Executioner: Difference between revisions

21 bytes removed ,  16:42, 6 January 2023
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'''Saving Throw Proficiencies.''' Strength and Constitution<br>
'''Saving Throw Proficiencies.''' Strength and Constitution<br>
'''Skill Proficiencies.''' Choose two from Athletics, Arcana, Deception, Insight, Intimidation, Investigation, and Persuasion<br>
'''Skill Proficiencies.''' Choose two from Athletics, Arcana, Deception, Insight, Intimidation, Investigation, and Persuasion<br>
'''Equipment.''' A [[Armor and Weapons#Martial Melee Weapon]] with the Two-Handed, Versatile, or Heavy Property, five [[Armor and Weapons#Simple Melee Weapons|Javelins]] or a [[Armor and Weapons#Simple Weapons|Simple Weapon]], and an Executioner's Shroud (such as a hood, mask, or some other garment that obscures the face)
'''Equipment.''' A [[Armor and Weapons#Martial Melee Weapon|Martial Melee Weapon]] with the Two-Handed, Versatile, or Heavy Property, five [[Armor and Weapons#Simple Melee Weapons|Javelins]] or a [[Armor and Weapons#Simple Weapons|Simple Weapon]], and an Executioner's Shroud (such as a hood, mask, or some other garment that obscures the face)
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You use deathly tools for execution. Melee Weapons that you are wielding with two hands count as Executioner Weapons for your Executioner features.<br>
You use deathly tools for execution. Melee Weapons that you are wielding with two hands count as Executioner Weapons for your Executioner features.<br>
Several features in this class require targets to make Saving Throws. Any Saving Throw imposed by a feature from this class unless otherwise stated uses your Execution Save DC, which has a DC of 8 + your Strength Modifier + your Proficiency Bonus.<br>
Several features in this class require targets to make Saving Throws. Any Saving Throw imposed by a feature from this class unless otherwise stated uses your Execution Save DC, which has a DC of 8 + your Strength Modifier + your Proficiency Bonus.<br>
Additionally, many Executioner features are labeled as Death-Knell features, these features generally deal additional Damage to the target of an Attack based on your Executioner Level. ''There is nothing inherently special about Death-Knell features, they are labeled as such for simplicity for feature descriptions for this class.''
Additionally, many Executioner features are labeled as Death-Knell features, these features generally deal additional Damage to the target of an Attack based on your Executioner Level. ''There is nothing inherently special about Death-Knell features, they are labeled as such for simplicity for feature descriptions for this class.''<br>
Finally, many Death-Knell features refer to Execution Damage. Whenever an Attack deals your Execution Damage, it deals additional Damage equal to a number of d8s equal to your Executioner Level. When you reach 20th Level in this class, these d8s become d10s.
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==== Execute ====
==== Execute ====
''1st Level Executioner Death-Knell Feature''<br>
''1st Level Executioner Death-Knell Feature''<br>
Once per turn, when you hit a creature with an Attack made with an Executioner Weapon, if the target is [[Conditions#Incapacitated|Incapacitated]], [[Conditions#Prone|Prone]], or [[Conditions#Restrained|Restrained]], the Attack deals additional Damage equal to a number of d8s equal to your Executioner Level.
Once per turn, when you hit a creature with an Attack made with an Executioner Weapon, if the target is [[Conditions#Incapacitated|Incapacitated]], [[Conditions#Prone|Prone]], or [[Conditions#Restrained|Restrained]], the Attack deals your Execution Damage.
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==== Chopping Block ====
==== Chopping Block ====
''5th Level Executioner Feature''<br>
''5th Level Executioner Feature''<br>
When you deal additional Damage with a Death-Knell feature, you add your Proficiency Bonus to that Damage.
Whenever you deal your Execution Damage, you add your Proficiency Bonus to that Damage.
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==== Guillotine ====
==== Guillotine ====
''11th Level Executioner Feature''<br>
''11th Level Executioner Feature''<br>
When you deal additional Damage with a Death-Knell feature, the target makes a Constitution Saving Throw. On a failed Save, the target is [[Conditions#Stunned|Stunned]] until the end of your next turn.
Whenever you deal your Execution Damage, the target makes a Constitution Saving Throw. On a failed Save, the target is [[Conditions#Stunned|Stunned]] until the end of your next turn.
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==== Killing Blow ====
==== Killing Blow ====
''15th Level Executioner Death-Knell Feature''<br>
''15th Level Executioner Death-Knell Feature''<br>
As an Action while wielding a Melee Weapon with two hands, you can attempt to behead a creature. When you do so, make a Melee Weapon Attack using that Weapon against a creature within 5ft of you. On a hit, the target makes a Dexterity Saving Throw. On a failed Save, the Attack becomes a Crit and you deal additional Damage to the target equal to a number of d8s equal to your Executioner Level.<br>
As an Action while wielding an Executioner Weapon, you can attempt to behead a creature. When you do so, make a Melee Weapon Attack using that Weapon against a creature within 5ft of you. On a hit, the target makes a Dexterity Saving Throw. On a failed Save, the Attack becomes a Crit and the Attack deals your Execution Damage.<br>
Once you use this Action, you must finish a Long Rest before you can do so again.
Once you use this Action, you must finish a Long Rest before you can do so again.
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*You ignore Resistance to Bludgeoning, Piercing, and Slashing Damage.
*You ignore Resistance to Bludgeoning, Piercing, and Slashing Damage.
*You gain Resistance to Bludgeoning, Piercing, and Slashing Damage.
*You gain Resistance to Bludgeoning, Piercing, and Slashing Damage.
*The additional Damage dealt by your Execute and Killing Blow features becomes d10s.
*When you make an Attack and you do not have Disadvantage on that Attack, you can choose to give yourself Disadvantage on the Attack. If you hit on that Attack, it deals your Execution Damage.
*When you make an Attack and you do not have Disadvantage on that Attack, you can choose to give yourself Disadvantage on the Attack. If you hit on the Attack, that Attack deals additional Damage equal to a number of d10s equal to your Executioner Level.
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