start of your next turn.
Your sheer power and command of execution makes your foes quake in fear. Whenever you Crit on an Attack, all creatures of your choice make a Wisdom Saving Throw. On a failed Save, a creature has Disadvantage on all Attack Rolls, Ability Checks, and Saving Throws it makes until the start of your next turn.
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== Blood Red Hood ==
The Executioner of the Blood Red Hood is a warrior on par with berserkers of Hell, they are animals in the field of combat, showing no mercy, no quarter, no surrender or fear.
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==== Furious Blows ====
''3rd Level Blood Red Hood Feature''<br>
Melee Weapons with the Light Property count as Executioner Weapons for you. Additionally, your Maximum Hit Points increases by 3, and whenever you gain a Level in this class, you Maximum Hit Points increase by 1.
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==== Execution Frenzy ====
''3rd Level Blood Red Hood Feature''<br>
When you deal additional Damage with a Death-Knell feature, you can use a Bonus Action to immediately move up to your Speed and make two Attacks targeting a creature that you haven't Attacked this turn. You do not add your Ability Modifier to the Damage of these additional Attacks.
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==== Extra Attack ====
''6th Level Blood Red Hood Feature''<br>
You can make an additional Attack whenever you take the Attack Action.
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==== Furious Strikes ====
''9th Level Blood Red Hood Death-Knell Feature''<br>
When you hit a creature with an Attack for the second time on a turn with an Executioner Weapon, the Attack deals additional Damage equal to a number of d8s equal to your Executioner Level.<br>
These d8s become d10s when you reach 20th Level in this class.
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==== Power Through Suffering ====
''13th Level Blood Red Hood Feature''<br>
When a creature that you can see deals Damage to you, your next Attack targeting that creature has Advantage.
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==== Hellish Vigor ====
''17th Level Blood Red Hood Feature''<br>
When you deal additional Damage with a Death-Knell feature, you gain Resistance to all Damage until the start of your next turn.
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==== Mark of Doom ====
==== Mark of Doom ====
''3rd Level Shining Silver Hood Feature''<br>
''3rd Level Shining Silver Hood Feature''<br>
When you deal additional Damage with a Death-Knell feature, you can use a Bonus Action to Mark that creature for the chopping block. For the next minute, or until the Marked creature is reduced to 0 Hit Points, you have Advantage on Attack Rolls targeting that creature.<br>
Whenever you deal your Execution Damage, you can use a Bonus Action to Mark that creature for the chopping block. For the next minute, or until the Marked creature is reduced to 0 Hit Points, you have Advantage on Attack Rolls targeting that creature.<br>
You can only have one creature Marked in this way at a time, and you can Mark a creature in this way a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
You can only have one creature Marked in this way at a time, and you can Mark a creature in this way a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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==== Aura of Finality ====
==== Aura of Finality ====
''9th Level Shining Silver Hood Death-Knell Feature''<br>
''9th Level Shining Silver Hood Death-Knell Feature''<br>
When you hit a creature that is Marked for the chopping block, you can choose to end the Mark on that creature to deal additional Damage to the target equal to a number of d8s equal to your Executioner Level.<br>
When you hit a creature that is Marked for the chopping block, you can choose to end the Mark on that creature to deal your Execution Damage to that creature.
These d8s become d10s when you reach 20th Level in this class.
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==== Cycle of Death ====
==== Cycle of Death ====
''17th Level Silver Pact Hood Feature''<br>
''17th Level Silver Pact Hood Feature''<br>
Whenever you reduce a creature Marked for the chopping block to 0 Hit Points, you regain a use of your Mark the Damned feature and you can move up to your Speed without provoking Opportunity Attacks and make two Weapon Attacks with an Executioner Weapon.
Whenever you reduce a creature Marked for the chopping block to 0 Hit Points, you regain a use of your Mark of Doom feature and you can move up to your Speed without provoking Opportunity Attacks and make two Weapon Attacks with an Executioner Weapon.
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== Deathly Green Hood ==
== Wooden Brown Hood ==
The Executioner belonging to the Deathly Green Hood is rather suprisingly; one of the most subtle of the Executioner Hoods. They are silent killers, ghosts on the battlefield. Quiet, and deathly efficient. Generally they do not display the colors of their Hood while in battle, instead masquerading as Hoods of other colors while in the field of combat.
The Executioner that follows the Bark Brown Hood is typically a monster hunter of some kind, instead of killing men; they hunt beasts. And their combat styles and dress often reflect this, unlike the proud display of the Gold, Silver, and Red Hoods, the Brown hoods are often mistaken for simple hunters and adventurers, with no speciality or heightened ability.
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==== Knowledge of the Reaper ====
==== Hunter's Skill ====
''3rd Level Deathly Green Hood Feature''<br>
''3rd Level Wooden Brown Hood Feature''<br>
You gain secret knowledge known only to those belonging to the Green Hood. For you, any Melee Weapon counts as an Executioner Weapon.<br>
You gain Proficiency with [[Armor and Weapons#Martial Ranged Weapons|Martial Ranged Weapons]]. [[Armor and Weapons#Simple Ranged Weapons|Ranged Weapons]] also count as Executioner Weapons for you. You also gain Advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) Checks to track and find creature.
Additionally, you add half your Proficiency Bonus (rounded up) to your AC while you are not wearing [[Armor and Weapons#Heavy Armor|Heavy Armor]].
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==== Deathly Dance ====
==== Hunting Prowess ====
''3rd Level Deathly Green Hood Feature''<br>
''3rd Level Wooden Brown Hood Feature''<br>
You learn to use the death around you to your benefit. Whenever you deal additional Damage with a Death-Knell feature, your Speed increases by 30ft and you do not provoke Opportunity Attacks until the end of your next turn.<br>
When you deal your Execution Damage to an Aberration, Beast, Construct, Dragon, Highling, or Monstrosity, you can use the maximum result for that Damage.<br>
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You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
 
Additionally, whenever a creature within 15ft of you is reduced to 0 Hit Points, the next Attack you make using an Executioner Weapon.
 
==== In an Out ====
''9th Level Deathly Green Hood Death-Knell Feature''<br>
If you move at least 15ft towards a creature in a straight line before making an Attack against it, that Attack deals additional Damage equal to a number of d8s equal to your Executioner Level. At the end of a turn that you deal this additional Damage, if you are in a different space than you were when you made the Attack, you can take the Hide Action as a Free Action.<br>
These d8s become d10s when you reach 20th Level in this class.
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==== Feature ====
==== Feature ====
''13th Level Deathly Green Hood Feature''<br>
''6th Level Wooden Brown Hood Feature''<br>
Feature
Feature
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==== Death's Hand ====
==== Long Arm of Death ====
''17th Level Deathly Green Hood Feature''<br>
''9th Level Wooden Brown Hood Death-Knell Feature''<br>
Death itself manifests present in your soul. Whenever you deal additional Damage with a Death-Knell feature, you can choose to roll twice as many additional Damage Dice.<br>
When you hit on a Ranged Attack made with an Executioner Weapon, if you had Advantage on the Attack, the Attack deals your Executioner Damage.
You use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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== Brown Hunter Hood ==
The Executioner that follows the Brown Hunter Hood is typically a monster hunter of some kind, instead of killing men; they hunt beasts. And their combat styles and dress often reflect this, unlike the proud display of the Gold, Silver, and Red Hoods, the Brown hoods are often mistaken for simple hunters and adventurers, with no speciality or heightened ability.
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==== Hunter's Skill ====
''3rd Level Brown Hunter Hood Feature''<br>
You gain Proficiency with [[Armor and Weapons#Martial Ranged Weapons|Martial Ranged Weapons]]. [[Armor and Weapons#Martial Ranged Weapons|Martial Ranged Weapons]] also count as Executioner Weapons for you. You also gain Advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) Checks to track and find creature.
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==== Feature ====
==== Feature ====
''6th Level Brown Hunter Hood Feature''<br>
''13th Level Wooden Brown Hood Feature''<br>
Feature
Feature
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==== Honed Edge ====
''9th Level Brown Hunter Hood Feature''<br>
When you deal additional Damage with a Death-Knell feature to an Aberration, Beast, Construct, Dragon, Highling, or Monstrosity, you can use the maximum result of that additional Damage.<br>
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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==== Feature ====
==== Feature ====
''13th Level Brown Hunter Hood Feature''<br>
''17th Level Wooden Brown Hood Feature''<br>
Feature
Feature
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==== Long Arm of Death ====
''17th Level Brown Hunter Hood Feature''<br>
When you have Advantage on a Ranged Weapon Attack made with an Executioner Weapon, you can deal additional Damage equal to a number of d8s equal to your Executioner Weapon.<br>
When you reach 20th Level in this class, these d8s become d10s.
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== Blue Ronin Hood ==
The Executioner that follows the Blue Ronin hood is usually one who had once sworn alliegance to a lord or lady of the land, and once held a position as a royally apointed executioner. Who then broke off and became a lordless warrior, they are known as enemies with a tendency to strike once, and only ever once.
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==== Rippling thunder ====
''3rd Level Blue Ronin Hood Feature''<br>
You gain the ability to strike quickly and with obscene accuracy at creatures all around you, whenever you Execute an enemy, you can choose to instead make it an area of effect damaging attack.
If you do so, all creatures within 5 feet of you must make a Dexterity saving throw or take the damage of the Execution charge, on a sucessful save they take half damage.
==== Lightning Strikes Twice ====
''6th Level Blue Ronin Hood Feature''<br>
At sixth level, after you make an attack; the force of lightning follows behind it. Whenever you Execute an enemy, the next time you attack an enemy you gain an additional 1d10 lightning damage.
Falling Moonlight
At seventh level, you strike with the subtelty of Moonlight, when you make an attack of oppourtinity, you have advantage on the attack.
Standing Mountain
At thirteenth level, your defenses become unbreakable, Your Impasse feature now increases your AC by your Proficency Bonus+2 after you execute a hostile creature.
Floating Lilly on the Wind
At seventeenth level, you gain the ability to strike quickly and with devastating force. You can make a Killing Blow as a single action.
Additionally, you can make a killing blow multiple times per long rest. After you use a killing blow, you must succeed a DC:15 Constitution save or gain a level of exhaustion, every time you use a killing blow the DC increases by 2.