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==== Mark of Doom ==== | ==== Mark of Doom ==== | ||
''3rd Level Silver | ''3rd Level Shining Silver Hood Feature''<br> | ||
When you deal additional Damage with a Death-Knell feature, you can use a Bonus Action to | When you deal additional Damage with a Death-Knell feature, you can use a Bonus Action to Mark that creature for the chopping block. For the next minute, or until the Marked creature is reduced to 0 Hit Points, you have Advantage on Attack Rolls targeting that creature.<br> | ||
You can only have one creature Marked in this way at a time, and you can Mark a creature in this way a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | You can only have one creature Marked in this way at a time, and you can Mark a creature in this way a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | ||
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==== | ==== Frailty of the Chopping Block ==== | ||
''6th Level Silver | ''6th Level Shining Silver Hood Feature''<br> | ||
Those already dead have no sway over you. You have Advantage on all Saving Throws imposed by a creature that is Marked for the chopping block. | |||
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==== Aura of Finality ==== | ==== Aura of Finality ==== | ||
''9th Level Silver | ''9th Level Shining Silver Hood Death-Knell Feature''<br> | ||
When you hit a creature that is Marked for the chopping block, you can choose to end the Mark on that creature to deal additional Damage to the target equal to a number of d8s equal to your Executioner Level.<br> | When you hit a creature that is Marked for the chopping block, you can choose to end the Mark on that creature to deal additional Damage to the target equal to a number of d8s equal to your Executioner Level.<br> | ||
These d8s become d10s when you reach 20th Level in this class. | These d8s become d10s when you reach 20th Level in this class. | ||
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==== | ==== Stay Still for Death ==== | ||
''13th Level Silver | ''13th Level Shining Silver Hood Feature''<br> | ||
When you hit a creature Marked for the chopping block with an Attack using an Executioner Weapon, you can force it to make a Constitution Saving Throw. On a failed Save, the target becomes [[Conditions#Restrained|Restrained]] until the end of you next turn. | |||
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==== Cycle of Death ==== | ==== Cycle of Death ==== | ||
''17th Level Silver Pact Hood''<br> | ''17th Level Silver Pact Hood Feature''<br> | ||
Whenever you reduce a creature Marked for the chopping block | Whenever you reduce a creature Marked for the chopping block to 0 Hit Points, you regain a use of your Mark the Damned feature and you can move up to your Speed without provoking Opportunity Attacks and make two Weapon Attacks with an Executioner Weapon. | ||
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==== Knowledge of the Reaper ==== | ==== Knowledge of the Reaper ==== | ||
''3rd Level Deathly Green Hood''<br> | ''3rd Level Deathly Green Hood Feature''<br> | ||
You gain secret knowledge known only to those belonging to the Green Hood. For you, any Melee Weapon counts as an Executioner Weapon.<br> | You gain secret knowledge known only to those belonging to the Green Hood. For you, any Melee Weapon counts as an Executioner Weapon.<br> | ||
Additionally, you add half your Proficiency Bonus (rounded up) to your AC while you are not wearing [[Armor and Weapons#Heavy Armor|Heavy Armor]] | Additionally, you add half your Proficiency Bonus (rounded up) to your AC while you are not wearing [[Armor and Weapons#Heavy Armor|Heavy Armor]]. | ||
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==== Deathly Dance ==== | ==== Deathly Dance ==== | ||
'' | ''3rd Level Deathly Green Hood Feature''<br> | ||
You learn to use the death around you to your benefit. Whenever you deal additional Damage with a Death-Knell feature, your Speed increases by | You learn to use the death around you to your benefit. Whenever you deal additional Damage with a Death-Knell feature, your Speed increases by 30ft and you do not provoke Opportunity Attacks until the end of your next turn.<br> | ||
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Additionally, whenever a creature within 15ft of you is reduced to 0 Hit Points, the next Attack you make using an Executioner Weapon. | Additionally, whenever a creature within 15ft of you is reduced to 0 Hit Points, the next Attack you make using an Executioner Weapon. | ||
==== | ==== In an Out ==== | ||
''9th Level Deathly Green Hood''<br> | ''9th Level Deathly Green Hood Death-Knell Feature''<br> | ||
If you move at least 15ft towards a creature in a straight line before making an Attack against it, that Attack deals additional Damage equal to a number of d8s equal to your Executioner Level. At the end of a turn that you deal this additional Damage, if you are in a different space than you were when you made the Attack, you can take the Hide Action as a Free Action.<br> | |||
These d8s become d10s when you reach 20th Level in this class. | |||
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==== Feature ==== | ==== Feature ==== | ||
''13th Level Deathly Green Hood''<br> | ''13th Level Deathly Green Hood Feature''<br> | ||
Feature | Feature | ||
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==== Death's Hand ==== | ==== Death's Hand ==== | ||
''17th Level Deathly Green Hood''<br> | ''17th Level Deathly Green Hood Feature''<br> | ||
Death itself manifests present in your soul. Whenever you deal additional Damage with a Death-Knell feature, you can choose to | Death itself manifests present in your soul. Whenever you deal additional Damage with a Death-Knell feature, you can choose to roll twice as many additional Damage Dice.<br> | ||
You use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | You use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | ||
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