Executioner: Difference between revisions

3,454 bytes added ,  03:55, 6 January 2023
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No Ability Score increases or Feat gained from this feature can increase one of your Ability Scores beyond 20 unless stated otherwise.
No Ability Score increases or Feat gained from this feature can increase one of your Ability Scores beyond 20 unless stated otherwise.
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==== Chopping Block ====
''5th Level Executioner Feature''<br>
When you deal additional Damage with your Execution feature, you add your Proficiency Bonus to that Damage.
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==== Living Death ====
''5th Level Executioner Feature''<br>
When you reduce a creature to 0 Hit Points, each creature of your choice within 10ft of you make a Wisdom Saving Throw against your Execution Save DC, which has a DC of 8 + your Strength Modifier + your Proficiency Bonus. On a failed Save, the creature becomes [[Conditions#Frightened|Frightened]] of you until the end of your next turn.
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==== Grind the Axe ====
''7th Level Executioner Feature''<br>
While wielding a Melee Weapon with two hands, the Crit Range for your Weapon Attacks increase by 1. The Crit Range for your Weapon Attacks while wielding a Melee Weapon with two hands, your Weapon Attacks targeting creatures that are [[Conditions#Prone|Prone]] your Crit Range increases by 1.<br>
Additionally, when you Crit a creature, if it is Huge or smaller, you knock it [[Conditions#Prone|Prone]].
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==== Judge and Jury ====
''7th Level Executioner Feature''<br>
Creatures have Disadvantage on Charisma (Deception) Checks while they can see or hear you.
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==== Shrouded ====
''9th Level Executioner Feature''<br>
When your face is covered by your Executioner's Shroud, you cannot be [[Conditions#Frightened|Frightened]].
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==== Last Confession ====
''10th Level Executioner Feature''<br>
You can use an Action to cast the [[Level 2#Zone of Truth|Zone of Truth]] Spell. You use Strength for your Spellcasting Ability for this Spell. After you use this Action, you can't do so again until you finish a Long Rest.
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==== Guillotine ====
''11th Level Executioner Feature''<br>
When you deal additional Damage with your Execution feature, the target makes a Constitution Saving Throw against your Executioner Save DC. On a failed Save, the target is [[Conditions#Stunned|Stunned]] until the end of your next turn.
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==== Killing Blow ====
''15th Level Executioner Feature''<br>
As an Action while wielding a Melee Weapon with two hands, you can attempt to behead a creature. When you do so, make a Melee Weapon Attack using that Weapon against a creature within 5ft of you. On a hit, the target makes a Dexterity Saving Throw against your Execution Save DC. On a failed Save, the Attack becomes a Crit and you deal additional Damage to the target equal to a number of d8s equal to your Executioner Level.<br>
Once take this Action, you must finish a Long Rest before you can do so again.
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==== Final Breath ====
''18th Level Executioner Feature''<br>
Your presence grows yet more. If you kill a creature with the Attack from your Killing Blow feature, you regain a use of your Killing Blow feature.
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==== Honed Steel ====
''20th Level Executioner Feature''<br>
You have perfected the art of execution, gaining the following benefits:
*You ignore Resistance to Bludgeoning, Piercing, and Slashing Damage.
*You gain Resistance to Bludgeoning, Piercing, and Slashing Damage.
*The additional Damage dealt by your Execution and Killing Blow features becomes d10s.
*When you make an Attack and you do not have Disadvantage on that Attack, you can choose to give yourself Disadvantage on the Attack. If you hit on the Attack, that Attack deals additional Damage equal to a number of d10s equal to your Executioner Level.
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= Executioner Hoods =