Executioner: Difference between revisions

566 bytes added ,  04:52, 6 January 2023
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! Level !! Proficiency Bonus !! Features !! Experience Points
! Level !! Proficiency Bonus !! Features !! Experience Points
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| 1st || +2 || [[Executioner#Execute|Execute]], [[Executioner#By Order and Decree|By Order and Decree]], [[Executioner#Impasse|Impasse]] || 0
| 1st || +2 || [[Executioner#Tools of the Chopping Block|Tools of the Chopping Block]], [[Executioner#Execute|Execute]], [[Executioner#By Order and Decree|By Order and Decree]], [[Executioner#Impasse|Impasse]] || 0
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|-
| 2nd || +2 || [[Executioner#Face the Basket|Face the Basket]], [[Executioner#Fighting Style|Fighting Style]] || 300
| 2nd || +2 || [[Executioner#Face the Basket|Face the Basket]], [[Executioner#Fighting Style|Fighting Style]] || 300
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'''Skill Proficiencies.''' Choose two from Athletics, Arcana, Deception, Insight, Intimidation, Investigation, and Persuasion<br>
'''Skill Proficiencies.''' Choose two from Athletics, Arcana, Deception, Insight, Intimidation, Investigation, and Persuasion<br>
'''Equipment.''' A [[Armor and Weapons#Martial Melee Weapon]] with the Two-Handed, Versatile, or Heavy Property, five [[Armor and Weapons#Simple Melee Weapons|Javelins]] or a [[Armor and Weapons#Simple Weapons|Simple Weapon]], and an Executioner's Shroud (such as a hood, mask, or some other garment that obscures the face)
'''Equipment.''' A [[Armor and Weapons#Martial Melee Weapon]] with the Two-Handed, Versatile, or Heavy Property, five [[Armor and Weapons#Simple Melee Weapons|Javelins]] or a [[Armor and Weapons#Simple Weapons|Simple Weapon]], and an Executioner's Shroud (such as a hood, mask, or some other garment that obscures the face)
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==== Tools of the Chopping Block ====
''1st Level Executioner Feature''<br>
You use deathly tools for execution. Melee Weapons that you are wielding with two hands count as Executioner Weapons for your Executioner features.<br>
Several features in this class require targets to make Saving Throws. Any Saving Throw imposed by a feature from this class unless otherwise stated uses your Execution Save DC, which has a DC of 8 + your Strength Modifier + your Proficiency Bonus.<br>
Additionally, many Executioner features are labeled as Death-Knell features, these features generally deal additional Damage to the target of an Attack based on your Executioner Level. ''There is nothing inherently special about Death-Knell features, they are labeled as such for simplicity for feature descriptions for this class.''
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==== Execute ====
==== Execute ====
''1st Level Executioner Feature''<br>
''1st Level Executioner Death-Knell Feature''<br>
Once per turn, you hit a creature with a Melee Weapon Attack while wielding that Weapon with two hands, if the target is [[Conditions#Incapacitated|Incapacitated]], [[Conditions#Prone|Prone]], or [[Conditions#Restrained|Restrained]], the Attack deals additional Damage equal to a number of d8s equal to your Executioner Level.
Once per turn, when you hit a creature with an Attack made with an Executioner Weapon, if the target is [[Conditions#Incapacitated|Incapacitated]], [[Conditions#Prone|Prone]], or [[Conditions#Restrained|Restrained]], the Attack deals additional Damage equal to a number of d8s equal to your Executioner Level.
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==== Impasse ====
==== Impasse ====
''1st Level Executioner Feature''<br>
''1st Level Executioner Feature''<br>
After you deal additional Damage with your Execute feature, you gain a bonus to your AC equal to your Proficiency Bonus until the start of your next turn.
After you deal additional Damage with a Death-Knell feature, you gain a bonus to your AC equal to your Proficiency Bonus until the start of your next turn.
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==== Fighting Style ====
==== Fighting Style ====
''2nd Level Executioner Feature''<br>
''2nd Level Executioner Feature''<br>
You adopt a particular style of fighting as your specialty. Choose one of the following options you do not already have:
You adopt a particular style of fighting as your specialty. Choose one of the following options you do not already have:
You adopt a particular style of fighting as your specialty. Choose one of the following options you do not already have:
*'''Blind Fighting.''' You have Blindsight out to 10ft.
*'''Blind Fighting.''' You have Blindsight out to 10ft.
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==== Chopping Block ====
==== Chopping Block ====
''5th Level Executioner Feature''<br>
''5th Level Executioner Feature''<br>
When you deal additional Damage with your Execution feature, you add your Proficiency Bonus to that Damage.
When you deal additional Damage with a Death-Knell feature, you add your Proficiency Bonus to that Damage.
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==== Living Death ====
==== Living Death ====
''5th Level Executioner Feature''<br>
''5th Level Executioner Feature''<br>
When you reduce a creature to 0 Hit Points, each creature of your choice within 10ft of you make a Wisdom Saving Throw against your Execution Save DC, which has a DC of 8 + your Strength Modifier + your Proficiency Bonus. On a failed Save, the creature becomes [[Conditions#Frightened|Frightened]] of you until the end of your next turn.
When you reduce a creature to 0 Hit Points, each creature of your choice within 10ft of you make a Wisdom Saving Throw. On a failed Save, the creature becomes [[Conditions#Frightened|Frightened]] of you until the end of your next turn.
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==== Grind the Axe ====
==== Grind the Axe ====
''7th Level Executioner Feature''<br>
''7th Level Executioner Feature''<br>
While wielding a Melee Weapon with two hands, the Crit Range for your Weapon Attacks increase by 1. The Crit Range for your Weapon Attacks while wielding a Melee Weapon with two hands, your Weapon Attacks targeting creatures that are [[Conditions#Prone|Prone]] your Crit Range increases by 1.<br>
Your Crit Range for Attacks you make using Executioner Weapons increases by 1. Your Crit Range for Attacks you make using Executioner Weapons targeting [[Conditions#Prone|Prone]]] creatures increases by 1.<br>
Additionally, when you Crit a creature, if it is Huge or smaller, you knock it [[Conditions#Prone|Prone]].
Additionally, when you Crit on an Attack targeting a Huge or smaller creature, you knock that creature [[Conditions#Prone|Prone]].
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==== Guillotine ====
==== Guillotine ====
''11th Level Executioner Feature''<br>
''11th Level Executioner Feature''<br>
When you deal additional Damage with your Execution feature, the target makes a Constitution Saving Throw against your Executioner Save DC. On a failed Save, the target is [[Conditions#Stunned|Stunned]] until the end of your next turn.
When you deal additional Damage with a Death-Knell feature, the target makes a Constitution Saving Throw. On a failed Save, the target is [[Conditions#Stunned|Stunned]] until the end of your next turn.
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==== Killing Blow ====
==== Killing Blow ====
''15th Level Executioner Feature''<br>
''15th Level Executioner Death-Knell Feature''<br>
As an Action while wielding a Melee Weapon with two hands, you can attempt to behead a creature. When you do so, make a Melee Weapon Attack using that Weapon against a creature within 5ft of you. On a hit, the target makes a Dexterity Saving Throw against your Execution Save DC. On a failed Save, the Attack becomes a Crit and you deal additional Damage to the target equal to a number of d8s equal to your Executioner Level.<br>
As an Action while wielding a Melee Weapon with two hands, you can attempt to behead a creature. When you do so, make a Melee Weapon Attack using that Weapon against a creature within 5ft of you. On a hit, the target makes a Dexterity Saving Throw. On a failed Save, the Attack becomes a Crit and you deal additional Damage to the target equal to a number of d8s equal to your Executioner Level.<br>
Once take this Action, you must finish a Long Rest before you can do so again.
Once you use this Action, you must finish a Long Rest before you can do so again.
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==== Honed Steel ====
==== Honed Steel ====
''20th Level Executioner Feature''<br>
''20th Level Executioner Death-Knell Feature''<br>
You have perfected the art of execution, gaining the following benefits:
You have perfected the art of execution, gaining the following benefits:
*You ignore Resistance to Bludgeoning, Piercing, and Slashing Damage.
*You ignore Resistance to Bludgeoning, Piercing, and Slashing Damage.
*You gain Resistance to Bludgeoning, Piercing, and Slashing Damage.
*You gain Resistance to Bludgeoning, Piercing, and Slashing Damage.
*The additional Damage dealt by your Execution and Killing Blow features becomes d10s.
*The additional Damage dealt by your Execute and Killing Blow features becomes d10s.
*When you make an Attack and you do not have Disadvantage on that Attack, you can choose to give yourself Disadvantage on the Attack. If you hit on the Attack, that Attack deals additional Damage equal to a number of d10s equal to your Executioner Level.
*When you make an Attack and you do not have Disadvantage on that Attack, you can choose to give yourself Disadvantage on the Attack. If you hit on the Attack, that Attack deals additional Damage equal to a number of d10s equal to your Executioner Level.
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