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==== Opportune Angle ==== | ==== Opportune Angle ==== | ||
''3rd Level Royal Gold Hood Feature''<br> | ''3rd Level Royal Gold Hood Feature''<br> | ||
You have learned to exploit openings in your opponent's defenses. When you deal additional Damage with your Execute | You have learned to exploit openings in your opponent's defenses. When you deal additional Damage with your Execute, Killing Blow, Honed Steel, or Unholy Rage features, you roll the Weapon's Damage Die an additional time and add the result to the Damage of the Attack. | ||
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==== Imprison ==== | ==== Imprison ==== | ||
''9th Level Royal Gold Hood Feature''<br> | ''9th Level Royal Gold Hood Feature''<br> | ||
When you hit a creature with a Weapon Attack while wielding that Weapon with two hands, you can use your Bonus Action to force the target to make a Constitution Saving Throw against your Execution save DC. On a failed Save, the target is [[Conditions#Dazed|Dazed]] until the end of your next turn. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
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==== | ==== Deathly Strike ==== | ||
''13th Level Royal Gold Hood Feature''<br> | ''13th Level Royal Gold Hood Feature''<br> | ||
Your Crit Range increases by 3 | |||
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==== Deathly | ==== Deathly Gleam ==== | ||
''17th Level Royal Gold Hood Feature''<br> | ''17th Level Royal Gold Hood Feature''<br> | ||
Your sheer apearance causes enemies to know they are in the presence of a deadly force. Whenever you roll Initiative at the start of combat, all creatures of your choice make a Wisdom Saving throw against your Execution Save DC. On a failed Save, a creature has Disadvantage on its Initiative Roll and it has Disadvantage on any Attack Roll, Ability Check, or Saving Throw it makes until the end of its first turn in that combat. | |||
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== Blood Red Hood == | |||
The Executioner of the Blood Red Hood is a warrior on par with berserkers of Hell, they are animals in the field of combat, showing no mercy, no quarter, no surrender or fear. | |||
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==== Thirst for Blood ==== | |||
''3rd Level Blood Red Hood Feature''<br> | |||
When you deal additional Damage with your Execute, Killing Blow, or Honed Steal features, the target begins to bleed uncontrollably. At the start of the target's turns, it makes a makes a Constitution Saving Throw with a DC of 8 + your Strength Modifier + your Proficiency Bonus. On a failed Save, it loses a number of Hit Points equal to 1d8 + your Strength Modifier, it then repeats this Save at the start of its next turn. On a successful Save, the target does not lose any Hit Points and ends this effect.<br> | |||
The number of Hit Points lost increases when you gain Levels in this class: the number of Hit Points lost increases to 2d8 + your Strength Modifier at 9th Level, to 3d8 + your Strength Modifier at 13th Level, and 4d8 + your Strength Modifier at 17th Level. | |||
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==== Extra Attack ==== | |||
''6th Level Blood Red Hood Feature''<br> | |||
You can make an additional Attack whenever you take the Attack Action. | |||
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==== Unholy Rage ==== | |||
''9th Level Blood Red Hood Feature''<br> | |||
When you roll Initiative at the start of combat, the next time you hit on a Weapon Attack while wielding the Weapon used to make the Attack with two hands deals additional Damage equal to a number of d8s equal to your Executioner Level.<br> | |||
These d8s become d10s when you reach 20th Level in this class. | |||
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==== Power Through Suffering ==== | |||
''13th Level Blood Red Hood Feature''<br> | |||
When a creature that you can see deals Damage to you, your next Attack targeting that creature has Advantage. | |||
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==== Hellish Vigor ==== | |||
''17th Level Blood Red Hood Feature''<br> | |||
When you deal additional Damage with your Execute, Killing Blow, Honed Steel, or Unholy Rage features, you gain Resistance to all Damage until the start of your next turn. | |||
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== Silver Pact Hood == | |||
The Executioner belonging to the Silver Pact hood is a trained warrior of legendary capability, and of mysterious power. They are trained for years to become masters of their craft, and have sworn a mysterious pact to a creature known only as 'The finality' that grants them strange and terrifying power. | |||
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==== Mark the Damned ==== | |||
''3rd Level Silver Pact Hood''<br> | |||
As an Action, you can Mark one creature within 30ft of you that you can see to be Marked for the chopping block. For the next minute, or until the Marked creature is killed, you gain the following benefits: | |||
*You gain Advantage on Attack Rolls targeting the Marked creature. | |||
*When you deal additional Damage to the Marked creature with your Execute, Killing Blow, or Honed Steel features, you deal additional Damage equal to a number of d10s equal to your Proficiency Bonus. | |||
You can only have one creature Marked in this way at a time, and you can use this Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
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==== Trained Finesse ==== | |||
''6th Level Silver Pact Hood''<br> | |||
You add your Strength and Dexterity Modifiers to the Damage Rolls of your Weapon Attacks if you are wielding the Weapon you use to make the Attack with two hands. | |||
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Aura of Finality | |||
''9th Level Silver Pact Hood''<br> | |||
Starting at ninth level, when you mark an Enemy to be Damned, the marked enemy must suceed on a Wisdom saving throw equal to your Execution Save DC or become frightened. | |||
Unparalelled Fighter | |||
''13th Level Silver Pact Hood''<br> | |||
At thirteenth level, you can choose an additional fighting style from either the Fighter or Executioner fighting style list. | |||
Cycle of Death | |||
''17th Level Silver Pact Hood''<br> | |||
At seventeenth level, whenever you reduce a Marked Creature to 0 hitponts, you regain your use of Mark the Damned. |