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== Brown | == Brown Hunter Hood == | ||
The Executioner that follows the Brown Hunter Hood is typically a monster hunter of some kind, instead of killing men; they hunt beasts. And their combat styles and dress often reflect this, unlike the proud display of the Gold, Silver, and Red Hoods, the Brown hoods are often mistaken for simple hunters and adventurers, with no speciality or heightened ability. | |||
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==== Hunter's Skill ==== | |||
''3rd Level Brown Hunter Hood Feature''<br> | |||
You gain Proficiency with [[Armor and Weapons#Martial Ranged Weapons|Martial Ranged Weapons]]. [[Armor and Weapons#Martial Ranged Weapons|Martial Ranged Weapons]] also count as Executioner Weapons for you. You also gain Advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) Checks to track and find creature. | |||
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==== Feature ==== | |||
''6th Level Brown Hunter Hood Feature''<br> | |||
Feature | |||
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==== Honed Edge ==== | |||
''9th Level Brown Hunter Hood Feature''<br> | |||
When you deal additional Damage with a Death-Knell feature to an Aberration, Beast, Construct, Dragon, Highling, or Monstrosity, you can use the maximum result of that additional Damage.<br> | |||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
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==== Feature ==== | |||
''13th Level Brown Hunter Hood Feature''<br> | |||
Feature | |||
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==== Long Arm of Death ==== | |||
''17th Level Brown Hunter Hood Feature''<br> | |||
When you have Advantage on a Ranged Weapon Attack made with an Executioner Weapon, you can deal additional Damage equal to a number of d8s equal to your Executioner Weapon.<br> | |||
When you reach 20th Level in this class, these d8s become d10s. | |||
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== Blue Ronin Hood == | |||
The Executioner that follows the Blue Ronin hood is usually one who had once sworn alliegance to a lord or lady of the land, and once held a position as a royally apointed executioner. Who then broke off and became a lordless warrior, they are known as enemies with a tendency to strike once, and only ever once. | |||
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==== Rippling thunder ==== | |||
''3rd Level Blue Ronin Hood Feature''<br> | |||
You gain the ability to strike quickly and with obscene accuracy at creatures all around you, whenever you Execute an enemy, you can choose to instead make it an area of effect damaging attack. | |||
If you do so, all creatures within 5 feet of you must make a Dexterity saving throw or take the damage of the Execution charge, on a sucessful save they take half damage. | |||
==== Lightning Strikes Twice ==== | |||
''6th Level Blue Ronin Hood Feature''<br> | |||
At sixth level, after you make an attack; the force of lightning follows behind it. Whenever you Execute an enemy, the next time you attack an enemy you gain an additional 1d10 lightning damage. | |||
Falling Moonlight | |||
At seventh level, you strike with the subtelty of Moonlight, when you make an attack of oppourtinity, you have advantage on the attack. | |||
Standing Mountain | |||
At thirteenth level, your defenses become unbreakable, Your Impasse feature now increases your AC by your Proficency Bonus+2 after you execute a hostile creature. | |||
Floating Lilly on the Wind | |||
At seventeenth level, you gain the ability to strike quickly and with devastating force. You can make a Killing Blow as a single action. | |||
Additionally, you can make a killing blow multiple times per long rest. After you use a killing blow, you must succeed a DC:15 Constitution save or gain a level of exhaustion, every time you use a killing blow the DC increases by 2. |