Executioner: Difference between revisions

790 bytes removed ,  16:35, 6 January 2023
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==== Mark of Doom ====
==== Mark of Doom ====
''3rd Level Silver Pact Hood''<br>
''3rd Level Shining Silver Hood Feature''<br>
When you deal additional Damage with a Death-Knell feature, you can use a Bonus Action to make that creature for the chopping block. For the next minute, or until the Marked creature is reduced to 0 Hit Points, you have Advantage on Attack Rolls targeting that creature.<br>
When you deal additional Damage with a Death-Knell feature, you can use a Bonus Action to Mark that creature for the chopping block. For the next minute, or until the Marked creature is reduced to 0 Hit Points, you have Advantage on Attack Rolls targeting that creature.<br>
You can only have one creature Marked in this way at a time, and you can Mark a creature in this way a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
You can only have one creature Marked in this way at a time, and you can Mark a creature in this way a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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==== Trained Finesse ====
==== Frailty of the Chopping Block ====
''6th Level Silver Pact Hood''<br>
''6th Level Shining Silver Hood Feature''<br>
 
Those already dead have no sway over you. You have Advantage on all Saving Throws imposed by a creature that is Marked for the chopping block.
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==== Aura of Finality ====
==== Aura of Finality ====
''9th Level Silver Pact Hood''<br>
''9th Level Shining Silver Hood Death-Knell Feature''<br>
When you hit a creature that is Marked for the chopping block, you can choose to end the Mark on that creature to deal additional Damage to the target equal to a number of d8s equal to your Executioner Level.<br>
When you hit a creature that is Marked for the chopping block, you can choose to end the Mark on that creature to deal additional Damage to the target equal to a number of d8s equal to your Executioner Level.<br>
These d8s become d10s when you reach 20th Level in this class.
These d8s become d10s when you reach 20th Level in this class.
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==== Unparalleled Warrior ====
==== Stay Still for Death ====
''13th Level Silver Pact Hood''<br>
''13th Level Shining Silver Hood Feature''<br>
You adopt a particular style of fighting as your specialty. Choose one of the following options you do not already have:
When you hit a creature Marked for the chopping block with an Attack using an Executioner Weapon, you can force it to make a Constitution Saving Throw. On a failed Save, the target becomes [[Conditions#Restrained|Restrained]] until the end of you next turn.
You adopt a particular style of fighting as your specialty. Choose one of the following options you do not already have:
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*'''Blind Fighting.''' You have Blindsight out to 10ft.
*'''Bone Breaker.''' Once per turn, when you hit a creature with an Attack, you can [[Conditions#Slowed|Slow]] the creature until the end of your next turn.
*'''Defense.''' While you are wearing [[Armor and Weapons#Armor|Armor]], you gain a +1 bonus to AC.
*'''Domination.''' You have Advantage on the Strength (Athletics) Checks when you take the Shove Action. Additionally, you can target creatures that are up to two Sizes larger than you with the Shove Action.
*'''Great Weapon Fighting.''' When you roll a 1 or 2 on a Damage Die for an attack you make with a Two-Handed or Versatile [[Armor and Weapons#Simple Melee Weapons|Melee Weapon]] you are wielding with two hands, you can reroll the Damage Die, using the new result.
*'''Mounted Warrior.''' Once per turn while mounted, when you hit on an Attack against a Large or smaller creature, you can force it to make a Strength Saving Throw with a DC of 8 + your Strength Modifier + your Proficiency Bonus, on a failed Save, the target is knocked [[Conditions#Prone|Prone]].
*'''Versatile Fighting.''' While wielding a Versatile [[Armor and Weapons#Weapons|Weapon]] with two hands, you gain a +2 bonus to your Damage Rolls, additionally, while wielding a Versatile [[Armor and Weapons#Weapons|Weapon]] with one hand, and nothing in your other hand, you gain a +2 bonus to your Attack Rolls. Additionally, you can take the Shove or Grapple Actions as a Bonus Action.
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==== Cycle of Death ====
==== Cycle of Death ====
''17th Level Silver Pact Hood''<br>
''17th Level Silver Pact Hood Feature''<br>
Whenever you reduce a creature Marked for the chopping block by your Mark the Damned feature to 0 Hit Points, you regain a use of your Mark the Damned feature and you can move up to your Speed without provoking Opportunity Attacks and make a single Weapon Attack with an Executioner Weapon.
Whenever you reduce a creature Marked for the chopping block to 0 Hit Points, you regain a use of your Mark the Damned feature and you can move up to your Speed without provoking Opportunity Attacks and make two Weapon Attacks with an Executioner Weapon.
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==== Knowledge of the Reaper ====
==== Knowledge of the Reaper ====
''3rd Level Deathly Green Hood''<br>
''3rd Level Deathly Green Hood Feature''<br>
You gain secret knowledge known only to those belonging to the Green Hood. For you, any Melee Weapon counts as an Executioner Weapon.<br>
You gain secret knowledge known only to those belonging to the Green Hood. For you, any Melee Weapon counts as an Executioner Weapon.<br>
Additionally, you add half your Proficiency Bonus (rounded up) to your AC while you are not wearing [[Armor and Weapons#Heavy Armor|Heavy Armor]]
Additionally, you add half your Proficiency Bonus (rounded up) to your AC while you are not wearing [[Armor and Weapons#Heavy Armor|Heavy Armor]].
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==== Deathly Dance ====
==== Deathly Dance ====
''6th Level Deathly Green Hood''<br>
''3rd Level Deathly Green Hood Feature''<br>
You learn to use the death around you to your benefit. Whenever you deal additional Damage with a Death-Knell feature, your Speed increases by 20ft and you do not provoke Opportunity Attacks until the end of your next turn.<br>
You learn to use the death around you to your benefit. Whenever you deal additional Damage with a Death-Knell feature, your Speed increases by 30ft and you do not provoke Opportunity Attacks until the end of your next turn.<br>
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Additionally, whenever a creature within 15ft of you is reduced to 0 Hit Points, the next Attack you make using an Executioner Weapon.
Additionally, whenever a creature within 15ft of you is reduced to 0 Hit Points, the next Attack you make using an Executioner Weapon.
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==== Feature ====
==== In an Out ====
''9th Level Deathly Green Hood''<br>
''9th Level Deathly Green Hood Death-Knell Feature''<br>
feature
If you move at least 15ft towards a creature in a straight line before making an Attack against it, that Attack deals additional Damage equal to a number of d8s equal to your Executioner Level. At the end of a turn that you deal this additional Damage, if you are in a different space than you were when you made the Attack, you can take the Hide Action as a Free Action.<br>
These d8s become d10s when you reach 20th Level in this class.
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==== Feature ====
==== Feature ====
''13th Level Deathly Green Hood''<br>
''13th Level Deathly Green Hood Feature''<br>
Feature
Feature
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==== Death's Hand ====
==== Death's Hand ====
''17th Level Deathly Green Hood''<br>
''17th Level Deathly Green Hood Feature''<br>
Death itself manifests present in your soul. Whenever you deal additional Damage with a Death-Knell feature, you can choose to deal roll twice as many additional Damage Dice.<br>
Death itself manifests present in your soul. Whenever you deal additional Damage with a Death-Knell feature, you can choose to roll twice as many additional Damage Dice.<br>
You use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
You use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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